Riot_Starter
Warlord
- Joined
- May 8, 2009
- Messages
- 169
**Esus and Empyrean Revised**
Current Version 1.0: Compatible with FF 051 patch b and Civics Revised
This module is intended to make the Council of Esus and The Empyrean more interesting by adding unique mechanics to each of them. The Empyrean receive the Envoy, a unit who tries to enlighten all the people of Erebus. He spreads his wisdom to all people regardless of differences in culture and in the face of open hostility. The Council of Esus deploy cunning and deadly Saboteurs, who act behind the scenes to harm the enemies of the Council while making a tidy profit, in their efforts to spread the Council's influence all across Erebus. Even though they operate in secret, the Saboteurs must be careful, else they be discovered by the enemies (or allies, as the case may be) of the Council.
New addition: Envoy
Requires Empyrean state religion
Strength: 0/3
Can enter rival lands
Adds +1 untyped GPP, +2 culture to all cities within 1 tile. (This promotion may be stacked)
New addition: Saboteur
Requires Council of Esus state religion
Invisible, Can enter rival lands, can use enemy roads
Can carry out various jobs in enemy (anyone really, as long as they aren't yours) cities: These include stealing gold, spreading propaganda, inciting violence, attacking caravans, and more!
Most jobs cost gold to start and gold per turn. Each job's risk factor of getting discovered is different.
You will feel like a true criminal mastermind as you watch your saboteurs spread across Erebus and carry out dastardly deeds while making you money!
To install:
1) Unzip EER folder into assets/modules/NormalModules/
2) Unzip the Assets folder (will overwrite CvSpellInterface.py)
To uninstall:
Just delete/move the EER folder. The python you can leave and it will not affect your game in any way.
As always I appreciate any feedback, comments, suggestions, or complaints as long as they have some justification.
A few notes on future efforts/things beyond my control:
1)I want the Envoy's Guidance ability to add 1 GPP,culture, and research, but the tag doesn't exist for research, yet, so the 2 culture is a temporary compromise.
2)The Saboteur doesn't actually steal gold from the other player, yet. The tag for gold doesn't work at the moment, so instead petty theft and attack caravans make his maintenance cost negative, which makes you money!
Current Version 1.0: Compatible with FF 051 patch b and Civics Revised
This module is intended to make the Council of Esus and The Empyrean more interesting by adding unique mechanics to each of them. The Empyrean receive the Envoy, a unit who tries to enlighten all the people of Erebus. He spreads his wisdom to all people regardless of differences in culture and in the face of open hostility. The Council of Esus deploy cunning and deadly Saboteurs, who act behind the scenes to harm the enemies of the Council while making a tidy profit, in their efforts to spread the Council's influence all across Erebus. Even though they operate in secret, the Saboteurs must be careful, else they be discovered by the enemies (or allies, as the case may be) of the Council.
New addition: Envoy
Requires Empyrean state religion
Strength: 0/3
Can enter rival lands
Adds +1 untyped GPP, +2 culture to all cities within 1 tile. (This promotion may be stacked)
New addition: Saboteur
Requires Council of Esus state religion
Invisible, Can enter rival lands, can use enemy roads
Can carry out various jobs in enemy (anyone really, as long as they aren't yours) cities: These include stealing gold, spreading propaganda, inciting violence, attacking caravans, and more!
Most jobs cost gold to start and gold per turn. Each job's risk factor of getting discovered is different.
You will feel like a true criminal mastermind as you watch your saboteurs spread across Erebus and carry out dastardly deeds while making you money!
To install:
1) Unzip EER folder into assets/modules/NormalModules/
2) Unzip the Assets folder (will overwrite CvSpellInterface.py)
To uninstall:
Just delete/move the EER folder. The python you can leave and it will not affect your game in any way.
As always I appreciate any feedback, comments, suggestions, or complaints as long as they have some justification.
A few notes on future efforts/things beyond my control:
1)I want the Envoy's Guidance ability to add 1 GPP,culture, and research, but the tag doesn't exist for research, yet, so the 2 culture is a temporary compromise.
2)The Saboteur doesn't actually steal gold from the other player, yet. The tag for gold doesn't work at the moment, so instead petty theft and attack caravans make his maintenance cost negative, which makes you money!