BigTime
Prince
It's time for the 17th edition of Monarch Student Prime! Our glorious leader today, Peter of Russia!
Peter has a good set of traits, expansive and philosophical. Expansive is underrated IMO as it helps set up cities faster with cheap granaries and workers, and the +2 health isn't bad at all. Philosophical is a great trait, allowing you to get GP farming early and a quick Oxford setup with cheap universities:
His UU is the Cossack:
A cavalry with a 25% bonus to mounted units. I like it, as cuirassier are the only real thing that cavalry might have trouble with pre-rifles. And hell, it's still cavalry, which are ridiculously strong units to begin with. It's good, but it's no praetorian.
His UB is the Research Institute:
A laboratory that gives two free scientists. Unless you're going for space, you're likely not going to be building labs at all, so this UB is pretty crappy. The two free scientists can give you a nice science push later in the game though, especially if relying on representation.
The start:
Two clams, it's a shame we don't start with fishing. Ivory is always really nice to start with, letting you grow your cities earlier. Good thing Russia starts with hunting. A pretty decent start with a good amount of forests.
Map is:
Temperate fractal, that's pretty much the norm from now on.
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs )
And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!
Peter has a good set of traits, expansive and philosophical. Expansive is underrated IMO as it helps set up cities faster with cheap granaries and workers, and the +2 health isn't bad at all. Philosophical is a great trait, allowing you to get GP farming early and a quick Oxford setup with cheap universities:
His UU is the Cossack:
A cavalry with a 25% bonus to mounted units. I like it, as cuirassier are the only real thing that cavalry might have trouble with pre-rifles. And hell, it's still cavalry, which are ridiculously strong units to begin with. It's good, but it's no praetorian.
His UB is the Research Institute:
A laboratory that gives two free scientists. Unless you're going for space, you're likely not going to be building labs at all, so this UB is pretty crappy. The two free scientists can give you a nice science push later in the game though, especially if relying on representation.
The start:
Two clams, it's a shame we don't start with fishing. Ivory is always really nice to start with, letting you grow your cities earlier. Good thing Russia starts with hunting. A pretty decent start with a good amount of forests.
Map is:
Spoiler :
Temperate fractal, that's pretty much the norm from now on.
Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs )
And a cut-and-paste from Meatbuster's Monarch Student games:
Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.
Recommended Checkpoints:
*1000BC or 1AD
*500AD
*1000AD or Liberalism
*Victory!
Please remember to put the journals of your adventures inside spoiler tags.
For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!
Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!
And finally, the save!