Monarchist Cookbook Game II

I beat TMIT to playing the round! (And Bleys too, but because of clumsiness)
Bah, this one wasnt my fault, last game I had a report get erased, and THAT was most definitely my own clumsiness, heh.

Despite starting with great promise, my Round 1 ended in dismal failure ...

... anybody care if I just muck it and skip the Report? :blush:
Heh, OTAK, I dont mind, after all, part of the Best-Ball concept is shanking one into the woods doesnt hurt as baddly, heh.
 
Quotey:
Spoiler :
Heh, yeah, I know. My first-settler move pushed the Copper out of my BFC, so I was late hooking it up, etc etc. Bummer, really, as I likely could have ran 4 quick Lanx's over to St Pete.

However, I have all CR-Is, with a potential CR-II or even 2 of them after I take the Barb City, and I am pretty sure I can still "rush" Peter effectively. He has 4 cities in my game, I think, St Pete, Moscow, one on the Stone and one on the Elephants. I bet I can take them all, since I dont see Copper and Chariots are worthless against Phalanx's. 67 hammers from the GLH too, so I am not looking too bad, I think.

One thing I notice about AIs, if he gets Iron but no Copper, he wont build Axes, he will build Swords. So a CR-I&II Lanx army will really be rolling vs Chariot/Sword/Archer defenders.


Also, your saves are eligible for the Best Ball. We havent really hammered out the details of guest-Roster players and such, so just keep playing, post good reports, and you are definitely in line for being chosen. You have a very strong entry for sure. I am very glad you went the way you did, its a HUGE contrast to my game, which is exactly what we are sort of shooting for.


Possible bullpen discussion issue, but mentioning it here:


I know we set the "No going to the game thread, because round discussion can be done without using spoilers" thing sort of decided, but I think that needs a minor modification. I think we should amend that rule to be "After the first round, all discussion of strategy can be done openly without spoilers, and anyone who wishes to play a "Best Ball" should avoid reading the main game thread until they have played their own round and are prepared to post it".

I am thinking about it along these lines because we DO want to encourage players to "join in" that first round, so having open discussion ABOUT the first round would be sort of counter productive to that. Does that make sense? What I mean is that as players (in this case Quotey, TMIT and I) finish the round, we should chat about it in spoilers as Quotey did, so that new players coming to the game wont be seeing spoiler info. Once the round is played, and players are aware of the "No Spoilers Required in rounds 2-6" thing, there shouldnt be a worry about it, but I think keeping those very very early comments in spoilers is for the best. I play first-day, every round, but I know others dont have that kind of availability (in other words, they have REAL lives while I am just a computer gaming junkie, LOL, but in my defense, I dont work and can easily do my house-work-chores as I play).

I am going to copy this over to the bullpen thread, please reply to that idea/plan there, I only mention it here to get the conversation started.
 
Otaku: Barb event, eh? I'd say restart and if you get it again muck.

Bleys:

Spoiler :
No in depth comments until everyone posts, but



That made me laugh, considering my situation.


Spoiler :
Did you research Myst for any reaosn other than the Monuments? Again, nice Phalanx rush prep. I have the feeling I neglected something to hit Peter.

Spoiler :
No, the mysticism was a total accident and was for monuments :(. I'd be very close to math had I not gotten it...probably the same # of turns you are ;).

I get theology in a lot of my games, found christianity, and whore out an AP win (a powerful tactic even on emperor, and perhaps immortal once I'm playing a bit better). I'm not sure everyone else would want to go this route. However, if we do that, build it in christianity, but stay budhist afterwards, monty would probably vote us to victory. It would just be a matter of getting open borders with everyone else to spread it, although religion can be spread with the sword when necessary ;).
 
TMIT and Quotey:
Spoiler :
Nice rounds both of you, very solid. I am loving the idea of the +2 health event, I didnt get it, saddly.

Mine is weaker, I am not nearly as ready to rush yet, I have that tendency. I like to get Barracks up. I rarely rush without them, and rely on the power of CR I promoted raiders to make up for a later start in building my army. But my choice to move the capitol away from the 5F tile on the hopes of scoring a seafood is really slowing my game down baddly.

Heh, TM, I dont feel nearly as bad for thinking I needed AH for Immortals now, seeing you building Monuments. Its those stupid colors that screw me up, Greece and Persia are WAY too close together on the color scale. But no worries, I dont mind an AP oriented game. I think its as powerful a wonder as the Mids or GLH in the right situation, especially if you can have a monopoly on its religion for a while and take advantage of the hammers without giving the AIs the same option.
 
