Having produced a quite detailed mod recently (Anno Domini
), I was thinking that it's actually been overdone in a sense. There were about 25-30 advances in each era, quite a number of different units to choose from and buildings where the effects were repeated - sometimes with the older version becoming obsolete around the same time as the new one was able to be built. In gameplay, many of the units aren't used - though there is still the choice.
In hindsight, would it have been better to have done the mod with about 15-20 advances per era, fewer choices of units and fewer buildings, avoiding the doubling-up? Is less actually better?
If I do end up doing a revamp, would you prefer to use up the buildings limit by having more specific tech trees for each civilization or do you prefer to keep the buildings generic? Do you like it kept simple for the units or do you prefer to have lots of choice?

In hindsight, would it have been better to have done the mod with about 15-20 advances per era, fewer choices of units and fewer buildings, avoiding the doubling-up? Is less actually better?
If I do end up doing a revamp, would you prefer to use up the buildings limit by having more specific tech trees for each civilization or do you prefer to keep the buildings generic? Do you like it kept simple for the units or do you prefer to have lots of choice?