techumseh
Deity
If I did, then I'm sorry for it, Gapetit.
If I did, then I'm sorry for it, Gapetit.
I remember that was chosen the best scenario the year of its creation. And it was always highly valued for its playability and emotion. But as with many other scenarios, there were no units. And you can have the best scenario in the world, but if you don't have an artist to generate the characters, certainly for me, you don't have a conversion to ToT. Better played in FW or MGE. If you realize, most of the scenarios passed to ToT that I upload, coincide with the times of which there are units of Fairline or Tanelorn.Thanks Gapetit. To illustrate what I'm talking about, here is the units file from Seize the Crown. This is a superb scenario, very well suited to a multi-player game, but the units (and terrain and cities and icons etc.) are hopelessly dated. Unfortunately, the scenario is now largely forgotten.
I'm willing to take on the graphic conversion if you aren't keen on it, but some help would be welcome. Gareth and Tanelorn as well, if you're game.
View attachment 560008
I tried to modify the units of both for this scenario years ago, and abandoned the project because it did not have the quality that the scenario deserved: There were Irish and different kinds of uniforms and so on. And I did not find the inspiration to finish it.Yeah certainly. I think between Tanelorn and me we have most of the units covered already. For some reason Seize the Crown was one of the few 'recognised' MGE scenarios I never played. By the looks of it we need dark age through to 1200-ish units?
EDIT: 1139-1189 BCE units needed apparently
I've made a start on adding to Petit's unit set, with the added incentive that I get to play a scenario from a top FW/MGE designer for the first time. I'm really not sure why I never played this, as I played John Ellis's other scenarios 100 years war, Colonies and Bonaparte to death.
Hi all,
Kobayashi’s "The Rape of Nations" scenario has been updated with new graphics and to run with ToTPP. It can be downloaded from the CivFanatics download section located here.
This is a great little scenario which I’ve enjoyed over the years. There was already a conversion to ToT for this scenario done back in 2016 but based on the original graphics which were a little dated by today’s standards and I felt didn't do it justice. I hope the author doesn't mind I took the liberty to update it with a new set of graphics (under a new download thread).
Lordy, I still remember this thread.I hope the author doesn't mind I took the liberty to update it with a new set of graphics
It is quite true Tootall, that the more you touch a scenario in conversion, the more problems can cause - in fact in cwflashpoint, I do not know what can happen, but in this scenario the unpayable terrain is only for ground units, but planes and helicopters can pass smoothly, and I do not think this will happen with these scenariosHi Gapetit,
Thank you for the technical feedback. You’ve certainly helped identify and fix some of my conversion projects in the past.
As with my own projects, I always test my conversions, if for no other reason that I actually want to play them myself.
In the case of TRON, I successfully played the scenario from beginning to end and didn’t encounter any saving or crashing problems. There were just a few very minor issues, which were easily resolved. I certainly would have reached out if I ran across unexpected errors.
As this is a traditional empire building game and not an objective based scenario, I don't believe the objectives issues should apply, and as indicated I believe it's also handled by ToTPP, though please correct me if I'm mistaken.
To be honest, I’m still not truly comfortable with hex-editing. I remain apprehensive about attempting to modify the scn file, unless it proves absolutely necessary, as I’m wary of causing more harm than good.
As recall, when I tried to follow your instructions in the following thread I simply couldn’t find the corresponding data in the scn file (even when using the Replace feature of my Hex Editor).