The Pennant number is nonsense. As Delta Strife knows, I looked at a few terrible models before I picked this one up. Unfortunately, attemps to cover up the number or edit the materials didn't work out well with the curvature of the hull. Oh well.
I thought I already cut down the Run sound and animation; guess I'll have to redo it.
The ship has been sized so it won't embarass itself sitting next to Vinegar Joe and Delta Strife units. A lot of detail has been lost. The cannon attack is hugely oversized and yet in-game is barely visible. Attack B has a torpedo fired from a triple launcher and hitting the water. The helicopter is basically supposed to be hovering over the target area. The Attack A with the missile actually has a full animation with the Mk13 launcher reloading which is completely inscrutable in the flc. Another one of those things I did for kicks, I suppose.
The Civ 3 animations really limit us on what we can animate. Default, Fidget, Run, and Victory all have to start and end with the first default frame. Fortify covers the change from Default to Attack. Attack and Death must start with the last frame of fortify. So the whole idea of helicopters and jets taking off ships never works out because the animations come at different times depending on what you're doing. So our choices are to have no animation or have them screwed up.