xienwolf
Deity
I know, I claimed I was done updating and there wouldn't be a 1.16c.
I lie sometimes.

Truth is I noticed that I forgot to re-enable the effects for one of the panels, and it made seZ's amazing graphics look only superb. Can't have that, so I decided I wanted to re-upload. Since I got the Python sorted out to be cleaner than it was in 1.16b as well, I am doing a full revision change instead of a Ninja update
EDIT: Magister, that "Prize Ribbon" is where I was missing seZ's effects. It actually looks a hell of a lot better than what you saw if you are basing that off the in-game instead of the screenshot.
EDIT 2: read your post, will reply later. Need to run and finish some things before sundown. Decent points all around. Really wish I could figure out a way to pull off the Tech Bar being something animated like a scroll unfurling. Would be amazing. So far, not seeing how I can bend the code that way (still struggling to make it change icons on mouseover so we can make new buttons)
I lie sometimes.

Truth is I noticed that I forgot to re-enable the effects for one of the panels, and it made seZ's amazing graphics look only superb. Can't have that, so I decided I wanted to re-upload. Since I got the Python sorted out to be cleaner than it was in 1.16b as well, I am doing a full revision change instead of a Ninja update
EDIT: Magister, that "Prize Ribbon" is where I was missing seZ's effects. It actually looks a hell of a lot better than what you saw if you are basing that off the in-game instead of the screenshot.
EDIT 2: read your post, will reply later. Need to run and finish some things before sundown. Decent points all around. Really wish I could figure out a way to pull off the Tech Bar being something animated like a scroll unfurling. Would be amazing. So far, not seeing how I can bend the code that way (still struggling to make it change icons on mouseover so we can make new buttons)