Modern Alliances

First round of UU's and units are in! Current count: 146 base units plus 460 UU's for a total of 606 units!

What I mean by the first round: All UU's are exactly like their base units, with the exact stats. I also have hundreds of more units to add, which are not in yet. After I finish what I need to do for the next update, my next task, along with a scenario, will be to change the UU's so they all have their own individual stats, along with greatly improving tech tree

What I need to do before rest of the update
-Add more buildings (Only about 35 in currently, want to imrpove that number greatly)
-Add in wonders (no where on that currently)
-Redue Civics
-Redue Resources
-Improve Tech Tree (add techs that buildings require)

I am going to start on the buildings right away. I am expecting a "complete" mod in two updates. What I mean by complete is the base mod is 100% done, doesn't crash, and the only thing from there on that I am going to add are extras (new UU's, scenarios, etc. No big things like tech tree's etc.)

EDIT: Buildings are done, atleast for this coming update. I don't have a lot of buildings:blush: but I've used the art I can find, and the rest I want to add requires art making so that will be for next update

Wonders are on there way, I have about 25 in, I want to get another 10 before I update.
I will see how tomorrow goes, but possibly the update could come as soon as in a day or two
 
Ok here is my list of Civics. I would like civics to play a much larger role in this next update, so I would like to get feedback from you aob or civ'ed or anyone else

Diplomacy
Not sure what to name the first one, as nationalism or militarism really isn't a form of diplomacy, but I need something to represent the Nazis diplomacy. I also need a generic ww1/ww2 one. Also I need one for USSR, any ideas?

Nationalism (Militarism)
*+20% Great General
*2 Drafts per turn
*+1 Happy for Propaganda Ad
*+2 Happy for Rally Grounds (Offsets +2 angry it gives. And Rally grounds decrease war anger, so only reason AI builds this, is if they have this civic)
*+5% Military production
*-1 Trade Routes
*-20% GP
Appeasement
*-50% War Anger
*+1 Happy Per Military Unit
*+1 Happy from Bunker
Non-Interventionism
*+75% War Anger
*-50% Distance Maintenance
*+1 Happy in largest cities
*+25% Worker Speed
Isolationism
*+100% War Anger
*+2 Happy in Largest Cities
Internationalism
*-20% War Anger
*+2 Trade Routes
*+1 Happy from Airport, Railway Station, Harbor
Interventionism
*-75% War Anger
*+15% GG

Government
Republic etc. will fall into Democracy category.

Absolute Monarchy
*+1 Happy per Unit
*+10% Food, Gold in Capitol
*Can Hurry Production

Democracy
*Can Hurry Production
*+1 Specialist
*+1 Hammer for Town
*+20% GP

Totalitarianism
*-10% War Anger
*+25% Military Production

Single-Party State
*-15% War Anger
*+25% Worker speed

Politics

Parliament
*+25% GP

Fascism
*+1 exp per Unit
*+1 Happy per Prop Ad, Rally Grounds
*+50% GG

Federation
*-50% Distance maintainance
*-50% City maintainance

Communism
*+10% Hammer
*No Corporations
Economy

Market

Capitalism
*+1 Trade Routes
*-50% Corp Maintenance
*+35% Improvment speed
*+50% Worker Speed
*+1 Angry in biggest cities
State Property
*No Corps
*+25% Food
*+15% Hammer
*25% Military building
Socialism
*-25% Corp Maintenance
*Can Hurry Gold
Digital
*-50% Distance Maintenance
*+10% Gold
Protectionism
*No Foreign Corp
*No Foreign Trade
*-10% Corp Maintenance
Military

Paramilitary
*Conscript 3 Units
Mobilization
*+25% Military Production
*Can Conscript 2 Unit
Trench Warfare
*+2 Happy for Maginot Line
*+25% GP
Guerrilla
*+2 Exp
Attrition
*+50% Military Production
Electronic
*-20% military Production
*25 Free Units
Total War
*+200% War Angry
*-2 Health all cities
*+100% Military Production
 
shouldnt some of them have negative impacts? e.g Appeasement leads to unfriendly nations asking for more and more and more likely to declare war on you or Communism - population more likely to rebel etc etc?
 
that is a shame but as you said its just not possible. well i know why your adding it in i just dont like the idea of appeasement full stop always makes me think of neville "there shall be peace in our time" chamberlain about as bad of a leader as you can get.
 
Hmm...no matter what we talk about in this thread, it always ends up with you complaining about one PM or another...:lol:

Do you have a better idea for a name for nationalism?

