Logging by BUG Mod 2.30 [Build 742] (BtS 3.13)
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Turn 100/750 (1500 BC) [11-Jul-2008 16:47:40]
After End Turn:
The whip was applied in Akkad
Babylon grows to size 4
Akkad finishes: Monument
First thing I did this round was Whip the monument in Akkad, imo it should have been done on the turn that Akkad grew to pop 2, but I'm not going to complain too much its easy to overlook, I do it alot.
Turn 101/750 (1475 BC) [11-Jul-2008 16:47:56]
Akkad begins: Bowman (37 turns)
Dur-Kurigalzu founded
Dur-Kurigalzu begins: Monument (45 turns)
Tech learned: Pottery
Turn 102/750 (1450 BC) [11-Jul-2008 16:48:56]
Research begun: Iron Working (25 Turns)
I start iron working as soon as pottery is in, we need to get those gems and that rice hooked up asap, we also need to 'find' and hook up our iron.
Turn 103/750 (1425 BC) [11-Jul-2008 16:50:37]
Babylon begins: Lighthouse (5 turns)
i threw this lighthouse into the queue behind the Great Wall, i dislike how the autolog has it start on the turn it was put into the queue rather than the turn the first hammer goes into it.
Turn 104/750 (1400 BC) [11-Jul-2008 16:51:05]
After End Turn:
Akkad grows to size 2
Turn 105/750 (1375 BC) [11-Jul-2008 16:55:48]
Babylon finishes: The Great Wall
Turn 110/750 (1250 BC) [11-Jul-2008 16:57:34]
After End Turn:
Babylon finishes: Lighthouse
I built a bowman after the lighthouse in distant anticipation of a new settler after getting/losing the GLH, in retrospect this may have been a mistake. also, babylon had 1 turn left before it grew and i wanted another worker before starting the glh and i didnt think that stopping babylon from growing when it was that close was overly efficient.
Turn 111/750 (1225 BC) [11-Jul-2008 16:58:53]
Babylon begins: Bowman (6 turns)
After End Turn:
Babylon grows to size 5
Turn 112/750 (1200 BC) [11-Jul-2008 16:59:48]
Babylon begins: Worker (6 turns)
Turn 113/750 (1175 BC) [11-Jul-2008 17:00:21]
After End Turn:
Akkad grows to size 3
Turn 114/750 (1150 BC) [11-Jul-2008 17:00:38]
After End Turn:
The whip was applied in Babylon
Babylon finishes: Worker
what you see here is i threw the worker in once babylon grew to pop 5, and let the worker build for 2 turns, turning it into a 2 pop whip with lots of overflow. the overflow built the archer in queue. this here may have been the biggest part of the mistake, throwing babylon down to pop 3 to regrow while it built the glh, although it's hard to say.
Turn 116/750 (1100 BC) [11-Jul-2008 17:02:02]
Babylon begins: The Great Lighthouse (75 turns)
Akkad begins: Granary (45 turns)
Between city growth and a couple of premined hills the time on the GLH came noticeably down.
Turn 117/750 (1075 BC) [11-Jul-2008 17:04:05]
After End Turn:
Dur-Kurigalzu grows to size 2
Turn 121/750 (975 BC) [11-Jul-2008 17:06:12]
The whip was applied in Dur-Kurigalzu
Dur-Kurigalzu finishes: Monument
notice the delay between when Dur-K hit pop 2 and when i whipped? yeah i forgot, just like i said usually happened...
Turn 122/750 (950 BC) [11-Jul-2008 17:07:38]
Dur-Kurigalzu begins: Granary (90 turns)
Turn 125/750 (875 BC) [11-Jul-2008 17:09:33]
After End Turn:
Tech learned: Iron Working
Turn 126/750 (850 BC) [11-Jul-2008 17:10:09]
Research begun: Writing (11 Turns)
I want librarys and the techs that lie beyond...
Turn 130/750 (750 BC) [11-Jul-2008 17:13:43]
After End Turn:
Babylon grows to size 6
babylon at max pop, i rejig all the tiles for max prod.
