I am a little surprised, however, that no-one else went for my Akkad spot.
I thought about it, but then decided that I would need that wheat to feed an inland city if a resource pops near there (and Iron actually does).
While I am not "unhappy" with my save, I dont think its the best of the non-Dave saves. I like Winstons better, to be honest, and a couple others are easily as strong.
A few more comments, some about my choice of the GW, plus some strat thoughts.
1. This map is going to be hard to "settle-fogbust", and there is just too much of it to unit-fogbust as well. There are many huge areas where there is not enough food to support a real city, but you KNOW the Barbs will plant cities there. This will lead to many many roaming barb units. I have successfully used the GW as a passive-offensive weapon in the past. Barbs go by my land, I pick off a few for some XP, then laugh as they crush new cities of my opponents. See the Ramesses Nobles Club game for a perfect example. Every city Zara settled by me was crushed by barbs.
2. Spy points are going to be nice with so many AIs closeby. None of the AIs are close enough to "rush" IMHO, but they are close enough for a Cat-Sword or even Treb-Mace assault. Thats going to happen post-Alpha, so Spys can revolt potential targets for us. Also, all this talk about our first target, and no one has mentioned Darius? I found him, he is around the Gulf of Mexico (sort of, if you look at that round harbor-gulf to the SW), and I think HE is a likely first target. Need to keep him from Horses though.
3. This is not a "rich" map either, few strong commerce tiles other than the Jungle. I actually interuppted the GW multiple times for units, on the theory that the gold from failing would allow me to deficit-tech for a while.
Sure, I could have put those hammers into another settler, and would have, to be honest, had the Barbs not settled to the East where they did (my bad, poor fogbusting on my own signs, grr, horrid mistake), but once that city appeared, I immediately thought "get the gems, get IW, hope for Iron, take out Barbs".
BTW, after checking other saves, and seeing where Toku put his gem city, I checked my save again, and moved the Wood II warrrior toward Toku. Sure enough, he has an Archer-Settler pair 1 NW of the gems, and will likely settle it IBT.
Now, we can out-culture him there easily, and it will be worth keeping eventually, clams, shared gems, and cows up there, so its not a big deal, but its there. Actually might be a plus, since I think we will culture-push right up next to his city, and can launch from our own borders directly.
Anyway, to wrap it up, I vote Winston, but it was NOT an easy vote. I like schwartz's eastern cities (right on my signs, LOL, we think a lot alike, man, I notice that in our SGs), and I like the GLH push saves as well. For the record, my intention was to go STRAIGHT into the GLH after the GW, and chop-whip overflow it out. That is how I play most of my openings. Start a Wonder in my high-food cap, and whip units into it, using workers and settlers to stall growth as needed. I HATE not working all my best tiles, and will rarely come off those 5F clams, even if it means letting a whole settler build while whip-anger fades.