[Modmodmod] RFC:Europe Extra Civs

The Crimeans are the Crimean Khanate, a Tatar state that was definitely a civilization. They had several large cities, a lot of (slave) trade went through their lands, and they were a large influence on eastern european history.

The main reason I do not want to differentiate between dynasties, although they might have had wildly different goals, policies and even religion is for the sake of gameplay. The system that is in place in RFC:E means the following:
- The spawn of a new civ will always happen, at the same date and time. Which means that if you are playing as Egyptian dynasty #1 it is game over as soon as Egyptian dynasty #2 spawns and flips your entire core.
- The capital of a new civ must not be previously founded. This is a problem since all Egyptians would want Cairo for their capital.
 
Nice modmod, gotta try it out.

Also, I'd be very pleased if you added the Hafsid Kingdom for Tunisia. Been suggesting them for a long time now :p
 
and they allready exist in RFCE ... only just as a non-playable respawn of Codoba
 
Respawn, non-playable... they don't really exist in the game then.
 
Do you consider adding Bohemian Kingdom? I know, its an independent city, but I would like to play it :D
 
Opera said:
Nice modmod, gotta try it out.

Also, I'd be very pleased if you added the Hafsid Kingdom for Tunisia. Been suggesting them for a long time now
Next two civs to go in will probably be Morocco and Tunisia/Ifriqaya. I agree that the respawned Cordoba is a bit underwhelming.

kettenhunde said:
i think i fixed it...hold on...crosses fingers
Let me know how it goes.

SteveTR said:
Do you consider adding Bohemian Kingdom? I know, its an independent city, but I would like to play it
Can you come up with a concept (UHV's, etc) for Bohemia that is fun to play while being somewhat historical? Something with the Hussites maybe? The problem is that "small" civs are not well represented in civ unfortunately.
 
-Scotland is going in eventually.
-I would put Milan if it was possible without messing up Genoa (it isn't). Norman Sicily is low-priority but not impossible. For now you can play with Sicily as Aragon.
-See top of this page why I'm opposed to "dynastic" civs. The Arabs represent the Egyptian dynasties well enough at the moment imo.
-Teutonic Order is in! Hint: the secular state of the Teutonic Order was called "Duchy of Prussia".

Did anyone manage to play a game yet?
 
would you mind posting screenshots if possible? i dont like to download something unless i see how the game looks first :)
 
I played a game as the Teutonic Order (Prussia) worked very well, Novgorod was still alive. I slowly took territory from poland Lithuania and Novgorod. Gameplay is slightly slower, so I didn't get very far (~1400)I looked in worldbuilder and Aragon didn't do very much. Everything else seemed fine.

Here is my idea for Serbia: (But please work on Morocco and Hafsid Tunisia first)
Serbians 960-1459
Leader Michael I or Stefan Nemanja
SpawnDuklja 960AD (3 tiles east and I tile north from Ragusa)
UB Plemicka (Manor)
UU Vitez (knight)
UP Ecumenical Councils or Dusans Code: courthouses and Plemicka produce extra stability
UHV control Serbia thessaly Arberia Macedonia and Epirus by 1340AD
2. Have a vassal by 1300AD
3. Control Serbia, Thessaly, Bosnia, Macedonia, Dalmatia, Arberia, and Moesia by 1450AD

And for the whole "Egypt" thing, just use Mamlukes (Mamluk Sultanate) don't just name it egypt that sounds dry.
 
how about spiltting Norse futher up so they later on (forced respawning in say, at latest 1397, beginning of Kalmar) In a 'modern' Danish Empire led by first Margaret I, and later Christian IV

The modern nations of Norway, Danmark and Sweden can be seen as far back as the Viking age, even though we tend to view them as forming in the late Middle Ages around the proto-Nationalist movements. The Western Vikings (Norway) focused on seafaring and discovery (Erik the Red, Leif Ericson), and raiding the English coast. The Southern Vikings (Danmark) focused on raids on England and France, while the Western Vikings (Sverige) focused on raiding and trading in the East (Finland, Volga basin, Byzantium). Their balances of power shifted often, sometimes merged (Harald Gormsson, Sweyn Forkbeard and Cnut the Great controlled both Denmark and Norway for a time, as well as England) and their prime raiding grounds often overlapped, but distinct identities in the Viking regions could be seen well before the Kalmar split. I don't know that it would make sense to have multiple Norse identities, but perhaps a special event could cause one of the Viking regions to break away if a strong Harald Bluetooth-type leader is not present and instability is rampant.

