Monarchist Cookbook Game 3, Hammurabi of Babylon!

Ugh. I will see if I can somehow get my round played by tomorrow... I will edit and update the bullpen thread to include this in the list of games.
 
Just looked at TMIT's save. :clap:

A faux-quechua rush on HC is amusing enough, but the lunatic audacity of trying it at that distance...

And the state of your economy?! 88 turns to Fishing!!!

:rotfl:
 
Spoiler :
Logging by BUG Mod 2.30 [Build 742] (BtS 3.13)
------------------------------------------------
Turn 0/750 (4000 BC) [05-Jul-2008 10:44:51]
Babylon founded
Babylon begins: Warrior (11 turns)
Research begun: Fishing (9 Turns)

I was checking pretty much every turn to make the warrior and fishing pop on the same turn so i didn't have to delay the work boat.

Turn 7/750 (3825 BC) [05-Jul-2008 10:46:36]

After End Turn:
Babylon's borders expand

Turn 8/750 (3800 BC) [05-Jul-2008 10:46:42]

After End Turn:
Tech learned: Fishing
Babylon finishes: Warrior

Other Player Actions:

Turn 9/750 (3775 BC) [05-Jul-2008 10:46:48]
Research begun: Mining (11 Turns)
Babylon begins: Work Boat (15 turns)


Turn 11/750 (3725 BC) [05-Jul-2008 10:50:22]

After End Turn:

Other Player Actions:
Buddhism founded in a distant land

Turn 12/750 (3700 BC) [05-Jul-2008 10:50:36]
Contact made: Incan Empire

first guy i meet, over the next dozen or so turns i meet a few other mooks, the pictures are in another spoiler for those who care to look at their happy faces.
Spoiler :
MC3BabylongreetsHC0000.jpg

HC
MC3BabylongreetsToku0000.jpg

toku
MC3BabylongreetsKK0000.jpg

Kublai Khan
MC3BabylongreetsDarius0000.jpg

darius


After End Turn:

Other Player Actions:
Contact made: Japanese Empire
State Religion Change: Huayna Capac(Inca) from 'no State Religion' to 'Buddhism'

Turn 15/750 (3625 BC) [05-Jul-2008 10:52:41]

After End Turn:

Other Player Actions:
While defending in the wild, Warrior loses to Barbarian Panther (0.08/2) (Prob Victory: 90.9%)

i did a double take and almost reloaded when my warrior (with full hp) on a forested hill lost to the cat, it made me sad... :cry:

Turn 18/750 (3550 BC) [05-Jul-2008 10:53:13]

Other Player Actions:
Contact made: Mongolian Empire

Turn 19/750 (3525 BC) [05-Jul-2008 10:53:18]

After End Turn:
Tech learned: Mining
Babylon grows to size 2

Other Player Actions:

Turn 20/750 (3500 BC) [05-Jul-2008 10:53:47]
Research begun: Bronze Working (23 Turns)
Turn 22/750 (3450 BC) [05-Jul-2008 10:55:05]

After End Turn:

Other Player Actions:
Hinduism founded in a distant land

Turn 23/750 (3425 BC) [05-Jul-2008 10:55:12]

Other Player Actions:
Attitude Change: Tokugawa(Japan) towards Huayna Capac(Inca), from 'Cautious' to 'Pleased'

Turn 24/750 (3400 BC) [05-Jul-2008 10:55:19]

After End Turn:
Babylon finishes: Work Boat

Turn 25/750 (3375 BC) [05-Jul-2008 10:55:26]
Babylon begins: Worker (18 turns)
A Fishing Boats was built near Babylon

Turn 35/750 (3125 BC) [05-Jul-2008 10:57:23]

Other Player Actions:
Contact made: Persian Empire

Turn 39/750 (3025 BC) [05-Jul-2008 10:58:16]

After End Turn:
Tech learned: Bronze Working
Babylon finishes: Worker

BW in, i did some juggling to make BW and the worker come in on the same turn, would have liked to get the worker in a turn earlier, but you cant have everything you want, it was either in time or 2 turns early.

I see no copper, so i start on AH, mainly for the cows and sheep nearby.

Other Player Actions:

Turn 40/750 (3000 BC) [05-Jul-2008 10:58:20]
Research begun: Animal Husbandry (16 Turns)
Babylon begins: Warrior (11 turns)

Turn 45/750 (2875 BC) [05-Jul-2008 11:02:40]
Babylon begins: Worker (15 turns)

Turn 46/750 (2850 BC) [05-Jul-2008 11:02:57]
Babylon begins: Worker (9 turns)

I think this is my attempts to throw chops into a second worker while i build a warrior on the side, not sure though if this is how the autolog is reporting that or if this is something else entirely.

Turn 49/750 (2775 BC) [05-Jul-2008 11:03:38]

After End Turn:
Babylon grows to size 3
Babylon finishes: Warrior

Turn 53/750 (2675 BC) [05-Jul-2008 11:04:47]

After End Turn:
Babylon finishes: Worker

Turn 54/750 (2650 BC) [05-Jul-2008 11:04:58]
Babylon begins: Work Boat (15 turns)

Turn 55/750 (2625 BC) [05-Jul-2008 11:05:36]

After End Turn:
Tech learned: Animal Husbandry

Turn 56/750 (2600 BC) [05-Jul-2008 11:06:20]
Research begun: Mysticism (9 Turns)

decided im gonna need me some culture for the cities i plan to found.

Turn 57/750 (2575 BC) [05-Jul-2008 11:06:43]
Hammurabi(Babylon) declares war on Tokugawa(Japan)
While attacking in the wild near Kyoto, Warrior (2.00/2) defeats Japanese Worker (Prob Victory: 90.9%)

I agonized over whether or not i should steal tokus worker and pillage the cows he had just pastured. I decided it was worth it (obviously), toku is kinda pissed, but he wasn't likely to be all that friendly anyways, so no huge loss.

