Modern Alliances

It's good but it's already straining on my graphics card.

New grafics shouldnt make much more of a difference, its more the shading of the colors that make it look so much butter. Just 40 some dds changes should effect anything much
And ill put up an addon soon, that makes 1 UU, UB and LH per civ, cutting down on alot ofmemory and grafics, thatll take alot of time, ill start working on it in a week or so, but itll take a couple weeks to do, itll run faster and better but wont have the extra
 
A minor question that keeps popping up in my mind every time I play: what does Communism civic do? Its civilopedia entry is missing...
 
A minor question that keeps popping up in my mind every time I play: what does Communism civic do? Its civilopedia entry is missing...

Didnt realize it didnt have any effects, thanks for pointing that out for me! Ill definatly fix that as im converting it to the new modern mod, btw what do you think of that idea?
 
New modern mod? what will exactly that be?

Well as you could see updating my mod and making it better just simply got to big, the mod as way to slow and none of the civs had any UU or UB, and i didnt think the mod was complete, i finally came out with what i think was a nice complete version (update G) but the only problem was that was to big for even the best computers to run more then 2 or 3 turns.

So here was my solution: to split the mod,

Basically what Im doing is im going to create a bunch of mods, that are smaller, and way more detailed and better. My first mod that will come out will be the modern one. IT will have a completely redone Tech Tree, from 1900-2011. Also it will have all modern civs, and LH. So what that dose is makes the mod about 2 times faster then even version E. It also lets me have way more units for that time period, make more LH and civs for that time period, make the scenarios 100 times more realistic and fun to plan, add more UU and UB and more base units

The modern version takes the longest, since it has the most things, but so far its looking pretty good

I also plan on doing lots of other mods that do the same thing for their time period (some ideas i have is the obvious time periods like classical industrial, but one that is only about europe, only about The americas revolutions versus Eruope, same thing with Africa revoultioning from Europe, only about Middle East, only about precomlombian Americas, etc etc)
 
Sounds good, but sounds as scenarios rather than mods.
Will there be an "Advanced start" or every player will have to start with a settler in 1900?
If its an Advanced start , it will probably exclude all possibilities for early aggressive territorial gainings...
Minor remark #2: The ram doesn't cause collateral damage as it suppose to do (according to Civilopedia). It's quite useless without it (1% bombard and the 2-point strength doesn't worth building it though the AI usually builds a lot of them, which makes it more vulnerable)
 
Sounds good, but sounds as scenarios rather than mods.
Will there be an "Advanced start" or every player will have to start with a settler in 1900?
If its an Advanced start , it will probably exclude all possibilities for early aggressive territorial gainings...
Minor remark #2: The ram doesn't cause collateral damage as it suppose to do (according to Civilopedia). It's quite useless without it (1% bombard and the 2-point strength doesn't worth building it though the AI usually builds a lot of them, which makes it more vulnerable)

It will benefit scenarios alot more then the custom games i got to admit, but I could have a nice working one out a week ago thats just for scenarios. All modern mods out there only work for scenarios, i want mine to put out nice custom games. And i think it will work out nice, itll have a tech tree thats almost just as big as the regular one. The only difference is all the units etc are modern, i think the custom games should work out nice though, giving a nice long game as usual, and i dont think there should be a problem with people attempting to gain territory, since as usual, the advanced start is optional.

For the ram, i didnt look at its civilopdia entree since i didnt make it, but ill fix that once i make a mod that i use the ram in
 
there are some issues ive spotted for you hope they help.

your LH for lebanon is Fakhr-al-Din II who was there leader from 1572 to 1635 so not a modern leader
your Lh for Lithuania is Mindaugas who was there leader 1200 till 1263 so not modern
your Lh for madagascar is naoina which besides the fact i cant find anything about him doesnt look like a modern leader to me.
your lh for peru is José de San Martín who was there leader from 1821 to 1822 so not a modern leader
 
your LH for lebanon is Fakhr-al-Din II who was there leader from 1572 to 1635 so not a modern leader
your Lh for Lithuania is Mindaugas who was there leader 1200 till 1263 so not modern
your Lh for madagascar is naoina which besides the fact i cant find anything about him doesnt look like a modern leader to me.
your lh for peru is José de San Martín who was there leader from 1821 to 1822 so not a modern leader

Thanks, yeah madagascar isnt modern either, some i left in there because i dont feel like redoing those civs later, so i kept them in there so i only have to make LH changes, thanks tho :D
 
some other problem i spotted is also when you start a game you dont have an option to build an units except settlers and workers and workboat so if any barbarian units appear before your research rifles your screwed
 
and the landing craft and transport seem to be using an aircraft carrier look rather than there actual look for some reason.
 
when you start a game you dont have an option to build an units except settlers and workers and workboat so if any barbarian units appear before your research rifles your screwed

Ill probably have rifles start automatically with every civ
 
Good idea, and you starting with only 1 settler right? I want that to be otherwise the city states well they wouldnt be city states

yes maybe 4 trench infranty and 1 settler and maybe one worker, just to tie people over until they research rifles just incase barbarians come a knockin
 
I'm also having an major issue with blank world map, starts ok but when i click to go forward to next turn it just crashes everytime.
 
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