Yes you can. We encourage shadows and might even choose to play from a shadow save, provided:
1) The save follows our format
2) There is a report
3) It is in spoiler tags.

And, hum, hum, how to say this... I don't autosave, and I got kinda caught in the game. Suddenly I lookd up and it said 775 BC, which was silly. Damnit. I'm doing good. Is my save eligible even if it's 775 BC (I think 9 turns overdone?)?

God, I hate when that happens.

Spoiler :

I quickly seached the vicinity, met Peter, saw shiny gems south and decided to REX down there, teching AH-Mining-BW-Wheel or summat. I have an autolog somewhere. I will post in details if my little mistake doesnt make my save eligable. Anyway, I meet Monty and notice he has settled a city - poorly - blocking both my gems sites. I go Phalynx nuts and throw him out of that city, settle my own two, and I now have 5 phalanx as well as some on the way, to wipe him out after catties roll around (teching Math atm)
 
I am not worried about a few turns over Diamond, I actually accidently played til 875 BC myself, and went back to an auto save at 1000 BC for my report. Nothing happened in those extra turns anyway, a few guys moved a couple steps, is all. So go ahead and post a full report. We can figure out of adding 9 turns to the other saves is going to matter much.
 
Hey T, can you do me a favor if you have time? Go back to MC-1, Rolos 1200 AD save (round 4 I think), and pick up the save, and try to get an AP win. I was **THIS** close, but couldnt quite pull it off, then Toku put the kibosh on it by spawning non-hindu colonies and I just decided to romp instead, heh. But you have a much stronger handle on that "style". I could have had the win way early if I had something like 15 more votes, ugh. If you manage it, post a quicky report in that thread, and attach the 1-turn to victory save if you can.

BTW, new PYL coming out soon, hopefully before the weekend is over. I have the map, just have to edit the WB Save into the various leaders positions. Been busy with half-finished games though, I suck at following through. I want to get through the NC Sitting Bull game, and most of LHC Charley.

Finished my round in this game, posting the report now while its fresh in my mind.

Just saw this, I'll give it a shot in a bit. One thing I'd like to mention when going for AP is that if possible the AP should be built in a religion no AI is running. An interesting option always opens up in games where an AI who builds it is the only one using that religion - usually you can take the AP and get a diplo bonus for doing so! Not sure on the conditions in MC 1 as I wasn't following it, so I'll have to pick it up and have a look.
 
I always prefer to build the AP with a religion no other AIs have, as I am stingy about the hammers from Temples and Monestaries.

In the MC 1 game, its Hindu, built by Saladin (or will be shortly from rolo's save), but we are also Hindu and will have voting control by the time its built.

There are also colonies being spawned, which can really hurt the AP Win thing, since if they dont have a Hindu city, that vote wont come up. Its what killed me. I managed to get everyone a Hindu city, and get the Diplo Victory vote up twice, but missed them both, the 2nd time by less than 20 votes. I tried to take over enough other non-hindu cities with Missionaries standing by, but alas, Toku spawned 2 colonies, neither had a hindu city, and they both hated me for crushing Toku just before that. Its not an easy position to get the AP win, but I think its one you may appreciate having a go. The game is pretty much over anyway.
 
Turn 1 Submission:

Spoiler :

Well, I did some dumb things, and some less-dumb things. I also didn't take nearly enough screenshots. Apologies.

Moved scout 1NW, decided to settle in place when I saw the coastline and that there was plenty of space for another city to use the Corn.

Initial build: Wkr, Wkr, Wrr, (barrack until size 2), Settler, Phalanx, granary, barracks, followed by many more Phalanxes.

Tech Path: AH (researched for a few turns, then popped it from a hut when Athens' border popped), Min, BW, Wheel, Ag, Pott, Writing, Sailing, Maths (4 turns from completion @ 1100BC).

Got a beneficial early event: a free pasture on the Cows tile just a turn after I started building it (as well as a road before I even knew how to build it). Also had the random research-accelerating event shave a few turns off of Maths.

Sparta was settled to the NE-- 2N of the Corn. The blue circle liked the plains hill 1W of that location, but I chose the spot I did to get more land tiles instead of coast/ocean. It should be a good coastal production city. I'm thinking Athens'll get cottaged for bureaucracy, with the rest of the empire in a SE. If I had to do it over, I probably would've put Sparta in the S or in the E, to help block Monte. But I didn't know where Monte was when I built the city. (I had met a scout of his on the plains between Russia and Greece.)