MC3sotempting0000.jpg


Turn 58/750 (2550 BC) [05-Jul-2008 11:14:00]
A Pasture near Kyoto was destroyed by Babylonian Warrior
A Pasture was built near Babylon


Turn 63/750 (2425 BC) [05-Jul-2008 11:18:09]

After End Turn:
Tech learned: Mysticism

Turn 64/750 (2400 BC) [05-Jul-2008 11:18:15]
Research begun: Hunting (6 Turns)
Hammurabi(Babylon) and Tokugawa(Japan) have signed a peace treaty

Peace with toku
MC3peacewithtoku0000.jpg


After End Turn:
Babylon grows to size 4
Babylon finishes: Work Boat

start hunting -> archery, for bowmen and so i can camp those jumbos, which at this point look to be our only strategic resource. granted i dont have IW yet, so we'll likely see some iron in proximity unless sis decided to be mean to us. (also, i know we have some because i've just read Dave's submission)

Turn 65/750 (2375 BC) [05-Jul-2008 11:19:32]
Babylon begins: Settler (15 turns)

Turn 66/750 (2350 BC) [05-Jul-2008 11:20:10]
A Fishing Boats was built near Babylon

Turn 67/750 (2325 BC) [05-Jul-2008 11:20:28]
A Mine was built near Babylon

Turn 69/750 (2275 BC) [05-Jul-2008 11:21:37]

After End Turn:
Tech learned: Hunting

Turn 70/750 (2250 BC) [05-Jul-2008 11:22:07]
Research begun: Archery (7 Turns)


Turn 74/750 (2150 BC) [05-Jul-2008 11:26:54]

After End Turn:
Babylon's borders expand
Babylon finishes: Settler

Other Player Actions:
Judaism founded in a distant land

Turn 75/750 (2125 BC) [05-Jul-2008 11:27:03]
Babylon begins: Work Boat (7 turns)
A Mine was built near Babylon

After End Turn:

Other Player Actions:
Civics Change: Hammurabi(Babylon) from 'Tribalism' to 'Slavery'

I move my brand new settler to the place i want my new city while i revolt to slavery, i intend to whip a monument as soon as it hits pop 2, up until now i really could (should?) have been using the whip to speed things up, but i saw no pressing need for slavery.

Turn 77/750 (2075 BC) [05-Jul-2008 16:45:10]
Akkad founded
Akkad begins: Monument (23 turns)

I dropped Akkad right next to the sugar, in case you were wondering, i have a picture at the end of my empire such as it is.

After End Turn:
Tech learned: Archery

Turn 78/750 (2050 BC) [05-Jul-2008 16:45:30]
Research begun: Pottery (7 Turns)

i wants me some granaries and maybe some cottages, although mostly granaries.

Turn 80/750 (2000 BC) [05-Jul-2008 16:47:10]

After End Turn:
Babylon finishes: Work Boat

Turn 81/750 (1975 BC) [05-Jul-2008 16:47:23]
Babylon begins: Bowman (4 turns)

Turn 82/750 (1950 BC) [05-Jul-2008 16:48:01]
A Fishing Boats was built near Babylon

Turn 83/750 (1925 BC) [05-Jul-2008 16:48:17]

After End Turn:
Babylon finishes: Bowman

Turn 84/750 (1900 BC) [05-Jul-2008 16:48:26]
Babylon begins: Bowman (4 turns)
A Farm was built near Akkad

Turn 85/750 (1875 BC) [05-Jul-2008 16:48:51]

After End Turn:
Tech learned: Pottery

Turn 86/750 (1850 BC) [05-Jul-2008 16:49:23]
Research begun: Writing (13 Turns)
A Mine was built near Babylon

going after writing may have been a mistake, i probably should have headed for the GLH with sailing and masonry, but time will tell i guess.

After End Turn:
Babylon finishes: Bowman
Akkad grows to size 2

Turn 87/750 (1825 BC) [05-Jul-2008 16:51:52]
Babylon begins: Settler (12 turns)
Babylon begins: Bowman (4 turns)

After End Turn:
The whip was applied in Akkad
Akkad finishes: Monument

Turn 88/750 (1800 BC) [05-Jul-2008 16:53:03]
Akkad begins: Granary (90 turns)

Turn 90/750 (1750 BC) [05-Jul-2008 16:53:36]

After End Turn:
Babylon grows to size 5
Babylon finishes: Bowman

Turn 91/750 (1725 BC) [05-Jul-2008 16:53:46]
Babylon begins: Settler (10 turns)

Other Player Actions:
While defending in Barbarian territory at Ligurian, Bowman loses to Barbarian Archer (1.80/3) (Prob Victory: 50.0%)

This was kinda dumb of me, i wandered my bowman past the barbarian city to try and scout it out, i didnt expect that the barbs would send an archer out to try and kill me.

Turn 92/750 (1700 BC) [05-Jul-2008 16:54:42]
A Mine was built near Babylon

Turn 94/750 (1650 BC) [05-Jul-2008 16:55:52]

After End Turn:
Akkad grows to size 2

Turn 96/750 (1600 BC) [05-Jul-2008 16:56:16]
A Mine was built near Babylon

After End Turn:
Babylon finishes: Settler

Other Player Actions:

Turn 97/750 (1575 BC) [05-Jul-2008 16:56:33]
Babylon begins: Granary (9 turns)

After End Turn:
Tech learned: Writing

Other Player Actions:

Turn 98/750 (1550 BC) [05-Jul-2008 16:57:20]
Research begun: Iron Working (24 Turns)

After End Turn:

Other Player Actions:

Turn 99/750 (1525 BC) [05-Jul-2008 16:58:19]
Dur-Kurigalzu founded
Dur-Kurigalzu begins: Monument (23 turns)

in retrospect this was a mistake, i should have waited and left the decision of where to settle as an option for the next round, but i'm sure you all know how it is when you get an idea in your head about how to proceed you just sorta do it. its too bad that i've played another couple games already because it would have been pretty easy to go and grab an autosave from ~turn 98 and re-name it for my submission, but its too late now i think.

After End Turn:

Other Player Actions:

Turn 100/750 (1500 BC) [05-Jul-2008 17:00:38]
MC3Babylonat1500BC0000.jpg


Like i said, in retrospect i don't like where i put my third city, i should have either saved the settler for the group, or dropped him up by the gems which toku hasn't claimed yet (maybe because i slowed him down a bunch with that worker ninja.) i'll go see if i can find an auto save pre-settle if you want but i think there are other 'better' rounds to play from.


not the best round, i have some things i did 'wrong' but i don't think its a bad round, however i'll let you all be the judges of that.
 

