Valkrionn
The Hamster King
OK... I was reading through the manual and it looks like you guys may have won as far as what will be released. I still stand by my points that I have stated before. But let the argument end here (perhaps to be revisited at a future time).
Like I'd said when I linked the manual... Check the credits. The Franky Testers are pretty much exclusively modders.
Including much of my own mod team. Which, btw, would be the reason our releases have been so dismally slow Afforess. Remember you commenting on that.
I have a couple other concerns and comments from what I have read in the manual. Again, I am not looking to start another flame war, I just want to express my concerns and try and get some clarification on a few things. In the manual, it states:
Yes, but we aren't really supposed to discuss it. However, Dale made a blog post about it nono, so you can find more here: http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained
First off, does anybody know more details about this? I am assuming that the World Builder SDK is the tool that we read about a week or so ago. I am curious as to why it has SDK in the title. Second, does anybody know any specifics that I may have missed about ModBuddy? Does anyone know exactly what it is and what it does... is it just the packager, or could it be what I have been hoping for? I am looking specifically at the line:
Well, they are using 'World Builder SDK' to describe the whole thing, whereas World Builder is just one component of that. SDK means Software Development Kit.
Seeing as Dale already blew much of it out of the water... ModBuddy will be what you use to play with XML and Lua, as well as building your mods. It is based on Visual Studio, so it's quite easy to use. However, it is text-based. All those points in my arguments where I said "I would like it if it did this"? Yeah, pay attention to those.
Specifically the scenario part and change minute behavior of the Game's AI are of interest to me. It just seems to me that making scenarios and changing a game's AI (even small changes) are a bit more involved and would normally require going into the XML files. I guess we'll see...
Yep. Can modify them, as has been said.
And that leads me to the third thing, and perhaps my biggest concern...
This makes me a little worried. It means that we won't have access to these things on day one! While I can understand and let it slide if the developers just have in mind letting us play the game first and get used to the mechanics before delving deep into it, but as long as it is not too long of a wait. The question is exactly what is "shortly after release"? I have seen this promise made before and shortly turned into quite a long time.
When EA released The Sims 3, they stated that the Create-a-World (the tool which allows the user to create full neighborhoods) would follow the game shortly... and that shortly turned into nearly a year. I really hope that this is not the case with these tools, especially since we have already seen the screenshots and, from what I could tell, at least, the World Builder appears to be fully functional. I would say that it should not be more than a couple weeks at most.
Anyway, that is just my thoughts!
There is still work being done (Shaun Seckman is pretty much the only guy working on the modding tools), but IIRC they will be available quite soon after release. The versions we have are in a VERY usable state, at least.
The SDK (C++) will not be available immediately, as with Civ4; Needs to be cleaned up, and Shaun has some things he wants to do.
Man. Hope Dale does not get in trouble for that blog post, because if he does than I'm in trouble too at this point.
Oh, BTW... you all make me feel old! Excluding Dale, who is likely older than me (unless he was programming in BASIC on the Commodore when he was 5 years old... our real life Ender Wiggins, maybe), the closest of the three of you to me in age is Valkrionn... who is 10 years my younger! It is no wonder why you all find programming and XML editing easy as pie... You are all still young enough to have no big obligations or responsibilities (like family and tons of bills) that would hinder your ability to persuit such learning and are at the stage in your lives where you are just absorbing things like a sponge the middle of a lake.
Dang whippersnappers!
Dale your post today on modding has me completely blown away! Wow, now I'm terribly excited to get started on it.. looking forward to your tutorials after launch as well
It's excellent. But I'll let Dale write the tutorials, he's far better at it than I am.
I'm not sure if my team's mod will be achievable without the SDK (pretty sure it won't be), so I'm planning to start work on a smaller, personal mod.