Turn 1/750 (4000 BC) Babylon founded
Babylon begins: Worker (23 turns)
Research begun: Fishing (9 Turns)
I settled in place. Opening build was a worker until Fishing came in, then switched to WB x 2. (Yes, I know, dumb move with the worker. Should have started with a warrior or barracks.
) Given that I was starting with 2 work boats, I decided to tech hunting/archery before mining/bronze because I wouldn't get the worker out until around the time BW would probably finish, and there were no un-treed hills to mine.
I sent the warrior off exploring to the east along the coast.
Turn 8/750 (3800 BC) Tech learned: Fishing
Turn 9/750 (3775 BC) Babylon begins: Work Boat (23 turns)
Turn 11/750 (3725 BC) Contact made: Incan Empire
Buddhism founded in a distant land
Turn 12/750 (3700 BC) State Religion Change: Huayna Capac(Inca) from 'no State Religion' to 'Buddhism'
My warrior found Huayna's capital to the east, a dozen or so tiles away. Cuzco blocks further progress east, so we send him back along the peninsula, and then up north along the coast beyond Babylon.
Turn 17/750 (3575 BC) Tech learned: Hunting
Turn 20/750 (3500 BC) Babylon finishes: Work Boat
Turn 21/750 (3475 BC) A Fishing Boats was built near Babylon
Babylon begins: Work Boat (45 turns)
Turn 22/750 (3450 BC) Hinduism founded in a distant land
Turn 25/750 (3375 BC) Contact made: Persian Empire
Darius' scout came in from the NW.
Turn 27/750 (3325 BC) Tech learned: Archery
Research begun: Mining (9 Turns)
Turn 29/750 (3275 BC) Babylon grows to size 2
Turn 30/750 (3250 BC) While defending in the wild, Warrior (1.70/2) defeats Barbarian Lion (Prob Victory: 97.0%)
Turn 31/750 (3225 BC) Warrior promoted: Shock
Turn 36/750 (3100 BC) Tech learned: Mining
Turn 37/750 (3075 BC) Research begun: Bronze Working (19 Turns)
Turn 40/750 (3000 BC) Babylon finishes: Work Boat
Turn 42/750 (2950 BC) A Fishing Boats was built near Babylon
Turn 46/750 (2850 BC) While defending in the wild near Babylon, Warrior (1.74/2) defeats Barbarian Lion (Prob Victory: 100.0%)
Turn 51/750 (2725 BC) Babylon finishes: Worker
Babylon begins: Barracks (38 turns)
Once the worker is out, we start a barracks to get some bowmen up. Barbs will no doubt be showing up in a bit.
Turn 53/750 (2675 BC) Tech learned: Bronze Working
Turn 54/750 (2650 BC) Research begun: Animal Husbandry (224 Turns)
Research begun: Writing (224 Turns)
No copper!
Let's see what bowmen can do in a rush against the Incas. With their 50% melee bonus they should do OK against quechas. Archers -- probably not so much.
Turn 60/750 (2500 BC) Babylon finishes: Barracks
Turn 61/750 (2475 BC) Babylon begins: Bowman (37 turns)
Hammurabi(Babylon) declares war on Tokugawa(Japan)
While attacking in the wild near Kyoto, Warrior (2.00/2) defeats Japanese Worker (Prob Victory: 100.0%)
Our warrior finds an ungarded Japanese worker, so we declare war and steal it, then escort it home.
We build a couple of bowmen for local defense, and decide to go with 6 for the Incas. That should be enough to grab the Buddhist holy city of Cuzco, but probably not much else. Visions of shrine income dance in our heads.
We chop a couple of hills for mines, but plan to save the rest for the Oracle (early cheap courthouses via organized means we will be able to afford Cuzco and do some rexing, plus we will have some very strong trade bait) We'll rely on the whip to speed production some.