Attachments

OK, I found a save from 1525 BC, which I played until 1475 BC (you'll see why):

Spoiler :

Turn 1/750 (4000 BC) Babylon founded
Babylon begins: Worker (23 turns)
Research begun: Fishing (9 Turns)
I settled in place. Opening build was a worker until Fishing came in, then switched to WB x 2. (Yes, I know, dumb move with the worker. Should have started with a warrior or barracks. :rolleyes:) Given that I was starting with 2 work boats, I decided to tech hunting/archery before mining/bronze because I wouldn't get the worker out until around the time BW would probably finish, and there were no un-treed hills to mine.

I sent the warrior off exploring to the east along the coast.


Turn 8/750 (3800 BC) Tech learned: Fishing

Turn 9/750 (3775 BC) Babylon begins: Work Boat (23 turns)

Turn 11/750 (3725 BC) Contact made: Incan Empire

Buddhism founded in a distant land

Turn 12/750 (3700 BC) State Religion Change: Huayna Capac(Inca) from 'no State Religion' to 'Buddhism'

My warrior found Huayna's capital to the east, a dozen or so tiles away. Cuzco blocks further progress east, so we send him back along the peninsula, and then up north along the coast beyond Babylon.

Turn 17/750 (3575 BC) Tech learned: Hunting

Turn 20/750 (3500 BC) Babylon finishes: Work Boat

Turn 21/750 (3475 BC) A Fishing Boats was built near Babylon
Babylon begins: Work Boat (45 turns)

Turn 22/750 (3450 BC) Hinduism founded in a distant land

Turn 25/750 (3375 BC) Contact made: Persian Empire

Darius' scout came in from the NW.

Turn 27/750 (3325 BC) Tech learned: Archery
Research begun: Mining (9 Turns)

Turn 29/750 (3275 BC) Babylon grows to size 2

Turn 30/750 (3250 BC) While defending in the wild, Warrior (1.70/2) defeats Barbarian Lion (Prob Victory: 97.0%)

Turn 31/750 (3225 BC) Warrior promoted: Shock

Turn 36/750 (3100 BC) Tech learned: Mining

Turn 37/750 (3075 BC) Research begun: Bronze Working (19 Turns)

Turn 40/750 (3000 BC) Babylon finishes: Work Boat

Turn 42/750 (2950 BC) A Fishing Boats was built near Babylon

Turn 46/750 (2850 BC) While defending in the wild near Babylon, Warrior (1.74/2) defeats Barbarian Lion (Prob Victory: 100.0%)

Turn 51/750 (2725 BC) Babylon finishes: Worker
Babylon begins: Barracks (38 turns)

Once the worker is out, we start a barracks to get some bowmen up. Barbs will no doubt be showing up in a bit.

Turn 53/750 (2675 BC) Tech learned: Bronze Working

Turn 54/750 (2650 BC) Research begun: Animal Husbandry (224 Turns)
Research begun: Writing (224 Turns)

No copper! :cry: Let's see what bowmen can do in a rush against the Incas. With their 50% melee bonus they should do OK against quechas. Archers -- probably not so much.:p

Turn 60/750 (2500 BC) Babylon finishes: Barracks

Turn 61/750 (2475 BC) Babylon begins: Bowman (37 turns)
Hammurabi(Babylon) declares war on Tokugawa(Japan)
While attacking in the wild near Kyoto, Warrior (2.00/2) defeats Japanese Worker (Prob Victory: 100.0%)

Our warrior finds an ungarded Japanese worker, so we declare war and steal it, then escort it home.

We build a couple of bowmen for local defense, and decide to go with 6 for the Incas. That should be enough to grab the Buddhist holy city of Cuzco, but probably not much else. Visions of shrine income dance in our heads. :crazyeye:

We chop a couple of hills for mines, but plan to save the rest for the Oracle (early cheap courthouses via organized means we will be able to afford Cuzco and do some rexing, plus we will have some very strong trade bait) We'll rely on the whip to speed production some.


Turn 64/750 (2400 BC) Tech learned: Animal Husbandry

Turn 66/750 (2350 BC) A Mine was built near Babylon

Turn 67/750 (2325 BC) Babylon finishes: Bowman

Turn 68/750 (2300 BC) Babylon begins: Bowman (37 turns)
The whip was applied in Babylon
Babylon grows to size 3
Babylon begins: Bowman (37 turns)
Babylon finishes: Bowman

Turn 70/750 (2250 BC) While defending in the wild near Babylon, Bowman (3.00/3) defeats Barbarian

Warrior (Prob Victory: 100.0%)

Turn 71/750 (2225 BC) Babylon begins: Bowman (10 turns)
Babylon finishes: Bowman

Turn 74/750 (2150 BC) A Pasture was built near Babylon
While attacking in the wild, Bowman (2.61/3) defeats Barbarian Warrior (Prob

Turn 75/750 (2125 BC) Babylon's borders expand

Turn 76/750 (2100 BC) Babylon grows to size 4
While defending in the wild, Warrior (1.72/2) defeats Barbarian Warrior (Prob Victory: 98.8%)

Turn 78/750 (2050 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman

Turn 80/750 (2000 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman

Turn 81/750 (1975 BC) Tech learned: Writing
Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman

Civics Change: Darius I(Persia) from 'Tribalism' to 'Slavery'

Turn 82/750 (1950 BC) Research begun: Mysticism (7 Turns)

Turn 83/750 (1925 BC) Whip anger has decreased in Babylon
Babylon grows to size 5

Turn 86/750 (1850 BC) Babylon begins: Bowman (5 turns)
Babylon finishes: Bowman

Turn 87/750 (1825 BC) Babylon begins: Library (17 turns)
Babylon begins: Bowman (5 turns)
Babylon finishes: Bowman

That's 7 bowmen, with 6 sent ahead and the last trailing behind by about 7 turns. We space out the tile micro so Babylon goes to size 6 with 1 :mad:. We're going to 3-pop whip that library anyway.