Also any idea for a WW1 era diplomacy? Like how would you describe British diplo during WW1?
 
maybe so but chamberlain is probably our worse leader ever so he deserves to be called a **** lol

non comes to mind, you not happy with that name?

WW1 aint my strong point but leading up to WW1 was all about Alliance Systems, thats why a big factor for WW1 wasnt it?.
as for british deplo well i know italy should of joined the central powers because of there alliances but we convinced them to join our side by the promise of austro-hungarian land and they used Propaganda to try to get USA to join, france and UK controlled all the transatlantic cables to US so we had effective control of how the war was reported and how the germans were potrayed. made the germans out to be the devil E.G germans took this dutch town and raped the women but it was reported that they killed everyone including women and kids aswell as raping the women.
 
Civics are in, and I beleive they look good, along withe the typical new civics screen.

I have also successfully put AI autoplay in (Thanks to Keldath) and have autoplayed 250 turns without a problem, which means it is most likely crash-free (although I will autoplay 1000 turns before I release it, I want to finish it first though)

To do:
0)Eras
1)Rework tech costs/game speed
2)Projects Needs techs
3)Place highway route in
4)Fix civ/lh arts
5)Great People
6)Bonuses
7)Unit Categories
8)Promotions
9)Religions (14 Added)
10)corporations
11)Improvements/workers
12)Game Options
13)Flags
14)Votes
15)Spies
16)Starting Units Balance
17)Test 1000 Turns
18)Create some "fake" scenarios


What I want to do with the fake scenarios, is create a couple fake worlds, that represent our world, to give a custom game feel. Custom games won't work to well IMO to well because the tech tree and everything else is set up assuming you have a full functioning country, and that isnt possible in the begining of the game. So eventually I want so I will have 100 or so fake scenarios (which will be easy to make) that are just like starting a custom game, except you start with a full country. I want to do this because it will be quick for the next update
 
Mod is ready to update, which will happen tomorrow

I sucessfully autoplayed 1000 turns crash free, as well as placed in two mini "fantasy" scenarios that give a custom game feel(one is 1v1 duel. Other is 20 Civs large), as well as platypings world builder

After a year in the making,finally the update is here
 
Mod updated to version 2.9!

Mod is completely redone, so everything on the first post details has been completely reworked in this version

I am thinking about doing a patch, as I plan on placing in new buildings wonders etc. to make the game more balanced (as, expecially research/gold amounts) is fairly unbalanced and I would like to slowly improve that, without having to update the whole mod. what do you guys think? Basically it would be a much smaller download, I grant instructions for where to place it (one folder move thats it) and you can have an updated version. Once I get significant progress I will update the whole mod. What do you guys think?
 
Hmm...no matter what we talk about in this thread, it always ends up with you complaining about one PM or another...:lol:

Do you have a better idea for a name for nationalism?

Also any idea for a WW1 era diplomacy? Like how would you describe British diplo during WW1?

How about imperialism or expansionism instead of nationalism?

Both are fitting for Nazi Germany or Japan, with the latter also being a possibility for USSR-politics. While the USSR wasn't necessarily interested in incorporating the rest of the world into the USSR, they did try do spread communism and thus gain control over other countries.

As for British diplomacy around the time of WW1, I can't really find a good term for it. Diplomacy for WW1 itself is pretty straight forward, so I guess you are more interested in the general politics of the whole era. I'd describe it as 'keeping the status quo'. Try to keep any country from gaining too much power, ally with whoever is best suited to keep the current biggest rival in check. If too many side against one nation, side with that nation to prevent the others from gaining a lot quickly. In short, do not let anyone become the dominating country on the continent.
 
How about imperialism or expansionism instead of nationalism?

Both are fitting for Nazi Germany or Japan, with the latter also being a possibility for USSR-politics. While the USSR wasn't necessarily interested in incorporating the rest of the world into the USSR, they did try do spread communism and thus gain control over other countries.

As for British diplomacy around the time of WW1, I can't really find a good term for it. Diplomacy for WW1 itself is pretty straight forward, so I guess you are more interested in the general politics of the whole era. I'd describe it as 'keeping the status quo'. Try to keep any country from gaining too much power, ally with whoever is best suited to keep the current biggest rival in check. If too many side against one nation, side with that nation to prevent the others from gaining a lot quickly. In short, do not let anyone become the dominating country on the continent.

I like the idea of expansionism a lot, its a good idea to cover two subjects. Check out the bonuses for the civics and tell me what you think

As for WW1, I went with aob's idea of alliances as that is just a simple name that refelcts ww1 but is also generic enough
 
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