[MODCOMP]Great Options Mod, Core Edition

If you are going to work on a micro-managable cultural expansion mod (as opposed to a random culture expansion which gravitates towards resources), then an option within the city management screen might be to set up a border expansion queue so that the cultural borders will automatically expand per your orders, so you don't have to manually choose how to expand each time border expansion occurs.

If going with a random border expansion system, maybe tie expansion into the city manager options aleady in the game: if you choose "Turn On Avoid Growth," then it won't rush towards that outlying wheat resource. If you turn on "Emphasize Production" then it will put more priority on acquiring the outlying copper resource as opposed to the adjacent corn resource. Well, you get the idea...
 
I've been playing this mod a couple of hours now.

I am not sure if I have noticed all the changes and mods included in this "merger mod" but I am damn sure this was my best Civ IV gameplay experience ever. The Lopez, I am your servant :worship: :D

I guess the Mercenary Mod is the best - I was never a warmonger, but now I can both build wonders and raise army at the same time, so it is much more fun to wage war knowing that I won't get backward too much. On top of that, the way it is implemented is simply superb and the whole thing is perfectly balanced. Wow! Thanks a lot for your great work!
 
TheLopez,
OK !! Thanks!!!
 
it doesnt work, loads and loads of error messages when i start the game and it crashes when it is loading a normal map
 
I apologize if this has been addressed before, but if I have this mod load from the CivilizationIV.ini configuration file, could I load ANOTHER mod at startup and these two mods work together.

Or does the loading of the 2nd mod overwrite the mod loaded in the CivilizationIV.ini configuration file?

thanks.

I'd like these changes of this mod to be the default, built-in way Civ4 runs, and then run another scenario that looks into another mod folder for units, buildings, other xml stuff.
 
Pav said:
it doesnt work, loads and loads of error messages when i start the game and it crashes when it is loading a normal map

Are you playing it in Warlords or Vanilla Civ4? Do you have anything in your custom assets folder? What error message do you get when the game crashes for you?

wotan321 said:
I apologize if this has been addressed before, but if I have this mod load from the CivilizationIV.ini configuration file, could I load ANOTHER mod at startup and these two mods work together.

Or does the loading of the 2nd mod overwrite the mod loaded in the CivilizationIV.ini configuration file?

thanks.

I'd like these changes of this mod to be the default, built-in way Civ4 runs, and then run another scenario that looks into another mod folder for units, buildings, other xml stuff.
You can only run one mod at a time, sorry.
 
ermm... whats vanilla civ 4?

well its not warlords

1.6 patch

loads of errors like couldnt get ini files or something... understand?
 
Pav said:
ermm... whats vanilla civ 4?

well its not warlords

1.6 patch

loads of errors like couldnt get ini files or something... understand?

Nope, I don't understand what you are saying.

Currently the Great Options Mod, Core Edition works on vanilla Civ 4 v1.61.
 
well it is normal firaxis civ 4 with patch v1.61 installed on it

wat is the vanilla civ 4?
 
Vanilla civ4 is civ4 without warlords. Please send me the errors that you are getting.
 
First, let me say thet I am totally impressed with mods like this one, Fall From Heaven, Sevomod & The Ancient Med Mod. They all show tons of creativity and add so much to the game.

Just found and started using the "Great Options Mod" and can't wait for the "Gold" version.

Am having one problem though; the tech tree doesn't seem to be highlighting the techs that I have already researched. I think that the game knows what I have though because if I click on one that I have (but isn't hilighted) after I exit back to the game a popup comes up asking what I would like to reasearch next.

I love the organisation of this mod; "Great Options Mod" indeed!

Elrikk

P.S. The only thing I have in the custom assets dir is "Blue Marble".
 
How is the progress on getting this into Warlords?
 
rebel5555 said:
How is the progress on getting this into Warlords?

Slowly but surely I am converting all of the mod comps so I can get a Warlords compatible version of this mod together.
 
ok, it actualy works now...

i dont think the patch was working properly, because it said when i tried to go online. so i reinstalled it and now everything works...

my bad
 
:bump:

too good to see slide to page 2.

EW
 
Yep, this mod-and its ongoing development-have proven beyond a doubt that TheLopez is truly one of the Great Talents of this Forum. He is in very illustrious company-of course-what with Dale, jDog, Impaler and Kael-just to name a few! Keep up the great work there TheLopez-but don't forget the importance of sleep either ;) :mischief:.

Aussie_Lurker.
 
do you plan to add also the regimets mod (warlords version) with ethnicaly diverse units into this mod?
 
Amazing work. I hope to see it for warlords soon. A request: Please incorporate Eusibius' religion mod (by far my favourite religion mod) into the Great Options mod.
 
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