Turn 133/750 (675 BC) [11-Jul-2008 17:14:17]
A Camp was built near Akkad
After End Turn:
Buddhism has spread: Dur-Kurigalzu
I have the option to switch, i decline, for now, i don't want the anarchy or the potential diplomatic hassle if it turns out that another religion or 3 show up.
Turn 136/750 (600 BC) [11-Jul-2008 17:15:08]
After End Turn:
Tech learned: Writing
Dur-Kurigalzu grows to size 2
Turn 137/750 (575 BC) [11-Jul-2008 17:15:23]
Research begun: Mathematics (26 Turns)
Babylon begins: Settler (9 turns)
Logging by BUG Mod 2.30 [Build 742] (BtS 3.13)
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Turn 136/750 (600 BC) [11-Jul-2008 17:17:20]
After End Turn:
Tech learned: Writing
Dur-Kurigalzu grows to size 2
Other Player Actions:
Turn 137/750 (575 BC) [11-Jul-2008 17:20:29]
Research begun: Alphabet (32 Turns)
Babylon begins: Settler (9 turns)
After End Turn:
Akkad finishes: Granary
Right here, you notice how i reloaded, and changed what i researched? this wasn't intentional, honest. what happened was that the GLH dropped somewhere else and i reloaded to see how close i was. i missed it by 1 turn

1 TURN!!
1! BLOODY TURN!

ahem... I was somewhat angered by this, and i was so horribly tempted to reload and cheat my way to the glh either by whipping it, or chopping out another forest like i 'should have' in the first place, but i restrained myself and went looking to see who built it. I'm sure you can guess... no, really, go on i'll wait.
yeah, thats right it was HC, the certifiable pain in everyones ass. Damn industrious little bastard, he just scored a huge diplo penalty with me for stealing my wonder. well, needless to say i instantly started making plans to take that wonder that he so thoughtlessly snatched right out of my greedy little hands. Granted i was in no way ready to instantly march on whatever incan city had built the damn thing, but i instantly started working towards that goal, as you will see...
Turn 138/750 (550 BC) [11-Jul-2008 17:23:40]
Akkad begins: Barracks (7 turns)
Turn 140/750 (500 BC) [11-Jul-2008 17:24:17]
A Farm was built near Dur-Kurigalzu
rice is in, now onto the gems...
After End Turn:
Akkad finishes: Barracks
Turn 144/750 (440 BC) [11-Jul-2008 17:25:07]
Akkad begins: Bowman (7 turns)
Akkad begins: Galley (13 turns)
i really should have been more up on the ball with getting a settler to our iron, it took way too long for me, and had i not thought about the glh i would easily have had it by now. i blame FH for planting the seed in my head with his post just before we started.
After End Turn:
Babylon finishes: Settler
Turn 145/750 (425 BC) [11-Jul-2008 17:25:26]
Babylon begins: Galley (5 turns)
at this point the barbs and their galleys reminded me that the great wall does nothing to stop boats, so i had babylon and akkad get some galleys to whip out. i put a turn or so into each and then whipped them for 2 pop. i lost 2 fishing boats, but i managed to save the third.
Other Player Actions:
A Fishing Boats was destroyed near Akkad
A Fishing Boats near Akkad was destroyed by Barbarian Galley
Turn 146/750 (410 BC) [11-Jul-2008 17:26:02]
A Mine was built near Dur-Kurigalzu
Other Player Actions:
While defending in the wild near Akkad, Bowman (2.52/3) defeats Barbarian Archer (Prob Victory: 90.1%)
A Fishing Boats was destroyed near Babylon
A Fishing Boats near Babylon was destroyed by Barbarian Galley
State Religion Change: MC3 Bleys Rd1(Babylon) from 'no State Religion' to 'Buddhism'
Attitude Change: Huayna Capac(Inca) towards MC3 Bleys Rd1(Babylon), from 'Cautious' to 'Pleased'
3 things happened here, 1. that bowman i built before the glh, he saved the settler i built after the glh from certain doom at the hands of a barbarian archer. 2. the galley continued on his warpath, my response is just about to be whipped. 3. HC asks me to convert. i agree, inspite of the fact that i want to kill the bastard, because i figured he might be willing to trade something juicy before i kill him, and that he might try to convert kk, his other neighbor, and diplo bonuses like that are never bad, also, since no other religions have popped up in the area there was no real reason not to.
