Ok here is the re-do of the animal stuff.
Falcony
Cost: 130
Espionage: +1 (Can Send Messages)
Food: +1 (Help with Hunting)
Requires: Animal Husbandry, Aristocracy
Special Abilities
- +1
with Nobility.
- Double production speed for Nomad leaders.
----
Donkey Farm
Cost: 180
Requires: Horse Breeding, Stable, Horse Resource
Special Abilities
- +1 Mine Production within City Radus (Not for Upgraded Mines)
- +1 Trade Routes
----
Camel Farm
Cost: 180
Requires: Bazaar
Special Abilities
- Double Production for Arabian Empire
- Required to make Camel Archer.
- +2 Trade Routes
----
Llama and Alpaca Farm
Cost: 180
Requires: Animal Husbandry, Construction
Special Abilities
- Double Production for Inca Empire
- Produces Wool Resource.
- +2 Trade Routes.
----
Yak Farm
Cost: 180
Food: +1 (Milk)
Requires: Animal Husbandry, Weaving, Mountaineering, Cow Resource
Special Abilities
- Double Production for Mongol Empire
- Double Production for Chinese Empire
- Produces Wool Resource
- +1 Trade Routes
----
Reindeer Farm
Cost: 180
Food: +2 (Meat and Milk)
Gold: +2 (Antlers and Hide)
Requires: Animal Husbandry, Deer Resource
Special Abilities
- Double Production for Viking Empire
- Double Production for Russian Empire
- +1 Trade Routes
----
Oxen Farm
Cost: 180
Food: +1 (Milk)
Production: +1 (Cart and Plow)
Requires: Animal Husbandry, Cow Resource
Special Abilities
- Double production speed for Agricultural leaders.
- +1 Food from Rice OR Wheat.
- +1 Trade Routes
----
Goat Farm
Cost 160
Food: +2 (Milk and Meat)
Requires: Animal Husbandry, Sheep Resource
Special Abilities
- Produces Wool Resource
- Double Production for Babylonian Empire
- Double Production for Sumerian Empire
----
Cat Breeder
Cost: 150
Happiness: +1 (Pet)
Health: +1 (Removing Vermin)
Culture: +1 (Show Cats)
Requires: Animal Husbandry, Ceremonial Burial
Special Abilities
- +1
with Kemetism. (Egyptian Cat Worship)
- +1
with Kemetism. (Egyptian Cat Worship)
- Double Production for Egyptian Empire
----
Chicken Coop
Cost: 130
Food: +2 (Meat and Eggs)
Requires: Animal Husbandry
Special Abilities
- Double Production for India Empire (They 1st Domesticated Chickens)
----
Homing Pigeon Coop
Cost: 150
Espionage: +5 (Sending Messages)
Requires: Animal Husbandry, Writing
- Can turn 1 Citizen into Spy.
----
Parrot Aviary
Cost: 130
Happiness: +1 (Pet)
Gold: +1 (Feathers)
Requires: Animal Husbandry
Special Abilities
- Double Production for Aztec Empire
- Double Production for Maya Empire
----
Turkey Farm
Cost: 130
Food: +1 (Meat)
Gold: +1 (Feathers)
Requires: Animal Husbandry
Special Abilities
- Double Production for Aztec Empire
- Double Production for Maya Empire
- Double Production for Native American Empire
- Double Production for Iroquois Empire
- Double Production for American Empire
----
Duck and Goose Farm
Cost: 130
Food: +2 (Meat and Eggs)
Gold: +1 (Feathers)
Requires: Animal Husbandry
Special Abilities
- +1
for River City.
----
Rabbit Hutch
Cost: 130
Happiness: +1 (Pet)
Food: +1 (Yes you can eat them too)
Requires: Biology
Special Abilities
- Produces Wool Resource. (Angora Rabbits)
- +5%
to Laboratory
----
Rodent Breeder (Mice, Rats, Hamster and Gerbils)
Cost: 130
Happiness: +1 (Pet)
Requires: Biology
Special Abilities
- +5%
to Laboratory
----
Guinea Pig Farm
Cost: 130
Happiness: +1 (Pet)
Food: +1 (The Inca originally ate them for food, not pets)
Requires: Animal Husbandry
Special Abilities
- Double Production for Inca Empire
- +5%
to Laboratory
----
Koi Pond
Cost: 200
Happiness: +1
Culture: +1
Requires: Fishing, Animal Husbandry, Buddhism
Special Abilities
- Double Production for Japanese Empire
----
Bear Trainer
Cost: 500
Happiness: +1
Culture: +1
Requires: Animal Husbandry, Music
Special Abilities
- +5%

- Double Production for Russian Empire
- Double Production for German Empire
----
Snake Charmer
Cost: 250
Happiness: +1
Culture: +1
Requires: Animal Husbandry, Music
Special Abilities
- +5%

- Double Production for Egypt Empire
- Double Production for Persia Empire
- Double Production for India Empire
----
Dog Breeder
Cost: 200
Happiness: +1 (Pets)
Production: +1 (Work Dogs)
Health: +1 (Removing Vermin)
Culture: +1 (Show Dogs)
Espionage: +1 (Guard Dogs)
Requires: Animal Husbandry
Special Abilities
- +1
with Sheep (Sheep Dogs)
- +1
with Cows (Cattle Dogs)
- +1
with Deer (Hunting Dogs)
- +1 Trade (Sled Dogs)
----
I still have not figured out the whole Pet Shop thing and exotic pets but I think this is good for now. What do you think?
EDIT: Do you think i should make a Horse, Cow, Pig, and Sheep farm as well even though they are resources and just require them have their respective resources to be built?
EDIT2: I also want to fit in a Organ Grinder Monkey but i am not sure how.