Should I always be chopping or only when building settler/worker and maybe granery?Many mistakes have been already pointed out, but here is one more: you should definitely have chopped the tile you settled on. I'd even delay the cows a bit for that, since the 2nd worker is out sooner. These early turns are really really important...
I know ivory won't be important till I get a couple more cities, I think 2nd city should've been more production orientedway to much OF? ha..no such thing....anyway, putting it into a new worker was fine.
settling 3N for the ivory is the last reason to do so, but it is a fine city nonetheless.
Should I always be chopping or only when building settler/worker and maybe granery?
I know ivory won't be important till I get a couple more cities, I think 2nd city should've been more production oriented
Also I literally don't know why I'm farming grassland over fp, i guess I didn't even notice when playing
Thanks for the write up, I didn't know you should base your entire production off of whipping and choppingAgain, you don't use BUG/BULL so you don't have our advantage of auto worker chop cancellation on the last turn of chop. But still, you can manually control the worker so as not to complete a chop or otherwise take the hammers at the right time. You can also prechop basically. (BUG makes it soooo much easier) Things can be timed and the intricacies of these actions will become familiar the more you play and learn.
So basically it boils down to this generally. Worker improves food specials the cap can work...all of them if you have the tech. You may have one or you may have 3. FOOD is PRODUCTION. At that point, if you have BW, you plan to start chopping into settlers or workers, even if you whip them. Mines are meaningless here cause you are getting 20H a pop and whatever whip OF. And early mine or two can't compete to the production you can get from whips and chops. (Though if you have copper in your BFC or horse that is a power tile and you want to improve it asap and generally not whip off such tiles)
Whipping settlers and sometimes workers is basically turning food into production. Keep this in mind...1 whipped citizen = 30H. 2 whipped citizens = 60H. That is a huge amount of hammers at once early game when your base hammers in a city are usually 1 or in this case 2H due to PH settle. The excess is turned into OF which can be used in a new build such as the worker you produced after the settler whip. Now think of this, if you had a chop ready at the time you whipped the settler you'd likely have a 1 turn worker.
So think about how you can apply all this production to getting up a fast early empire.
So the question here following on the last bit of info i wrote is what is meant by "production"? How is your city 2 not productive in your mind?
(ivory is just basically a normal mine...it does provide happiness but that is not a big concern at present)
And this leads to another key point that you need to realize. Good worker management. You need to start focusing on improving in this area because EVERY worker turn matters. I'm not sure exactly what you've absorbed so far as you tend to selectively pass-over some of advice given so far - not saying you are ignoring per se, but things like what I mentioned earlier about roading the cows had a significant meaning. You wasted 2 worker turns on something completely unnecessary and failed to actually hook up your trade network. These are decisions you cannot get back and when you make them you start losing the advantages that you - as a human making good decisions - have over the AI and the game's innate challenges.