Turn 147/750 (395 BC) [11-Jul-2008 17:26:31]
Nippur founded
Nippur begins: Monument (23 turns)
built Nippur on the desert tile NW of the wheat and SW of the iron, there is no other food anywhere in that area, and it seemed like a better spot than on the iron like the little blue circle wanted me to. it also means i can start working on improving both right away.
After End Turn:
The whip was applied in Babylon
The whip was applied in Akkad
Babylon finishes: Galley
Akkad finishes: Galley
Turn 148/750 (380 BC) [11-Jul-2008 17:28:15]
Akkad begins: Work Boat (8 turns)
Babylon begins: Work Boat (5 turns)
While attacking, Galley decimates Barbarian Galley (Prob Victory: 32.2%)
This made me happy, i only needed one of the 2 galleys i had built, and i saved the third fishing boats. the overflow from the whips was practically enough to finish the new workboats in 1 turn.
Turn 157/750 (245 BC) [11-Jul-2008 17:36:05]
A Farm was built near Nippur
I farmed the wheat before mining the iron, possibly a mistake, but i was thinking more about city growth at this point than getting iron to my other cities, my other workers were inbound to help hook up the iron quick though, so i think it worked out.
After End Turn:
Akkad finishes: Lighthouse
Turn 158/750 (230 BC) [11-Jul-2008 17:38:06]
Akkad begins: Bowman (7 turns)
since i dont have the iron hooked up yet, and my power is lagging i've started to think about some token defence for my north and west borders to keep toku from getting any ideas.
Turn 159/750 (215 BC) [11-Jul-2008 17:39:22]
After End Turn:
Tech learned: Alphabet
Turn 160/750 (200 BC) [11-Jul-2008 17:39:31]
Research begun: Mathematics (13 Turns)
alphabet in, math -> construction & currency, i'm going to need cats for HC, and the extra trade route for the economy.
After End Turn:
Babylon finishes: Granary
Turn 161/750 (185 BC) [11-Jul-2008 17:40:13]
Babylon begins: Library (14 turns)
After End Turn:
The whip was applied in Nippur
Nippur finishes: Monument
Turn 162/750 (170 BC) [11-Jul-2008 17:40:58]
Nippur begins: Barracks (19 turns)
Turn 163/750 (155 BC) [11-Jul-2008 17:41:17]
After End Turn:
Akkad finishes: Bowman
Turn 164/750 (140 BC) [11-Jul-2008 17:41:38]
Bowman promoted: City Garrison I
Akkad begins: Swordsman (10 turns)
Babylon begins: Swordsman (6 turns)
Iron in, i start building swords.
Turn 165/750 (125 BC) [11-Jul-2008 17:42:31]
After End Turn:
Nippur finishes: Barracks
Turn 166/750 (110 BC) [11-Jul-2008 17:43:36]
Nippur begins: Granary (45 turns)
Turn 171/750 (35 BC) [11-Jul-2008 17:46:55]
After End Turn:
Tech learned: Mathematics
Babylon finishes: Library
Turn 172/750 (20 BC) [11-Jul-2008 17:47:06]
Research begun: Currency (13 Turns)
Turn 173/750 (5 BC) [11-Jul-2008 17:51:15]
That Barb city down near our south eastern border, turns out there is iron in its first ring, and HC is bearing down on it faster than i can, since it looks like aside from that city he has no metal (from the sit-rep screen he cant build anything that requires it). This is bad. I really had to start speeding up my plans. HC grabs it in the next few turns and as soon as he has it he upgrades the quechua he took it with to a spearman. This annoyed me, greatly, turns out that he does have metal, right? so i sent a unit scouting into his lands to scope things out, look at his defenses and cities and such.
Turn 174/750 (10 AD) [11-Jul-2008 17:54:34]
Other Player Actions:
State Religion Change: Kublai Khan(Mongolia) from 'no State Religion' to 'Buddhism'
yay, a new Buddha buddy!