Actually managed to keep my initial scout alive for almost the whole turn. Unfortunately, after I sent him South to investigate Aztec lands (post-OB-treaty), he went a bit too far past Monte's southern border and ended his turn next to a barb archer. :suicide:

So, the real news: The Russian Invasion: :trouble:

Got a stack of (I think) 7 Phalanxes (with 1 more 1 tile behind), and declared war on Peter in 1375BC. Was alarmed to see an Axeman whipped in St. Pete's just before I struck-- it means he has IW and Iron. Anyhow, St. Pete's (which still had 0 cultural defense) fell without costing me anything and yielded 3 CR2 Phalanxes. The rest of the stack pressed on to find Peter's Iron Mine while those units healed. It turned out to be in a convenient location-- 1 NW of Moscow. I razed the mine and defeated an archer-escorted settler he was trying to sneak out of the city.

After a couple turns, the rest of my Phalanxes joined my advance units outside Moscow. Idiotically enough, Peter had another Settler he was trying to sneak off to the North, this one with 2 Archers in defense. On the following turn (when the remainder of my assault arrived), the Settler had retreated, but the 2 Archers remained sitting on a forest 1N of Moscow. :lol: I hit the city as they watched, and with some luck (my first attacker won despite only 17%-ish odds) and a few sacrificial Phalanxes, I took the city. The Settler that had fled was sitting alone 1W of Moscow, so my last Phalanx with a move left (which was still a little damaged from taking out the Archer/Settler earlier), moved through the city and captured it.

Then, I did some not-so-shrewd things. :crazyeye:

With Moscow mine, I moved my only healthy Phalanx to the SE to scout out Novgorod. A Russian Axeman attacked and defeated it, sadly. But that Axeman met his doom on the following turn, as I sortied a mostly-healthy Phalanx to finish it, and unless there's another Iron resource under Novgorod itself, he'll probably be the last Axe Peter can put in the field.

Remember those 2 Archers that sat around and watched me storm Moscow? They circled the Lake NE of the city and moved South, presumably to reinforce Novgorod. I deployed a couple half-healed Phalanxes to block them (including the one I gave Medic1, which totally defeats the purpose of giving him Medic1), but one of the Archers attacked a Phalanx and won. That's where the turn ended.

Russia:
Russia0000.jpg


I'm 1 XP from earning my first GG (and there's a conveniently injured Archer sitting right next to Moscow). I think I've still got enough to take Novgorod, especially if I can cut off those 2 archer from reinforcing the town.

The Homeland:
Greece11000000.jpg


Happiness issues abound, and I'm a long way from HR, tech wise. Ivory is within reach, but I''m a little afraid that Monte will beat me to the Gems. Also, Buddhism spread from Monte to Athens late in the turn. I should've converted right away, but I was too enamored with my war and put the decision off. Athens is building a Settler that could help box Monte out of the northern part of the continent.

A peek at Azteca:
Azteca11000000.jpg



Overall effort: Not terrible, IMO.
Good: Moscow conquered with Novgorod within reach; some good exploration of Aztec lands; in a position to convert to Monte's religion.

Bad: Location of Sparta; Invasion stack is getting thin (4 Phalanxes left); more efficient use of chops/whips could've probably got me to Russia earlier and/or with a bigger stack; I feel dirty for reloading a couple of times to fix oversights (missed chop-interrupt, moved unit before thinking, accidential full-stack promotion). Oh, and there's a WonderSpammer or two out there somewhere-- the Henge, the Wall, and the Oracle are all built in an unknown location.


BTW, this has been a quite enjoyable game so far. Thanks to the organizers for a fun save and what I'm sure will be some interesting discussion. :beer:
 

Attachments

Round 1, "The Rough Start": 4000 BC - 1000 BC (120 Turns)

Spoiler :
Since I totally screwed the pooch on this one, the Report'll be brief.

I started by moving the Scout 2NE to see what was around the Corn. After seeing no Goodie Huts and ample food, I decided to save the Corn for a good satellite city -- possibly as part of a GP Farm if no better sites opened up.

I settled in place. I could see a lot of Grassland and Forests in the fog, so it looked like Athens in place would make a decent slow-growing Cottage cheese city.

My initial tech path was intended to be AH > The Wheel (popped early by hut) > Mining > BW.

My initial build order was intended to be Worker > Scout > Warrior > Settler.

