tahnkout
Warlord
The first round beer is mine too when you visit izmir or istanbul!Cheers!!!
Any chance my suggested Islamic Temple change (or something similar made it in?)
More Realistic Islamic Temple
Well the reason I was suggesting greater unhappiness from Pig and Wine is because they are both contrary to the religion.
For instance, consider how many conservative Christians are strongly against Homosexual marriage, or abortion. They believe both are prohibited by their religion, and the presence of either in their society will cause them unhappiness. This is so even if it doesn't affect them directly, but rather society as a whole, which they feel is immoral.
The reason that I suggested -1 happiness from Pig is because the consumption of pigs in a society that sees that as contrary to its religion would make people unhappy.
When it comes to wine, the current -1 happiness simply removes the +1 happiness received from wine as a luxury resource.
However, observant Muslims wouldn't just be indifferent to the presence of alcohol/wine in their society, this would make them unhappy because alcohol is strictly prohibited. That is why -2 happiness is more realistic (in my view), because the net effect of possessing the luxury is -1 happiness, so it is better not to build a winery, or not trade for it in the first place.
If this is too complicated for the AI, then I understand why it can't be properly implemented.
Regarding Islamic missionaries (Imams), I think players should be able to build at least 3 as 2 is extremely limiting. They can be more expensive to produce than Christian missionaries, but we should recall that Islam is the last religion to be founded, and therefore is most likely at a strong disadvantage in the first place.
I agree that the higher spread rate of the religion helps, as well as conquest, but I still think that 2 Imams buildable at a time is too few for a missionary religion like Islam.
Thanks for considering my suggestions! Whichever ones you decide to adopt, I hope my feedback helps improve the mod, which is by far my favourite!
Well the reason I was suggesting greater unhappiness from Pig and Wine is because they are both contrary to the religion.
For instance, consider how many conservative Christians are strongly against Homosexual marriage, or abortion. They believe both are prohibited by their religion, and the presence of either in their society will cause them unhappiness. This is so even if it doesn't affect them directly, but rather society as a whole, which they feel is immoral.
The reason that I suggested -1 happiness from Pig is because the consumption of pigs in a society that sees that as contrary to its religion would make people unhappy.
When it comes to wine, the current -1 happiness simply removes the +1 happiness received from wine as a luxury resource.
However, observant Muslims wouldn't just be indifferent to the presence of alcohol/wine in their society, this would make them unhappy because alcohol is strictly prohibited. That is why -2 happiness is more realistic (in my view), because the net effect of possessing the luxury is -1 happiness, so it is better not to build a winery, or not trade for it in the first place.
If this is too complicated for the AI, then I understand why it can't be properly implemented.
Regarding Islamic missionaries (Imams), I think players should be able to build at least 3 as 2 is extremely limiting. They can be more expensive to produce than Christian missionaries, but we should recall that Islam is the last religion to be founded, and therefore is most likely at a strong disadvantage in the first place.
I agree that the higher spread rate of the religion helps, as well as conquest, but I still think that 2 Imams buildable at a time is too few for a missionary religion like Islam.
Thanks for considering my suggestions! Whichever ones you decide to adopt, I hope my feedback helps improve the mod, which is by far my favourite!
People don't have to include pigs into their society just because they are there. I don't see how having some pigs in the wild would cause unrest. Why don't you make Muslims totally ignore the pig resource? - no benefit, no penalty.
As for wine, muslims don't drink doesn't mean they can't sell it to non-muslims. Many muslim civs through history allowed wine production.
FOX News anybody? get your fresh FOX news
What society you are talking about ? Religious people, that belive in God, or "religious" people that go to Church everyday and listen to lies of Priests that know nothing about life, being prohibed to have marriage. How can they talk about abortion, or hommosexual marriages, if they cannot have children, nor heterosexual marriage ?My comments about conservative Christians with problems regarding other people's calling for homosexual marriage
Wine +1, -1 means they dont drink it, and thusly are not drunk (happy).
Pigs +1, -1 means they dont eat them, but breed them. Maybe another -1 as thos annimals are not one of those "clean" ones.
What society you are talking about ? Religious people, that belive in God, or "religious" people that go to Church everyday and listen to lies of Priests that know nothing about life, being prohibed to have marriage. How can they talk about abortion, or hommosexual marriages, if they cannot have children, nor heterosexual marriage ?
Obviously there is a great variety of Christians out there. The people I was referring to are the ones that actively and vocally oppose gay marriage and abortion, based on their strongly held beliefs. Not everyone thinks this way, but there are those that do. I was just trying to draw a parallel to reply to an argument offered above.
Hopefully the developers are still reading this thread.
I can only say what a fantastic job. Im working on a mod myself so i know how much work this is. Thank you for contributing so mightily to the community and for making civ4 fresh again. My hats off to y'all, keep up the good work. I hope someone at firaxis notices your work... it is top-notch.
-John