Turn 89/750 (1775 BC) Civics Change: Huayna Capac(Inca) from 'Tribalism' to 'Slavery'

Turn 91/750 (1725 BC) Research begun: Meditation (12 Turns)
Babylon grows to size 6

Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'


Turn 92/750 (1700 BC) A Mine was built near Babylon
A Mine was built near Babylon

Turn 93/750 (1675 BC) The whip was applied in Babylon
Babylon finishes: Library

Once the library's in we start another bowman. Our strategy is uncertain here - do we keep pumping out bowmen to try to take HC out, or just grab his holy city and get peace? Stay tuned.

Turn 96/750 (1600 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman

Turn 97/750 (1575 BC) While defending in the wild, Warrior (0.70/2) defeats Barbarian Warrior (Prob Victory: 99.3%)

Turn 98/750 (1550 BC) Warrior promoted: Combat II

Turn 99/750 (1525 BC) Hammurabi(Babylon) declares war on Huayna Capac(Inca)

6 Bowmen are at the border of Cuzco. Luckily, we only have 2 tiles to cross to get into attack position, and they're both forested hills. As we cross the border we pass an Incan archer heading out! He's got no way to get back to the capital before we do! Mars smiles upon Hammurabi.:)

Hammi004.jpg


Turn 100/750 (1500 BC) Tech learned: Meditation

Judaism founded in a distant land
While defending in the wild near Chehalis, Bowman (2.61/3) defeats Barbarian Warrior (Prob Victory: 99.7%)

Turn 101/750 (1475 BC) Research begun: Priesthood (8 Turns)
Bowman promoted: Combat I
Bowman promoted: Combat I
While attacking in Incan territory at Cuzco, Bowman loses to Incan Archer

(2.58/3) (Prob Victory: 1.0%)
While attacking in Incan territory at Cuzco, Bowman loses to Incan Archer

(0.78/3) (Prob Victory: 10.3%)
Bowman promoted: Combat I
While attacking in Incan territory at Cuzco, Bowman (0.93/3) defeats Incan Quechua (Prob Victory: 25.5%)
While attacking in Incan territory at Cuzco, Bowman (3.00/3) defeats Incan Archer (Prob Victory: 98.1%)
Buddhism has spread: Cuzco
Captured Cuzco (Huayna Capac)
Cuzco begins: Monument (46 turns)

We played 1 extra turn to get to this point:

Hammi003.jpg


The capital at 1475 BC:

Hammi001.jpg


The surrounding area:

Hammi002.jpg


City details:

Hammi007.jpg


Explored lands, north-west:

Hammi005.jpg


and South-east:

Hammi006.jpg


There's a settler in the queue after the bowman finishes. Priesthood is due in 7 turns (nominally), but the plan is to juggle the scientists and worked tiles so that the settler can be whipped for 2-pop just as the whip unhappiness wears of on the same turn that priesthood completes. The workers are busy roading and pre-chopping the forested hills east of Babylon so that the Oracle can be quickly chopped out. I expect to use 4 or 5 chops. 3 :hammers: plains hills should be left unchopped if possible, the grass hills will be mined. I envision the settler going 2E 1N of the wheat, so the city is coastal, can share one of the clams, and grab both jumbos.

Once the oracle completes, Cuzco will be a double holy city (buddhism and confucianism). Depending on where judaism shows up, we could be in great shape for one of them to become the dominant religion on this continent. Hinduism hasn't shown up with either Darius, Toku, or KK.

Other notes:

-I forgot to take peace with Toku after stealing his warrior 40 turns ago.:smoke: He'll take peace, obviously.

-The bowman in the woods east of the capital just killed a barb, so he needs to heal.

-The worker has gotten 1 turn of pre-chop into those woods.

Anyway, that's my attempt. I'm not in the same league as you guys, but this thread (and others) are really helping to improve my play. I'd appreciate any constructive criticism if you care to offer it.:)
 

Attachments

Uhm okay I have played my first round. I would've been a lot more fond of it could I play 500 more years since I am in the middle of a gambit which can very easily fail. To find out which gambit, read on....

Spoiler Report :
Okay. This map looks hard. I play lots of turns without screenshotting because nothing happens. I start out with fishing, then mining->Bw. Later on hunting, archery, mysti, writing, meditation, AH somewhere in the bunch aswell. I meet KK, Toku, Darius and Huayna. First two religions are founded early. Huayna is Buddha. Now, I notice after teching Myst that SH is still available. So. I gather, there are very few wonderwhores in this game. Hence, I plan to wonderwhore. I am not industrious, I have neither stone nor marble (not Ivory linked up yet niether, and no gold). I simply plan to grab the wonders merely by :hammers: and dedication! Hence my techpath. It opens up Priesthood (currently teching), which allows an Oracle slingshot for Aesthetics.

I am already now thinking of a Cultural victory

Some pics to help explain:
Civ4ScreenShot0301.jpg


My 3 city empire... Babylon is currently working water tiles only to keep techpace up, but its a production monster otherwise and will be used to grab Oracle. Akkad is in a lovely position for specialists, so I believe that will be my specialist farm, pumping out artists at a nice rate after Caste. I am thinking perhaps taking CoL off Oracle instead of Aesth, not sure about this though.

Civ4ScreenShot0302.jpg


That's right, we have warriors on Huayna! No, seriously, my military is almost nonexistant, which needs to be bettered a bit.

Civ4ScreenShot0303.jpg


Tech situation. Doesnt look like a beeline, but I believe I can make it >_<

Civ4ScreenShot0304.jpg


Religions. No Monotheism yet. I am guessing Saladin is on the other continent although I may be wrong.

And my trumph:
Civ4ScreenShot0305.jpg


No wonders built at all! This calls for serious :hammer:!

So all in all;
PROs:
Access to Oracle soon,
Access to Bowman unit,
Three well-placed cities,
Well-suited for a cultural approach.
CONs:
No Copper and no Ironworking yet,
No Horses,
No Sailing,
Tactic stands and falls with idea of Oracle slingshot, and Huayna is Industrious and has Meditation as well,
Limited scouting,
Poor military.

I'd love comments on my approach!