(I'm not advocating a 1000 CE spawn of the Swedish or even creation of a Norwegian civ, but perhaps a super- indy leader or native state to emerge if conditions are right - in one game I saw the remnants of Byzantium's collapse include a united indy state in Western Anatolia composed of 4 or 5 cities, so I know it can happen, even if rare.)

I've been thinking about something like that, along with an earlier Swedish spawn. Filling in "empty" areas of the map like the Maghreb has first priority though.

Tack så mycket! An earlier Swedish spawn would be awesome. The later the year, the more crashes I experience. I know my vid card is starting to show its age (HD 4850), but I didn't think it was that bad until I started playing this mod. By the time I hit the 1500s I have to start saving every turn, and if in a huge war (IE - Swedish acquisition wars), I have to save multiple times per turn. Starting slightly earlier would make their game much more fun. :goodjob:
 
-Scotland is going in eventually.
yay William Wallace!

-I would put Milan if it was possible without messing up Genoa (it isn't). Norman Sicily is low-priority but not impossible. For now you can play with Sicily as Aragon.

Maybe you can boost the starting zone of Genoa to compensate for the lack of a nearby easy-to-conquer city.

-Teutonic Order is in! Hint: the secular state of the Teutonic Order was called "Duchy of Prussia".

Did anyone manage to play a game yet?

I never knew of that direct connection :eek:

I'm playing a game as the Aragonese and it's working fine for the moment...
 
could you add UHV's in second post as well?
 
Morholt, what changes did you make to Lithuania to find place for them between the Teutonic Order and Novgorod?

Btw, some of your UP/UU/UB ideas are very creative, I like many of them :goodjob:
 
Can you come up with a concept (UHV's, etc) for Bohemia that is fun to play while being somewhat historical? Something with the Hussites maybe? The problem is that "small" civs are not well represented in civ unfortunately.

One of the UHV´s could go something like: "Have protestantism as your state religion by 1420." Then there could be an UHV simulating the kingdom at its maximal extent (http://herold.ujancaku.net/herold-clanky/files/page76_blog_entry59_1.jpg or http://upload.wikimedia.org/wikiped...lausIImap-cs.png/370px-WenceslausIImap-cs.png). The UU could be hussites. Leader could be either Ottokar II. or Charles IV. (who was also Holy Roman Emperor).
 
They got an extra city on spawn (Novogrodek). I'm not sure it's enough though, they often seem to end up being conquered by the Polish. I'll probably increase their modifiers a bit and change their warmaps. This way is more historical though, Poland/Lithuania did not conquer Balticum until the 16th century.

And thanks :)
 
I like this mod's intent. Good luck with the project!

I thought of an idea that might be of use for Civ's located at the edge of the map. What if "projects" could represent Civ-wide efforts to conquer some area "off the map" (much like a colony but without the mandatory sea access). It would be Civ-specific and limited to a fixed time frame.

For example: Morocco invading Songhai Mali is the one I'm thinking of in particular. Perhaps others might be considered (something about Persia for whatever Civ controls the Levant, or Sudan/Kush/Meroe especially for the Civ holding the Nile Valley).

Rather than having the project completely eat up a single city's production, I was wondering if there couldn't be a way of draining a portion of all the cities production and gold within that Civ, plus a happiness penalty, for the duration of the project. It could part of a UHV as well. Just a thought.
 
I like this mod's intent. Good luck with the project!

I thought of an idea that might be of use for Civ's located at the edge of the map. What if "projects" could represent Civ-wide efforts to conquer some area "off the map" (much like a colony but without the mandatory sea access). It would be Civ-specific and limited to a fixed time frame.

For example: Morocco invading Songhai Mali is the one I'm thinking of in particular. Perhaps others might be considered (something about Persia for whatever Civ controls the Levant, or Sudan/Kush/Meroe especially for the Civ holding the Nile Valley).

Rather than having the project completely eat up a single city's production, I was wondering if there couldn't be a way of draining a portion of all the cities production and gold within that Civ, plus a happiness penalty, for the duration of the project, once it is started. It could part of a UHV as well. Just a thought.

there could also be a project for conquering/colonizing Siberia as any of the 4 Russian Civs. maybe a Crusade for Mecca for any civ that controls Jerusalem?
 
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