[MODCOMP]Great Options Mod, Core Edition

PSYX, it looks like you didn't include the UNITCOMBAT_SNIPER definition in the CIV4BasicInfos.xml file.

Also, please don't attach your files as EXEs. Its nothing against you but I am paranoid and don't download EXEs from unknown persons.
 
TheLopez,

ITS WORKSSSSSSSSS!!!!)))))))))))))))))))))))))))))))) Stupid f*ck)))))))))))))

Thank you, thanks, thanks!!!!!

OK, I will delete this links...
 
Great mod:)
I just wondering, if its possible to run this mod over another one, so that I could select some of it features while playing with other modpacks(I like ffh so I think its would be nice if I could add some of mods from GOM over it)
 
Aletr said:
Great mod:)
I just wondering, if its possible to run this mod over another one, so that I could select some of it features while playing with other modpacks(I like ffh so I think its would be nice if I could add some of mods from GOM over it)

You cannot layer mods over mods in Civ4. If you want the features from one mod in another mod you have to merge the mods together.
 
TheLopez,

After russification of the mod and small fixes, now I have one error:



How I can fix this error?
 
PSYX said:
TheLopez,

After russification of the mod and small fixes, now I have one error:



How I can fix this error?

Can you post the CIV4SpecialistsInfos.xml file?
 
TheLopez said:
Can you post the CIV4SpecialistsInfos.xml file?

Yes, here is:
 

Attachments

  • CIV4SpecialistInfos.zip
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PSYX said:
Yes, here is:

Do you have the DLL from the Great Options Mod, Core Edition in the assets directory of your merged mod? The specialists file looks fine to me...
 
TheLopez said:
Do you have the DLL from the Great Options Mod, Core Edition in the assets directory of your merged mod? The specialists file looks fine to me...
Now, there is...
All work fine.
Thanks!!!)))))
:)
 
Why, when the borders of the city are expanded, miscarries from game?
 
What do you mean by miscarries?
 
Hi TheLopez ^_^

I tried to integrate your compilation mod in my own mod. But when i launch it, interface graphics are missing. There is no error message, just a lot of things wich don't appear (like menu buttons, civilopedia button, etc...). It don't come from Great option mod, because i have tested it on my computer and it works, but, my mod seems to be incompatible (uncompatible ?) with the CvMainInterface.py file. Do you know what can cause this problem ?

With only Great statesman mod, the problem is the same. I dont unterstand why ^_^. If you have a track... it would be Great ^_^. Because this compilation is a very good idea.
 
Can you turn on debugging through your CivilizationIV.INI file and tell me what you see in either your PythonErr2.log and/or PythonDbg.log files.
 
Hum... the debug mode seems to be very long... strange, i'm not sure it works, the game is loading since 20 minutes... But i have the other files :

-Screenshot :

Screen.jpg


-Log file :

PythonErr2.log
 
jojoweb, what directory are the configuration files in? Did you move them to a different directory? What is the directory name of the resulting merged mods? If it is no longer Great Options Mod then you will need to change the mod name in the CvModName.py file in the assets\python directory to the name of the new mod.
 
I renamed the mod in cvModName, but the problem is the same. And my game seems to refuse debug mod ^_^. He refuse to launch.
 
jojoweb said:
I renamed the mod in cvModName, but the problem is the same. And my game seems to refuse debug mod ^_^. He refuse to launch.
Do you want to send me a link through PM to a zipped up version of your mod so I can see what is happening?
 
TheLopez,
I mean, that window of the game is closed, when the borders of the city are expanded.
 
PSYX said:
TheLopez,
I mean, that window of the game is closed, when the borders of the city are expanded.
Could you provide a screenshot to try to explain what you are describing?
 
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