It says "PlayableCiv=0." Which means that Egypt isn't actually playable, right? Or am I looking in the wrong area?
Yeah, that's right, so that's not the reason. The game doesn't create Egyptian lions on its own so if you see one, that was your doing (the catapults in Antarctica are related to the autoplay mode).
Could you give a quick summary of your changes? Most importantly, what's your starting date?
Hmm, how do I put in new soundtracks? I have the DoCsoundtracks installed but I'm not sure how to edit it... and I don't know what the base soundtracks apply to. What does "Christian" or "South Asia" mean? Are they supposed to last throughout the game?
Since the normal ancient/classical/medieval etc. sequence of soundtracks already contains Christian chants for the Middle Ages, you have to be Christian to have them as soundtracks (I have also added 1-2 extra Christian music pieces from SoI).
Then there are a couple of special cases that "override" the normal eras under the following conditions:
- Muslim: different music for the Medieval era (and Renaissance maybe? Not sure) if state religion is Islam or Zoroastrianism
- East Asia: different music for the Classical, Medieval and Renaissance eras if state religion is Confucianism or Taoism, or your state religion is Buddhism and you're China, Korea, Mongolia or Japan
- South Asia: different music for the Classical, Medieval and Renaissance if state religion is Hinduism or state religion is Buddhism and you're not China, Korea, Mongolia or Japan
- "Heathens": civs without a state religion will continue to get the Classical soundtrack in the Medieval era (typical civs are the early Vikings and Congolese, as well as the Native Americans)
(I should note that the South Asia soundtrack is identical to the East Asia soundtrack unless you have the soundtrack module.)
You can easily change the tracks of the single soundtracks by locating the respective dummy era. Adding new conditional soundtracks or changing the conditions requires a DLL change.