TheMughalEmperor
Chieftain
- Joined
- Jan 14, 2019
- Messages
- 35
I meant gameplay advantages and disadvantages in general.Oh, I thought you were talking in terms of modifiers.
I meant gameplay advantages and disadvantages in general.Oh, I thought you were talking in terms of modifiers.
First, I can only speak about DoC 1.15, but I think the similarities are close enough.Also, how come classical civs surviving into later ages are so overpowered as well? (Not complaining, just asking) Does say, Babylonia or Harappa count as "classical" too or only Greece and Rome?
I'd also like to ask - how to trigger the American Conqueror event? I sent explorers to America as China, no Aztecs or Maya, but there are Inca, how to get the Conqueror event with the armies? I only get the standard diplomatic peaceful greeting with the Inca.
EDIT - The year is 1180 AD. Maybe that's why?
I think you can check the list of changes in the first post to see if you like them or not (some of them ruin deliberate design decisions in DoC and have negative impacts on the game overall imo). Besides potentially not being up to date with very recent changes I made (e.g. Ethiopia) I don't think there is much of a difference otherwise.Should I play Sunset or the latest commit of DoC? Returning after a bit of a hiatus with DoC
Don't know about Rome and greece, maybe your difficulty level is low? In higher difficulty levels they are brutally overrun by barbarians; so if they werent in this case, they got their sweet time to develop?
Euros have advantages in basically everything (the best European civs at least). Sometimes history just be like that.
If you encounter any problems, glitches or bugs you are welcome to inform me of them and/or ask me for help, and I'll try my best to fix them.
If you already looked at the modifiers, what are you asking about?
About why is Iran in particular on par with Euro civs (not that I'm complaining ) while most of Asia has worse modifiers.
Cities being displayed as ruins is a bug that goes all the way back to Vanilla RFC and I wouldn't know how to fix it.Iran's capital displays as razed on spawn when playing it, yet is in fact a functional city. Graphics change to a normal city after growth. Cannot use Aztec Slaves to build Slave Plantations. Thanks in advance for answering.
The opportunity to conquer them just never came up. First I was busy with Austria, then I got dragged into a war against the Ottomans because Poland was their vassal, and then after that I somehow ended up at war with England and America due to defensive pact shenanigans. I don't think I have been at war with France even once in this game.But why did you leave France alive?
I am considering adding another civic column called something like Doctrine or Ideology or Political Philosophy, which describes which world view a given civilization has like so:
-Tribalism (Starting Civic)
-Imperial Cult (Imperial Rome, China etc.)
-Clientele System? Feudalism? Clan System (Republican Rome, Medieval Rome etc.)
-Conservatism (Prussia, Russia and Austria during the 19th century)
-Liberalism (France, USA etc.)
-Fascism (Nazi Germany, Italy, Japan etc.)
-Socialism (USSR, PRC etc.)
I put some more thought into this and have decided that I am going to just replace the Legitimacy category instead of adding a whole new one.
Communism/Equality:
- Represents: Proletarian dictatorships that seek to abolish capitalism and establish a new global socialist order based on the principles of Marxism.
- Unlocked by: Some Tech in the late Industrial or early Global era
- Possible Effects: Happiness from Factories? Research and espionage boosts?
- Civs that should run it: Locked in as soon someone researches the required tech
- Should synergize with: State Party, Totalitarianism, Egalitarianism, Central Planning, Secularism
- Should NOT synergize with: Monarchy, Republic, Elective, Slavery, Manorialism, Caste System, Individualism, Merchant Trade, Free Enterprise, Clergy, Monasticism, Theocracy
That's a lot of effectsMore thoughts:
Monarchy gets an entirely new effect: +1 Commerce in Capital per city.
Republic gets +2 Happiness in 5 Largest Cities and Imperial Cult gets +1 Happiness per garrisoned unit.
Edit:
My thoughts for Imperial Cult for now are as follows:
- High Upkeep
- No Foreign Trade Routes
- +1 Happiness per Military Unit Stationed in a City
- +50% Extra Experience Gain within Cultural Borders
- +100% Domestic Great General Birth Rate
- Great General Threshold is reset when the Palace is moved
- +2 Food from Paddy Field
- +25% Production in Capital
- Double Production Speed for Monument