Hope these turns aren't too bad - had a few glasses of wine at luchtime and the
brain is a bit fuzzy
Pre turn check
Not quite sure why the dot map shows a settlement point only 2 tiles away from Nottingham
but you guys are generally playing at a higher level so I will settle there anyway .
General purpose this time round - build , expand, prepare for war !!
Hit Enter (gulp !!)
IT - York produces settler who will head south. Settler is due in 6 - we should be able to
pump out settlers quicker if we allow it to grow so set to a spearman due in 4.
Russians are building the Great Lighthouse.
750 BC (1) - York settler moves towards Danz's spot 2S 1W of York. Warrior to the north
climbs hill and spots 3 Hun galleys NE of the iron spot. Curragh in the NW spots yellow
border.
IT Nottingham worker-> worker,
Portugal are building Great Lighthouse
730 BC (2) - Workers road towards the north. Don't like roading hills this early by there
is no choice since there is otherwise noway through to the north of our island.
Found Newcastle. Set build to worker. Curragh in NW contacts Ottomans and gets Polytheism
for Iron Working + 460g.
IT - Apologise for being in Ottoman territory. Coventry worker->worker. Germany have Philosophy
and construction . We can get both of these for all our gold (less 30) and all out gpt (ie 560 + 17 gpt) .
I decide to do this since we have just given 460g to the ottomans so hopefully we can get some
of that back for one of the techs the need .
I've never played no research before so not sure if this was the right move but IMHO we do need
to keepup in tech. (hope this wasn't too

). Do the deal !!
Hell ! most I can get from Ottoman is 260 for Alphabet and the Wheel. Decide not .
710 BC (3) - Workers road to try to connect our cities.
IT 3 Barb horsies appear next to our settler in the south. We will be able to
settle next turn but we are going to get some gold stolen. Good job we haven't got any
anymore

Wow the barbs are nasty in this game !!
690 BC (4) New settler heads towards Danz's red circle NE of Norwich. At least there aren't any barbs
near there ! Settle Suicide City next to the Barb horses on the coast SW of York
IT Alemmani horseman (2) and warrior (1) ransack Suicide city we lose 11 gold.
We still have very little military and no barracks. I start a barracks in Nottingham
but it won't be due for another 14 turns. Everyone has alphabet except the Ottomans so I
decide to sell it to them before someone else does . I get 120g
670 BC (5) MOve troops towards Suicide city. Workers road. Settler heads towards north .
IT More Alemmani ransack Suicide city . We lose about 50g in total . Need to get more military
ASAP !!
650 BC (6) Start irrigating from lake towards Coventry . I know it doesn't help in despotism
but I believe we will get the food bonus if we irrigate the cows. Excploring curragh discovers
uninhabited island due north of Newcastle.
IT No one we know has any techs we don't have. Germany and Ottoman have cash , no-one else
has much . We have nothing to sell to Germany. Sell The wheel , writing and mathematics to
Ottomans for all their gold (441) . If we didn't sell them , somebody else would have done.
Portuguese start on the Oracle
630 BC (7) Warrior destroys barb encampment east of Suicide City and gets 25g.
IT Nothing -
610 BC (8) Workers irrigate towards cows near coventry. Worker gets to Danz's dotmap spot
1 tile NE of the gold NE of warwick. Again only trades we can do would be for peanuts.
Dutch are building Great Lighthouse.
IT - Nothing
590 BC (9) Settle Liverpool. Set build to galley
IT - London Settler->swordsman (I think if we let it grow for a few turns we can pump out
settlers more quickly) . Get Forbidden Palace message - will let next player decide where that
should go

York Settler->settler. Germans are building Statue of Zeus.
570 BC (10) Road completed to Newcastle.
Summary - Priority was to settle our lands , explore and build up military. First and second
went OK, third was not so good.
We have 2 settlers out in the field who should be able to settle in the next couple of turns,
we are also no longer under immediate threat from barbs (as far as I can see ) and we
are level on tech with Germany and ahead of all the others (as far as I can work out)
We have also discovered some uninhabited islands which we may be able to get to before
the AI.
Military is still very very weak - we need to get some troops built soon if we are going to
go for the Russians.
Screenshot and save to follow ..........