Spoiler Autolog :
Babylon founded
Research begun: Fishing (9 Turns)
Babylon begins: Warrior (11 turns)

After End Turn:

Other Player Actions:

Turn 1/750 (3975 BC) [07-Jul-2008 13:31:34]

After End Turn:

Other Player Actions:

Turn 2/750 (3950 BC) [07-Jul-2008 13:31:38]

After End Turn:

Other Player Actions:

Turn 3/750 (3925 BC) [07-Jul-2008 13:31:44]

After End Turn:

Other Player Actions:

Turn 4/750 (3900 BC) [07-Jul-2008 13:31:49]

After End Turn:

Other Player Actions:

Turn 5/750 (3875 BC) [07-Jul-2008 13:31:55]

After End Turn:

Other Player Actions:

Turn 6/750 (3850 BC) [07-Jul-2008 13:32:01]

After End Turn:

Other Player Actions:

Turn 7/750 (3825 BC) [07-Jul-2008 13:32:05]

After End Turn:
Babylon's borders expand

Other Player Actions:

Turn 8/750 (3800 BC) [07-Jul-2008 13:32:10]

After End Turn:
Tech learned: Fishing

Other Player Actions:

Turn 9/750 (3775 BC) [07-Jul-2008 13:32:19]
Research begun: Mining (10 Turns)

After End Turn:
Babylon finishes: Warrior

Other Player Actions:
While defending in the wild, Warrior (1.72/2) defeats Barbarian Lion (Prob Victory: 99.2%)

Turn 10/750 (3750 BC) [07-Jul-2008 13:32:40]
Babylon begins: Work Boat (12 turns)

After End Turn:

Other Player Actions:

Turn 11/750 (3725 BC) [07-Jul-2008 13:32:57]

After End Turn:

Other Player Actions:
Buddhism founded in a distant land

Turn 12/750 (3700 BC) [07-Jul-2008 13:33:01]

After End Turn:

Other Player Actions:

Turn 13/750 (3675 BC) [07-Jul-2008 13:33:05]

After End Turn:

Other Player Actions:

Turn 14/750 (3650 BC) [07-Jul-2008 13:33:16]

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.78/2) defeats Barbarian Wolf (Prob Victory: 100.0%)

Turn 15/750 (3625 BC) [07-Jul-2008 13:33:26]
Warrior promoted: Cover

After End Turn:

Other Player Actions:

Turn 16/750 (3600 BC) [07-Jul-2008 13:33:45]

After End Turn:

Other Player Actions:

Turn 17/750 (3575 BC) [07-Jul-2008 13:33:54]

After End Turn:

Other Player Actions:

Turn 18/750 (3550 BC) [07-Jul-2008 13:34:02]

After End Turn:

Other Player Actions:

Turn 19/750 (3525 BC) [07-Jul-2008 13:34:13]

After End Turn:
Tech learned: Mining

Other Player Actions:

Turn 20/750 (3500 BC) [07-Jul-2008 13:34:21]
Research begun: Bronze Working (23 Turns)

After End Turn:

Other Player Actions:
Contact made: Mongolian Empire

Turn 21/750 (3475 BC) [07-Jul-2008 13:34:33]

After End Turn:

Other Player Actions:

Turn 22/750 (3450 BC) [07-Jul-2008 13:34:41]

After End Turn:

Other Player Actions:
Hinduism founded in a distant land

Turn 23/750 (3425 BC) [07-Jul-2008 13:34:46]

After End Turn:

Other Player Actions:

Turn 24/750 (3400 BC) [07-Jul-2008 13:34:51]

After End Turn:
Babylon grows to size 2
Babylon finishes: Work Boat

Other Player Actions:

Turn 25/750 (3375 BC) [07-Jul-2008 13:34:54]
Babylon begins: Work Boat (15 turns)
A Fishing Boats was built near Babylon

After End Turn:

Other Player Actions:

Turn 26/750 (3350 BC) [07-Jul-2008 13:35:29]

After End Turn:

Other Player Actions:

Turn 27/750 (3325 BC) [07-Jul-2008 13:35:33]

After End Turn:

Other Player Actions:

Turn 28/750 (3300 BC) [07-Jul-2008 13:35:35]

After End Turn:

Other Player Actions:

Turn 29/750 (3275 BC) [07-Jul-2008 13:35:38]

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.04/2) defeats Barbarian Lion (Prob Victory: 90.9%)

Turn 30/750 (3250 BC) [07-Jul-2008 13:35:41]

After End Turn:

Other Player Actions:

Turn 31/750 (3225 BC) [07-Jul-2008 13:35:46]

After End Turn:

Other Player Actions:

Turn 32/750 (3200 BC) [07-Jul-2008 13:35:48]

After End Turn:

Other Player Actions:

Turn 33/750 (3175 BC) [07-Jul-2008 13:35:51]

After End Turn:
Babylon grows to size 3

Other Player Actions:

Turn 34/750 (3150 BC) [07-Jul-2008 13:35:53]

After End Turn:

Other Player Actions:

Turn 35/750 (3125 BC) [07-Jul-2008 13:35:57]

After End Turn:

Other Player Actions:

Turn 36/750 (3100 BC) [07-Jul-2008 13:36:00]

After End Turn:

Other Player Actions:

Turn 37/750 (3075 BC) [07-Jul-2008 13:36:03]

After End Turn:

Other Player Actions:

Turn 38/750 (3050 BC) [07-Jul-2008 13:36:06]

After End Turn:

Other Player Actions:

Turn 39/750 (3025 BC) [07-Jul-2008 13:36:09]

After End Turn:
Tech learned: Bronze Working
Babylon finishes: Work Boat

Other Player Actions:

Turn 40/750 (3000 BC) [07-Jul-2008 13:36:11]
Research begun: Animal Husbandry (16 Turns)
Babylon begins: Worker (13 turns)

After End Turn:

Other Player Actions:

Turn 41/750 (2975 BC) [07-Jul-2008 13:36:25]
A Fishing Boats was built near Babylon

After End Turn:

Other Player Actions:

Turn 42/750 (2950 BC) [07-Jul-2008 13:36:33]

After End Turn:

Other Player Actions:

Turn 43/750 (2925 BC) [07-Jul-2008 13:36:36]

After End Turn:

Other Player Actions:

Turn 44/750 (2900 BC) [07-Jul-2008 13:36:39]

After End Turn:

Other Player Actions:

Turn 45/750 (2875 BC) [07-Jul-2008 13:36:41]

After End Turn:

Other Player Actions:

Turn 46/750 (2850 BC) [07-Jul-2008 13:36:43]

After End Turn:

Other Player Actions:

Turn 47/750 (2825 BC) [07-Jul-2008 13:36:45]

After End Turn:

Other Player Actions:

Turn 48/750 (2800 BC) [07-Jul-2008 13:36:48]

After End Turn:

Other Player Actions:

Turn 49/750 (2775 BC) [07-Jul-2008 13:36:50]

After End Turn:

Other Player Actions:
Civics Change: Kublai Khan(Mongolia) from 'Tribalism' to 'Slavery'

Turn 50/750 (2750 BC) [07-Jul-2008 13:36:52]

After End Turn:
Babylon finishes: Worker

Other Player Actions:

Turn 51/750 (2725 BC) [07-Jul-2008 13:36:55]
Babylon begins: Warrior (6 turns)

After End Turn:

Other Player Actions:

Turn 52/750 (2700 BC) [07-Jul-2008 13:37:15]

After End Turn:

Other Player Actions:

Turn 53/750 (2675 BC) [07-Jul-2008 13:37:20]

After End Turn:
Tech learned: Animal Husbandry

Other Player Actions:
Contact made: Persian Empire

Turn 54/750 (2650 BC) [07-Jul-2008 13:37:28]
Research begun: Hunting (6 Turns)

After End Turn:

Other Player Actions:
Attitude Change: Kublai Khan(Mongolia) towards Darius I(Persia), from 'Cautious' to 'Annoyed'

Turn 55/750 (2625 BC) [07-Jul-2008 13:37:47]

After End Turn:

Other Player Actions:

Turn 56/750 (2600 BC) [07-Jul-2008 13:37:49]

After End Turn:
Babylon finishes: Warrior

Other Player Actions:

Turn 57/750 (2575 BC) [07-Jul-2008 13:37:53]
Babylon begins: Work Boat (12 turns)

After End Turn:
Babylon grows to size 4

Other Player Actions:

Turn 58/750 (2550 BC) [07-Jul-2008 13:38:07]

After End Turn:

Other Player Actions:

Turn 59/750 (2525 BC) [07-Jul-2008 13:38:12]
A Pasture was built near Babylon

After End Turn:
Tech learned: Hunting

Other Player Actions:
Attitude Change: Kublai Khan(Mongolia) towards Darius I(Persia), from 'Annoyed' to 'Cautious'

Turn 60/750 (2500 BC) [07-Jul-2008 13:38:31]
Research begun: Mysticism (8 Turns)

After End Turn:

Other Player Actions:

Turn 61/750 (2475 BC) [07-Jul-2008 13:38:44]

After End Turn:

Other Player Actions:

Turn 62/750 (2450 BC) [07-Jul-2008 13:38:49]

After End Turn:

Other Player Actions:

Turn 63/750 (2425 BC) [07-Jul-2008 13:38:52]

After End Turn:

Other Player Actions:

Turn 64/750 (2400 BC) [07-Jul-2008 13:38:56]

After End Turn:
Babylon grows to size 5

Other Player Actions:

Turn 65/750 (2375 BC) [07-Jul-2008 13:39:01]

After End Turn:
Babylon finishes: Work Boat

Other Player Actions:

Turn 66/750 (2350 BC) [07-Jul-2008 13:39:05]
Babylon begins: Settler (12 turns)

After End Turn:

Other Player Actions:
Civics Change: Darius I(Persia) from 'Tribalism' to 'Slavery'

Turn 67/750 (2325 BC) [07-Jul-2008 13:39:12]
A Fishing Boats was built near Babylon

After End Turn:
Tech learned: Mysticism

Other Player Actions:

Turn 68/750 (2300 BC) [07-Jul-2008 13:39:20]
Research begun: Writing (14 Turns)

After End Turn:

Other Player Actions:
Contact made: Japanese Empire

Turn 69/750 (2275 BC) [07-Jul-2008 13:39:30]

After End Turn:

Other Player Actions:

Turn 70/750 (2250 BC) [07-Jul-2008 13:39:36]

After End Turn:

Other Player Actions:

Turn 71/750 (2225 BC) [07-Jul-2008 13:39:42]
A Mine was built near Babylon

After End Turn:

Other Player Actions:
Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'

Turn 72/750 (2200 BC) [07-Jul-2008 13:39:51]

After End Turn:

Other Player Actions:

Turn 73/750 (2175 BC) [07-Jul-2008 13:40:06]

After End Turn:
Babylon finishes: Settler

Other Player Actions:

Turn 74/750 (2150 BC) [07-Jul-2008 13:40:10]
Babylon begins: Settler (10 turns)

After End Turn:
Babylon's borders expand

Other Player Actions:

Turn 75/750 (2125 BC) [07-Jul-2008 13:40:19]

After End Turn:

Other Player Actions:

Turn 76/750 (2100 BC) [07-Jul-2008 13:40:25]

After End Turn:

Other Player Actions:

Turn 77/750 (2075 BC) [07-Jul-2008 13:40:33]

After End Turn:

Other Player Actions:

Turn 78/750 (2050 BC) [07-Jul-2008 13:40:38]
Akkad founded
Akkad begins: Monument (45 turns)

After End Turn:

Other Player Actions:

Turn 79/750 (2025 BC) [07-Jul-2008 13:40:52]

After End Turn:

Other Player Actions:

Turn 80/750 (2000 BC) [07-Jul-2008 13:40:56]

After End Turn:

Other Player Actions:

Turn 81/750 (1975 BC) [07-Jul-2008 13:41:00]

After End Turn:

Other Player Actions:

Turn 82/750 (1950 BC) [07-Jul-2008 13:41:03]

After End Turn:
Tech learned: Writing

Other Player Actions:

Turn 83/750 (1925 BC) [07-Jul-2008 13:41:06]
Research begun: Archery (8 Turns)
A Mine was built near Babylon

After End Turn:
Babylon finishes: Settler

Other Player Actions:

Turn 84/750 (1900 BC) [07-Jul-2008 13:41:22]
Babylon begins: Barracks (6 turns)
Babylon begins: Worker (6 turns)
Babylon begins: Barracks (6 turns)
Babylon begins: Worker (6 turns)

After End Turn:

Other Player Actions:
Contact made: Incan Empire

Turn 85/750 (1875 BC) [07-Jul-2008 13:42:03]

After End Turn:

Other Player Actions:

