800 BC (inherited turn) - moved some chariots to block resources from Shaka and to intercept the archer before it starts pillaging. Cancelled OB with Napo and Roosy.
IBT - Napo has built stonehenge.
775 BC (1) - Shaka sent an archer from Ulundi north. The archer in the north has moved to the sheep. Looks like a pillage is coming...
750 BC (2) - No more sheep... for now.
But we have avenged them (chariot kills archer, without a scratch).
725 BC (3) - Seoul: Settler -> Axeman.
IBT: 2 archers from Ulundi attacks our chariot. One is dead, the other defeats it. Archer pillaged our copper!

Shaka sends another archer.
700 BC (4) - Copper town: Axeman -> archer (since we don't have copper... will get on it right away). A chopped forest goes to the archer.
675 BC (5) - Seoul cannot work on axeman (copper!). building archer. copper to be reconnected in 3 turns. Shaka's archers are afraid, and retreating back to the city.
650 BC (6) -
IBT - Augustus has declared on Saladin.
625 BC (7) - Copper connected! Seoul Archer -> axeman. Our axeman near copper town kills the approaching archer and Arminius is born in Seoul! I settle the GG as a great instructor to get the 2nd promotion for the next units. We have 8 units (2 X's and 6 chariots) ready to attack next turn at Shaka's 2nd city.
600 BC (8) - Charge! Results: we lost 2 axes and 1 chariots, but city was razed. Settler is in position to build city next turn.
Oh, and we got 64g from this raze. I raise research to 100%, HBR is up in 7.
575 BC (9) - Seoul: axeman -> library (because it's about damn time). We should be able to whip it in 2-3 turns. Cowville is founded! I set it on monument (gold and corn are just out of our reach...). Shaka sent a mini-Sod (3 archers). I fortify the axeman on the copper and send some chariots to the area. Archer in Copper Town has CG2.
IBT - 2 Zulu archers advance to copper town.
550 BC (10) - 2 Zulu archers are killed

.
sheep pasture is done in 3. 2nd worker chops forest in 2, and then he can go for the cows next to it. We really need another worker (maybe in Seoul after library is whipped? although more axes are also needed, since 2 of them were killed). We also need to connect Cowville.
Cowville works the cows for now to grow, and then it will build monument faster.
HBR is done in 5, and then... what? IW? Alphabet so we can finally trade techs? math on the way to construction for hwachas?
I left some units unmoved. Note the Zulu archer in the jungle south of copper town:
And see here (woo! Circles! in COLORS!):
Blue circle - a wounded axeman. Might want to move a chariot to protect it from the evil archer.
Green circle - an archer on the way to defend Cowville.
Red circle - an axeman just waiting to get some action down south (and can still be moved this turn).
There are 2 healing chariots in Cowville, and a chariot next to Ulundi checking things out there (Shaka has 3 archers there. Only 3.).
And as for foreign affairs, behold the Budhist Alliance (tm)!
Roster:
1. Asaf <-- Just played
2. cripp7 <-- Up now
3. mlinneak <-- On deck
4. mrt309