New modern mod? what will exactly that be?
Well as you could see updating my mod and making it better just simply got to big, the mod as way to slow and none of the civs had any UU or UB, and i didnt think the mod was complete, i finally came out with what i think was a nice complete version (update G) but the only problem was that was to big for even the best computers to run more then 2 or 3 turns.
So here was my solution: to split the mod,
Basically what Im doing is im going to create a bunch of mods, that are smaller, and way more detailed and better. My first mod that will come out will be the modern one. IT will have a completely redone Tech Tree, from 1900-2011. Also it will have all modern civs, and LH. So what that dose is makes the mod about 2 times faster then even version E. It also lets me have way more units for that time period, make more LH and civs for that time period, make the scenarios 100 times more realistic and fun to plan, add more UU and UB and more base units
The modern version takes the longest, since it has the most things, but so far its looking pretty good
I also plan on doing lots of other mods that do the same thing for their time period (some ideas i have is the obvious time periods like classical industrial, but one that is only about europe, only about The americas revolutions versus Eruope, same thing with Africa revoultioning from Europe, only about Middle East, only about precomlombian Americas, etc etc)