Title: Rise of Empires
Version: 3.0
Type: Expantions for CIV IV BTS 3.19
Author: Seasnake
Discussion Thread:
http://forums.civfanatics.com/showthread.php?t=365305
Download Thread:
http://forums.civfanatics.com/downloads.php?do=file&id=14935
What's new: This mod is designed to play like an expansion pack for Beyond the Sword 3.19. It adds in the Next War units as well as new future units, it adds 16 new civs, two new traits, Resourceful and Strategic and enough new leaders that every trait combination is in use. It adds in Orions Immigration and Inquisition mods as well, and two new map sizes (giant and gigantic). It adds in six flavors of art for units and cities: European, Greco-Roman, Middle East, Asian, African, South/Native American. It also balances a few things in the game, like Imperialist and Expansive traits have been modified, units have been changed (the Jaguar has a free first strike, for example, Praetorians are renamed Legionnaires). It's designed to make every civilization unique and powerful.
It adds several new wonders, and new Hero Units that start with incredible abilities and promotions. Hero units require you to be the first to a new technology, build a wonder, or merely to train them first. These include units like the Knights Templar, 300 Spartans and the 442nd Infantry.
All leaders have fully-realized diplomacy text and unique sayings, and every new civilization has its own diplomacy music. Several civs have their own audio for units, for example, Polish troops will speak in Polish when selected.
There are also a few gap-filler units available to all nations, like Biplanes, Special Forces, Longswordsmen and a few others.
The Full Change list is available in the first post on the thread, as well as several screen shots.
A big changes is that some units require buildings to be trained: Like Battleships require a Drydock, and Cannons require you to build Arsenals, and Nuclear weapons can only be built in cities with a Nuclear plant.
Further Projects: I will be watching this for error reports and suggestions, but I will not begin a new modpack for Civ IV. I'll just be tending this one, and releasing 3.1 or more versions as bugs are reported to me.