Turn 86/750 (1850 BC) [07-Jul-2008 13:42:15]

After End Turn:

Other Player Actions:
Civics Change: Huayna Capac(Inca) from 'Tribalism' to 'Slavery'

Turn 87/750 (1825 BC) [07-Jul-2008 13:42:22]
Dur-Kurigalzu founded
Dur-Kurigalzu begins: Monument (23 turns)

After End Turn:
Babylon finishes: Worker

Other Player Actions:

Turn 88/750 (1800 BC) [07-Jul-2008 13:42:33]
Babylon begins: Warrior (4 turns)

After End Turn:
Akkad grows to size 2

Other Player Actions:

Turn 89/750 (1775 BC) [07-Jul-2008 13:42:48]

After End Turn:

Other Player Actions:

Turn 90/750 (1750 BC) [07-Jul-2008 13:42:55]

After End Turn:
Tech learned: Archery
Babylon finishes: Warrior

Other Player Actions:

Turn 91/750 (1725 BC) [07-Jul-2008 13:43:00]
Research begun: Meditation (10 Turns)
Babylon begins: Bowman (37 turns)

After End Turn:

Other Player Actions:

Turn 92/750 (1700 BC) [07-Jul-2008 13:44:12]

After End Turn:

Other Player Actions:

Turn 93/750 (1675 BC) [07-Jul-2008 13:44:23]

After End Turn:

Other Player Actions:

Turn 94/750 (1650 BC) [07-Jul-2008 13:44:33]

After End Turn:

Other Player Actions:

Turn 95/750 (1625 BC) [07-Jul-2008 13:44:37]

After End Turn:

Other Player Actions:

Turn 96/750 (1600 BC) [07-Jul-2008 13:44:49]

After End Turn:

Other Player Actions:

Turn 97/750 (1575 BC) [07-Jul-2008 13:44:53]

After End Turn:
Akkad grows to size 3

Other Player Actions:

Turn 98/750 (1550 BC) [07-Jul-2008 13:44:58]

After End Turn:
Tech learned: Meditation

Other Player Actions:

Turn 99/750 (1525 BC) [07-Jul-2008 13:45:14]
Research begun: Priesthood (7 Turns)

After End Turn:

Other Player Actions:

Turn 100/750 (1500 BC) [07-Jul-2008 13:45:28]

 
Diamondeye:

With so much available production, and an aggressive/organized leader, I am not sure I would support going after a cultural victory. It is a viable option, to be sure, but I just don't know that that would be leveraging what we have available to us really.

I think we can utilize our ivory
Spoiler :
(and iron)
to take out two civs during the classical era. From there we should have enough land to tech peacefully or, preferably, to continue the war machine.
 
Good thinking FutureHermit. I knew from head on that I would not be providing the best early-war save, so I tried something else. After looking at some of the other rounds, I must agree that the potential in the situation is highly weighted at early warfare...
 
My vote is with Dave's start aswell. Having early control of the gems town is a major boon to the game, and unlike me he isn't suffering from any awkward defenselessness from the barbarians.

Those gems should generate a tidy profit when mined... 3*6c is comparable to 2 1/2 cities running scientists full time. With that kind of money to pay armies with, the presence of Iron AND the decent production capabilities of our empire I'd say the conditions are perfect for an early rush. And given that we are pinned in between of a notorious "turtle style" defender who won't let us scout his lands AND an extremely potent financial wonder-hogging rival I'd say there isn't much of a contest as to who the target will be. Tech to writing, sign open borders, send in some warriors/scouts to take a peek, work out the boring steps, incur profit, etc, etc. Or skip those steps and hope we sacrifice more virgins to the gods than they do.
 
I think, especially with Dave's save, that we are more in line for attacking Toku first. Of course he is a harder target and will get considerably weaker over time, which would normally make HC the more likely target because he will be softer and will grow stronger over time. But our empire is laid out toward Toku... I guess we could just make sure we have a large enough army when we attack the first time, but I don't think we could our reinforcements to arrive that early. I guess we would have to build at least 1 city to the SE or take a barb one if it is there (depending on whether it is a good location or not we may need to raze...), which would help with the reinforcements.

Either way, I think HC and Toku both have to go down in the classical/early medieval era and then from there we could reassess things.
 
something about toku and his land, there are alot of nice resources up there... and by that i mean gems and gold, snatching up his territory would provide a fairly substantial boost in spite of requiring a number of extra units to overcome his combat bonuses. I don't think it should come as any surprise that Dave's save looks best.
 
Having looked at the saves posted thus far, I want to say well done to all contributors. :goodjob:

Every save has a lot going for it (sheer comedy value in TMIT's case), and I'm finding it very difficult to decide which is best.

Obviously, if we want to choose the absolute strongest one, we should look no further than Dave's contribution.

But, given that we asked Sis to find a map that would present a lasting challenge, and that vale has been told his saves won't be considered because he trounced the last MC, it would seem a little silly to take our crucial first round from a such a master of the game.

Also, trying to decide which of the non-Dave options is strongest has forced me to look much more closely at where they might be taken; at the possibilities each player has opened up for the future.

This is one of the best things about the format, imo, and it'd be a shame if it was rendered academic every time a top player decided to submit a save.

I've already learned some valuable lessons from looking at his save, but if Dave is going to continue playing along with us (which would be fantastic), I think there'll be much more educational value in watching him deal with our less-than-ideal foundations, rather than us taking advantage of his superior play.

Come to think of it, what I'd really love to see is Dave taking a shot at TMIT's save. ;)
 
FutureHermit said:
I think, especially with Dave's save, that we are more in line for attacking Toku first. Of course he is a harder target and will get considerably weaker over time, which would normally make HC the more likely target because he will be softer and will grow stronger over time. But our empire is laid out toward Toku... I guess we could just make sure we have a large enough army when we attack the first time, but I don't think we could our reinforcements to arrive that early. I guess we would have to build at least 1 city to the SE or take a barb one if it is there (depending on whether it is a good location or not we may need to raze...), which would help with the reinforcements.

Either way, I think HC and Toku both have to go down in the classical/early medieval era and then from there we could reassess things.