Turn 64/750 (2400 BC) Tech learned: Animal Husbandry
Turn 66/750 (2350 BC) A Mine was built near Babylon
Turn 67/750 (2325 BC) Babylon finishes: Bowman
Turn 68/750 (2300 BC) Babylon begins: Bowman (37 turns)
The whip was applied in Babylon
Babylon grows to size 3
Babylon begins: Bowman (37 turns)
Babylon finishes: Bowman
Turn 70/750 (2250 BC) While defending in the wild near Babylon, Bowman (3.00/3) defeats Barbarian
Warrior (Prob Victory: 100.0%)
Turn 71/750 (2225 BC) Babylon begins: Bowman (10 turns)
Babylon finishes: Bowman
Turn 74/750 (2150 BC) A Pasture was built near Babylon
While attacking in the wild, Bowman (2.61/3) defeats Barbarian Warrior (Prob
Turn 75/750 (2125 BC) Babylon's borders expand
Turn 76/750 (2100 BC) Babylon grows to size 4
While defending in the wild, Warrior (1.72/2) defeats Barbarian Warrior (Prob Victory: 98.8%)
Turn 78/750 (2050 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman
Turn 80/750 (2000 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman
Turn 81/750 (1975 BC) Tech learned: Writing
Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman
Civics Change: Darius I(Persia) from 'Tribalism' to 'Slavery'
Turn 82/750 (1950 BC) Research begun: Mysticism (7 Turns)
Turn 83/750 (1925 BC) Whip anger has decreased in Babylon
Babylon grows to size 5
Turn 86/750 (1850 BC) Babylon begins: Bowman (5 turns)
Babylon finishes: Bowman
Turn 87/750 (1825 BC) Babylon begins: Library (17 turns)
Babylon begins: Bowman (5 turns)
Babylon finishes: Bowman
That's 7 bowmen, with 6 sent ahead and the last trailing behind by about 7 turns. We space out the tile micro so Babylon goes to size 6 with 1
. We're going to 3-pop whip that library anyway.
Turn 89/750 (1775 BC) Civics Change: Huayna Capac(Inca) from 'Tribalism' to 'Slavery'
Turn 91/750 (1725 BC) Research begun: Meditation (12 Turns)
Babylon grows to size 6
Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'
Turn 92/750 (1700 BC) A Mine was built near Babylon
A Mine was built near Babylon
Turn 93/750 (1675 BC) The whip was applied in Babylon
Babylon finishes: Library
Once the library's in we start another bowman. Our strategy is uncertain here - do we keep pumping out bowmen to try to take HC out, or just grab his holy city and get peace? Stay tuned.
Turn 96/750 (1600 BC) Babylon begins: Bowman (6 turns)
Babylon finishes: Bowman
Turn 97/750 (1575 BC) While defending in the wild, Warrior (0.70/2) defeats Barbarian Warrior (Prob Victory: 99.3%)
Turn 98/750 (1550 BC) Warrior promoted: Combat II
Turn 99/750 (1525 BC) Hammurabi(Babylon) declares war on Huayna Capac(Inca)
6 Bowmen are at the border of Cuzco. Luckily, we only have 2 tiles to cross to get into attack position, and they're both forested hills. As we cross the border we pass an Incan archer heading out! He's got no way to get back to the capital before we do! Mars smiles upon Hammurabi.
Turn 100/750 (1500 BC) Tech learned: Meditation
Judaism founded in a distant land
While defending in the wild near Chehalis, Bowman (2.61/3) defeats Barbarian Warrior (Prob Victory: 99.7%)
Turn 101/750 (1475 BC) Research begun: Priesthood (8 Turns)
Bowman promoted: Combat I
Bowman promoted: Combat I
While attacking in Incan territory at Cuzco, Bowman loses to Incan Archer
(2.58/3) (Prob Victory: 1.0%)
While attacking in Incan territory at Cuzco, Bowman loses to Incan Archer
(0.78/3) (Prob Victory: 10.3%)
Bowman promoted: Combat I
While attacking in Incan territory at Cuzco, Bowman (0.93/3) defeats Incan Quechua (Prob Victory: 25.5%)
While attacking in Incan territory at Cuzco, Bowman (3.00/3) defeats Incan Archer (Prob Victory: 98.1%)
Buddhism has spread: Cuzco
Captured Cuzco (Huayna Capac)
Cuzco begins: Monument (46 turns)
We played 1 extra turn to get to this point:
The capital at 1475 BC:
The surrounding area:
City details:
Explored lands, north-west:
and South-east:
There's a settler in the queue after the bowman finishes. Priesthood is due in 7 turns (nominally), but the plan is to juggle the scientists and worked tiles so that the settler can be whipped for 2-pop just as the whip unhappiness wears of on the same turn that priesthood completes. The workers are busy roading and pre-chopping the forested hills east of Babylon so that the Oracle can be quickly chopped out. I expect to use 4 or 5 chops. 3

plains hills should be left unchopped if possible, the grass hills will be mined. I envision the settler going 2E 1N of the wheat, so the city is coastal, can share one of the clams, and grab both jumbos.
Once the oracle completes, Cuzco will be a double holy city (buddhism and confucianism). Depending on where judaism shows up, we could be in great shape for one of them to become the dominant religion on this continent. Hinduism hasn't shown up with either Darius, Toku, or KK.
Other notes:
-I forgot to take peace with Toku after stealing his warrior 40 turns ago.

He'll take peace, obviously.
-The bowman in the woods east of the capital just killed a barb, so he needs to heal.
-The worker has gotten 1 turn of pre-chop into those woods.
Anyway, that's my attempt. I'm not in the same league as you guys, but this thread (and others) are really helping to improve my play. I'd appreciate any constructive criticism if you care to offer it.