Hey, sorry to the guys who were reaching out to me. Got caught up in family stuff and work stuff and twitter doomscrolling, the lot. I've thought a bit about uploading my version of the mod, and while I'm not opposed to it, I do have some reservations. It changes A LOT, and not in ways that all or even many players will find suits their playstyle. Only balanced for epic, scripted collapses and stability hits, the 'secede city outside historical expansion area' mechanic for the AI that I nicked from RFC Classical World, more abundant resources leading to larger cities and doomstacks, etc.
While I'd leave it to you guys to judge whether or not you'd actually want to try it, more than all this I'm A) pretty embarrassed by my clunky scripting, B) not sure I'd want to offer support or updates, C) don't want to overshadow or divert from GregFred's mod and whatnot, and D) kinda weirdly protective of my stuff in a totally not really rational sort of way. This is where I'm at now but it is subject to change.
What I would definitely be interested in doing right now, time permitting, is offering ideas/additions/help to this particular mod. Combing the two mods would be a possible, but very involved task, given all the dll edits, map changes, and long-ass incrementing of python tuples/lists, along with removing or changing controversial mechanics, that would need to be done. Even simply combing the maps would involve renumbering every single plot, given that my map expands east and north and this one expands west. But it is all totally possible with time! Right now I'd love to focus on any immediate help/goals GregFred has for his mod.