It is still an option to attack Tokugawa. Personally I am very reluctant to, though. It's particularly the lack of pre-war scouting that puts me off. Who knows what we'll end up smacking ourselves into; protective archers and agressive axes on hills? And what if we end up with a bunch of poor plains/hills heavy city sites that we're better off without? Consider the fact that we're on a tectonic style map: hill clusters abound. Would you trust the AI to pick out city sites for you on a map like this? That's the kind of question we have to ask ourselves when we decide wether or not war with Toku is an option.
 
From what I remember of my game ( [shameless selfpromo mode] it looks that I did a more extensive job on scouting than the vast majority of the posted saves [/shameless selfpromo mode] ) none of the Toku cities in there were in a hill, but the mountains funneled attacks pretty badly.

I'm not son keen to the idea of rushing Toku as well....
 
Having looked at the saves posted thus far, I want to say well done to all contributors. :goodjob:

Every save has a lot going for it (sheer comedy value in TMIT's case), and I'm finding it very difficult to decide which is best.

Obviously, if we want to choose the absolute strongest one, we should look no further than Dave's contribution.

But, given that we asked Sis to find a map that would present a lasting challenge, and that vale has been told his saves won't be considered because he trounced the last MC, it would seem a little silly to take our crucial first round from a such a master of the game.

Also, trying to decide which of the non-Dave options is strongest has forced me to look much more closely at where they might be taken; at the possibilities each player has opened up for the future.

This is one of the best things about the format, imo, and it'd be a shame if it was rendered academic every time a top player decided to submit a save.

I've already learned some valuable lessons from looking at his save, but if Dave is going to continue playing along with us (which would be fantastic), I think there'll be much more educational value in watching him deal with our less-than-ideal foundations, rather than us taking advantage of his superior play.

Come to think of it, what I'd really love to see is Dave taking a shot at TMIT's save. ;)

this certainly raises a good point. If the idea of the format is to try and force us to learn better play, then always leaping from a save that is a clear winner doesn't make much sense because we'll just coast along on the 'leavings' of players better than us. At the risk of delving into discussion thats better left for the bullpen thread, maybe we need to institute a policy of dropping the best and worsts saves and picking from the rest. Since this round of the monarchist cookbook seems to have picked up a large number of new followers, myself included (i've played out a few rounds from some of the previous games, but never posted one) there is almost a plethora of saves to choose from and losing one or two probably wouldn't hurt...

at any rate, if we're looking for a non Dave save, i think Bleys with his settler poised to settle a city at the gems is probably a good save to consider, however i think we need to start building the comparison tables for this round to know for sure where everyone stands.


Edit:

Regarding the next course of action discussion, why is everyone so bent on rushing? our 'nearest' neighbor is toku who would be horrendously difficult to rush. our next nearest neighbor (or equidistant in most saves) is hc and he's not particularly near by. even with settling the gems city there is no reason that its set up for an immediate war. sure, its an aggressive city site, but its one that has longterm economic benefits that far outweigh the cost of settling it early, and by no means guarantees war immediately.
 
i think we need to start building the comparison tables for this round to know for sure where everyone stands.

Unfortunately OTAKU, who did those awesome tables for us before, isn't around right now. If I get time later on tonight, I'll could try to do a quick summary of the key details. Just don't expect anything flashy or comprehensive.

Before I do that, though, I'd like to know for sure whether or not we're going to use Dave's start. I don't mind spending the time doing some stats if helps aid a decision, but I can't be arsed if it's just for show.
 
I don't think we should rush Toku, but an army of catapults, elephants, and bowmen can trounce whatever opposition we run into. Of course, attacking HC is a viable option as well, especially depending on the save we pick.

I do think it would be worthwhile to put some thought/assessment into which is the best save, especially in this first/crucial round. What do the different saves gives us in both tangibles (e.g., production/turn, beakers/turn, etc.) and intangibles (e.g., plans of action, strategic possibilities)?
 
Having looked at the saves posted thus far, I want to say well done to all contributors. :goodjob:

Every save has a lot going for it (sheer comedy value in TMIT's case), and I'm finding it very difficult to decide which is best.

Obviously, if we want to choose the absolute strongest one, we should look no further than Dave's contribution.

But, given that we asked Sis to find a map that would present a lasting challenge, and that vale has been told his saves won't be considered because he trounced the last MC, it would seem a little silly to take our crucial first round from a such a master of the game.

Also, trying to decide which of the non-Dave options is strongest has forced me to look much more closely at where they might be taken; at the possibilities each player has opened up for the future.

This is one of the best things about the format, imo, and it'd be a shame if it was rendered academic every time a top player decided to submit a save.

I've already learned some valuable lessons from looking at his save, but if Dave is going to continue playing along with us (which would be fantastic), I think there'll be much more educational value in watching him deal with our less-than-ideal foundations, rather than us taking advantage of his superior play.

Come to think of it, what I'd really love to see is Dave taking a shot at TMIT's save. ;)

:lol:. I'd feel bad for him. I don't have archery and I'm strung out. There's a barb city between my 2 cities, and the AI will likely capture it long before that position can field anything but warriors. Stopping barb axes with warriors is good times ;).

Go go attacko! IMO archer rushes are viable at this level and emperor (I've done them successfully multiple times with an actually DECENT aftermath), but warrior rushes need too many units outside of culture borders, badly draining tech. They're not hammer-efficient for attacking archers at all, unless you're using Inca.

Cover archers with protective, on the other hand, are a real possibility. Particularly for aggressive toku and his cheap barracks.

Edit: Aggressive CR swords can rush protective pretty decently. There's no need to hold off on toku, although a case could certainly be made for peaceful expansion till there's no room for that, THEN knocking heads.
 
I will be absent from tomorrow and ten days forth, so don't expect a 2nd save submission for me. I also think we should consider ruling out Daves save (no offence, merely because it is far above Monarch level), and I'd be glad to see some statistics on saves.
 
i'll take a look and see what i can do re: statistics, but i cant promise much of anything, at least not until later tonight.

edit: i just grabbed all the saves so i can look at them later, and we have 12 submissions for this round (including dave), so there is plenty to choose from... but its going to be a pain to sort them all.
 
I am moving next week and won't have internet for a few days in there and will be packing/unpacking etc. so I doubt very much that I will have a 2nd save submission unless a decision is reached on a save and I can get some time to play this weekend, which could happen.
 
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