OK... I was reading through the manual and it looks like you guys may have won as far as what will be released. I still stand by my points that I have stated before. But let the argument end here (perhaps to be revisited at a future time

).
I have a couple other concerns and comments from what I have read in the manual. Again, I am not looking to start another flame war, I just want to express my concerns and try and get some clarification on a few things. In the manual, it states:
ModBuddy and the World Builder SDK
Coming shortly after release, it will be possible to download Mod-
Buddy and the World Builder SDK, the official modding tools for Civ
V. This package will allow you to make custom maps and scenarios,
change minute behavior of the game’s AI, and package up
your custom mods so that others can download and enjoy them
too. Check back either on Civ V’s official web page or on the
Steam game page for more information and updates.
ModBuddy and the World Builder SDK will be available for download
through Steam. Navigate to the Tools section of the Games
tab to download.
First off, does anybody know more details about this? I am assuming that the World Builder SDK is the tool that we read about a week or so ago. I am curious as to why it has SDK in the title. Second, does anybody know any specifics that I may have missed about ModBuddy? Does anyone know exactly what it is and what it does... is it just the packager, or could it be what I have been hoping for? I am looking specifically at the line:
...make custom maps and scenarios, change minute behavior of the game’s AI, and package up your custom mods so that others can download...
Specifically the scenario part and change minute behavior of the Game's AI are of interest to me. It just seems to me that making scenarios and changing a game's AI (even small changes) are a bit more involved and would normally require going into the XML files. I guess we'll see...
And that leads me to the third thing, and perhaps my biggest concern...
Coming shortly after release,
This makes me a little worried. It means that we won't have access to these things on day one! While I can understand and let it slide if the developers just have in mind letting us play the game first and get used to the mechanics before delving deep into it, but as long as it is not too long of a wait. The question is exactly what is "
shortly after release"? I have seen this promise made before and
shortly turned into quite a long time.
When EA released The Sims 3, they stated that the Create-a-World (the tool which allows the user to create full neighborhoods) would follow the game shortly... and that shortly turned into nearly a year. I really hope that this is not the case with these tools, especially since we have already seen the screenshots and, from what I could tell, at least, the World Builder appears to be fully functional. I would say that it should not be more than a couple weeks at most.
Anyway, that is just my thoughts!
Ahhh...... BASIC on the Commodore in '82...... good times!
......I would have been -5 years old at the time.
Me I was -7 years old.
We weren't even in design phase yet

My design team was in fact yet to be assembled.
I've got you beat. I would have been -9.
Oh, BTW... you all make me feel old! Excluding Dale, who is likely older than me (unless he was programming in BASIC on the Commodore when he was 5 years old... our real life Ender Wiggins, maybe), the closest of the three of you to me in age is Valkrionn... who is 10 years my younger! It is no wonder why you all find programming and XML editing easy as pie... You are all still young enough to have no big obligations or responsibilities (like family and tons of bills) that would hinder your ability to persuit such learning and are at the stage in your lives where you are just absorbing things like a sponge the middle of a lake.
Dang
whippersnappers!