Turn 180/750 (100 AD) [11-Jul-2008 18:00:16]
Ethel Rosenberg (Great Spy) born in Babylon
I settle the great spy, it may not have been the best use of it, but the beakers and the eps are pretty solid at this point in the game. if i get another, i'll build scotland yard.
Turn 181/750 (115 AD) [11-Jul-2008 18:01:09]
Other Player Actions:
Attitude Change: Kublai Khan(Mongolia) towards MC3 Bleys Rd1(Babylon), from 'Cautious' to 'Pleased'
this time his pleased status becomes important, just wait for it.
Turn 183/750 (145 AD) [11-Jul-2008 18:03:57]
After End Turn:
Dur-Kurigalzu finishes: Library
Turn 184/750 (160 AD) [11-Jul-2008 18:07:13]
Dur-Kurigalzu begins: Barracks (6 turns)
After End Turn:
Tech learned: Currency
Turn 185/750 (175 AD) [11-Jul-2008 18:09:38]
Research begun: Construction (9 Turns)
Turn 189/750 (235 AD) [11-Jul-2008 18:18:04]
Babylon begins: Axeman (6 turns)
Dur-Kurigalzu begins: Market (33 turns)
At this point, i've finished scouting HC's land and i find that he indeed has no metals aside from that barb city he just captured. so that means he's getting his Iron from his obviously very obliging neighbor KK. this annoys me greatly because the AI will rarely trade a strategic resource like that to a human player, even at friendly, yet KK dosn't seem to have a problem trading HC iron at pleased. However i have a solution to this problem, you see KK will declare war on his friend and my pest for a price (which is strange to me, becuase he's willing to declare war on his friend, but not willing to stop trading

), its a pretty steep price, but its a price i'm willing to pay if it means HC caves and KK stops trading him iron. So i hand over currency and maths and a 163 gold, KK declares war on HC, and so do i...
Turn 190/750 (250 AD) [11-Jul-2008 18:24:02]
Kublai Khan(Mongolia) declares war on Huayna Capac(Inca)
MC3 Bleys Rd1(Babylon) declares war on Huayna Capac(Inca)
Turn 191/750 (265 AD) [11-Jul-2008 18:25:43]
Christianity founded in a distant land
Turn 192/750 (280 AD) [11-Jul-2008 18:26:05]
I take burgundian with minimal losses (see: no), also i kill a barb sword thats sitting just outside it menacing me.
Other Player Actions:
Civics Change: Kublai Khan(Mongolia) from 'Despotism' to 'Hereditary Rule'
Turn 194/750 (310 AD) [11-Jul-2008 18:30:02]
After End Turn:
Tech learned: Construction
Turn 195/750 (325 AD) [11-Jul-2008 18:31:11]
Akkad begins: Catapult (11 turns)
Research begun: Horseback Riding (8 Turns)
I go after HBR so we can start fielding hefalumps as soon as possible.
After End Turn:
Whip anger has decreased in Akkad
Nippur finishes: Swordsman
Turn 196/750 (340 AD) [11-Jul-2008 18:32:47]
Nippur begins: Catapult (7 turns)
Babylon begins: Catapult (6 turns)
now that i have construction i start building the catapults that i'm going to need to break cities like Tiwanaku and Cuzco.
Turn 200/750 (400 AD) [11-Jul-2008 18:37:24]
I move on and capture Ollantaytambo because its lightly defended and on a flat spot, so I don't need cats to break its defenses like i would with the other two big cities near by.
this is where the round ends. I'm not sure i like ending at the beginning of a war like this, but i don't think it'll be much of an issue. I probably could have done things better, like i said, this is quite probably the worst part of my game, gearing up for and executing a war quickly, they mostly turn into a horrible slug fest. Normally I wouldn't have gone to war so close to the end of a round in a format like this, however I think that delaying it 10 turns would have been a bad idea and left HC too much time to make use of that iron that he took from under my nose. finishing him off won't be too hard though so i'm not too worried.
I'm not sure if it was mentioned in the auto log anywhere, but gold popped in one of the mines south of Babylon, which is cool, and probably helped the tech rate a bit.
It'll be interesting to compare my game to the others, I tend to meander a bit looking for the right techs at this point in the game.