[ModBuddy Extension] Vanilla Asset Browser

It's perfect, the Tutorials folder has only .Lua files where I care.

And now the search ability of your extension is unparalleled to the other tools people have been using so far. At least from my humble perspective :)

Thanks a lot for offering this to the community.
 
Thanks, what a massive time saver!

I'm finding a strange issue where if I edit any of the vanilla files with this extension active, CPU usage goes crazy and it takes several seconds to edit 1 character.

It would be really nice if you could make all the vanilla files read-only which would prevent this outright. I don't want to edit them - but sometimes this happens by accident when I've been looking at a whole bunch of XML files, it's easy to start editing the wrong one!
 
Oh - one more request. I've been starting to look at the various XML files in the resource directories. These can only be accessed after unpacking with Nexus. The resource folder isn't even inside the main Assets folder - so it'd be nice if they could show up in a future version of your extension!

Thanks again
 
Wow, this looks like a fantastic utility tool. Great work!

ps you should get the mods to move this to the proper sub forum so more people can find it ;)

Which is the correct subforum? The closest match is "Civ5 - Utility Programs", but I'm not sure whether it really fits.

I think so. It is somehow an utility, a program (extension) to enhance Civ5 modding, that counts.
Moderator Action: Moved.
 
I'm finding a strange issue where if I edit any of the vanilla files with this extension active, CPU usage goes crazy and it takes several seconds to edit 1 character.
I can't see how my extension could cause this. It doesn't do anything with files besides opening them (and of course the index has to be build when the extension is loaded).

It would be really nice if you could make all the vanilla files read-only which would prevent this outright. I don't want to edit them - but sometimes this happens by accident when I've been looking at a whole bunch of XML files, it's easy to start editing the wrong one!

This is an known issue and I'm looking into that (see this post). I have actually overwritten one vanilla file yesterday :(

Oh - one more request. I've been starting to look at the various XML files in the resource directories. These can only be accessed after unpacking with Nexus. The resource folder isn't even inside the main Assets folder - so it'd be nice if they could show up in a future version of your extension!

Create a subdirectory in the Assets dir and move the extracted resources there, these files will then be included into the tree and searches.

Moderator Action: Moved.

Thanks, this way this thread won't be on second page after ten hours of inactivity.
 
I can't see how my extension could cause this. It doesn't do anything with files besides opening them (and of course the index has to be build when the extension is loaded).

I certainly wouldn't expect it to but have you ever heard of these things called "bugs"? :lol: But seriously, yeah it's not happening now so it must have been a random glitch, I have a ton of different versions of Visual Studio installed and to be honest my PC needs a good reformatting, it goes a bit mad sometimes :)

This is an known issue and I'm looking into that (see this post). I have actually overwritten one vanilla file yesterday :(

Yeah it's a danger :S

For anybody who doesn't know, Steam has an option to verify game files. Right-click "Sid Meier's Civilization V" and select Properties. Go to the "Local Files" tab and "Verify Integrity of Game Cache". I believe that will repair files that have been changed or corrupted.

Create a subdirectory in the Assets dir and move the extracted resources there, these files will then be included into the tree and searches.

That sounds far too obvious ... surely there's a more complicated way? ;)
 
This is awesome. I'm not normally one to +1 something, but you just saved me a ton of time.
 
Update time!



See the first post for download and instructions on how to use the new feature.
No luck with replacing the syntax highlighter, then?
 
Slight issue with VAB. I have the Solution Explorer and Vanilla Assets windows open, but after docking VAB to the right side, where SE is, any docking changes I try to apply to SE get applied to VAB instead.
 
It happens even when they're separate windows and I use the little down arrow on the window title area.
 
Fixed. Firaxis obviously used the very same tool window creation wizard as I did. And neither of us bothered to change the default window ID :D

1.6 (13.10.2010)
- fixed the VA window being confused with Solution Explorer (reported by JeBuS27)

Thanks again for reporting.
 
7) Go to View->Other Windows->Vanilla Assets
8) Find the CivilizationV.exe with the dialog box that pops up
9) You should now see a floating window with root asset directories. Dock it somewhere and you are done :)
Getting stuck when attempting to open the window, no dialog box pops up to continue to step 8. Tried a number of restarts and reinstalls, but nothing. Any ideas? Is there a way to manually set the location?
 
Go to ModBuddy directory (for example "C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v sdk\ModBuddy"). There should be a directory MatejZabsky, create it if it doesn't exist. In it theere should be a text file ExecutablePath.txt (again, create it if there isn't one). Its only content is a path to the Assets directory. In my case

D:\games\Steam\steamapps\common\sid meier's civilization v/Assets

Are you sure the dialog didn't pop up first time you used the extension? It would be a serious bug. Please tell me if the directory and the text file were there or you had to create them.
 
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