My first hut (popped by Scout) yielded Archery. The next 2 yielded a total of 85 Gold. The third yielded The Wheel! Then I got Truffles on one of my Grassland Hills ... "What a great start," I'm thinking.

Then things went downhill from there ...

My Scout died to a Lion (88.1% odds ... WTH). Then another to a Bear. Then another to a barb Archer.

I built Sparta (city #2) south just north of the Coastal Fish to block Monty and to set up a strong economic city using the Grassland Gems and Scientists.

I built Corinth along the river 2N of Grassland Horses in the middle of the Pig/Horse/Ivory.

My first mistake was getting over anxious and stealing a Worker from Peter before I was really in a position to make that move. This resulted in much stronger defenses in St. Petersburg than what should've been present.

Then when I did get around to capturing St. Pete, I lost two 61% battles followed immediately by one 96% battle -- thus preventing me from taking St. Petersburg!

To make matters worse, Monty declared on me with 2 Jaguars and 3 Archers against Sparta.

Thankfully, my 3 Archers were able to just barely fend off Monty's mini SoD just before the end of the Round.

But, Peter now has Iron hooked up in Moscow and as to rub salt in the wound even won a 10.9% battle with his Axeman against my Fortified Combat 1 Phalanx in the Forest (that's 89.1% in my favour, mind you).

--------

The one thing I did very right was waiting until I finished fully researching AH before popping the Goodie Hut yielding The Wheel. I can't even begin to describe how frustrated I get when I pop 9 beakers worth of a tech from a hut ... I'd even rather have a map!

----

My biggest mistake was taking Peter's Worker before I was ready to assault St. Petersburg -- which I undoubtedly could've taken the same Turn I declared. Stupid.

My 2nd mistake was trying to barely scrape by a win on St. Petersburg. Sure, the overall odds were in my favour at about 75% to win, but I know better than that.

Another mistake I made, which thankfully didn't bite me was defending Sparta with just 3 Archers. Knowing Monty's a psycho, I should've rushed at least 4 Archers there much sooner.

All things considered, the game isn't lost, so I'll probably try to shadow it offline just to see what happens.

----

Sorry no screenshots ... I'm just not in the mood ...

Spoiler AutoLog :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/750 (4000 BC) [30-May-2008 14:33:30]
Athens founded
Research begun: Animal Husbandry (18 Turns)
Athens begins: Worker (23 turns)

IBT:

Turn 1/750 (3975 BC) [30-May-2008 15:12:49]

IBT:

Turn 2/750 (3950 BC) [30-May-2008 15:12:57]
Tech learned: Archery
Tribal village results: technology

IBT:

Turn 3/750 (3925 BC) [30-May-2008 15:13:08]
Athens's borders expand
Tribal village results: a little gold

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Turn 4/750 (3900 BC) [30-May-2008 15:13:17]
Tribal village results: a little gold

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Turn 5/750 (3875 BC) [30-May-2008 15:13:45]

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Turn 6/750 (3850 BC) [30-May-2008 15:13:58]

IBT:
Contact made: Russian Empire

Turn 7/750 (3825 BC) [30-May-2008 15:14:02]

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Turn 8/750 (3800 BC) [30-May-2008 15:14:44]

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Turn 9/750 (3775 BC) [30-May-2008 15:15:06]

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Turn 10/750 (3750 BC) [30-May-2008 15:15:20]

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Turn 11/750 (3725 BC) [30-May-2008 15:15:34]

IBT:
Buddhism founded in a distant land

Turn 12/750 (3700 BC) [30-May-2008 15:15:53]

IBT:

Turn 13/750 (3675 BC) [30-May-2008 15:16:00]

IBT:

Turn 14/750 (3650 BC) [30-May-2008 15:16:06]

IBT:

Turn 15/750 (3625 BC) [30-May-2008 15:16:14]

IBT:
While defending in the wild, Scout defeats (0.20/1): Barbarian Panther (Prob Victory: 89.4%)

Turn 16/750 (3600 BC) [30-May-2008 15:16:33]

IBT:

Turn 17/750 (3575 BC) [30-May-2008 15:16:38]
Tech learned: Animal Husbandry

IBT:

Turn 18/750 (3550 BC) [30-May-2008 15:16:43]
Tech learned: The Wheel
Tribal village results: technology
Research begun: Mining (10 Turns)

IBT:

Turn 19/750 (3525 BC) [30-May-2008 15:18:33]

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Turn 20/750 (3500 BC) [30-May-2008 15:18:44]

IBT:

Turn 21/750 (3475 BC) [30-May-2008 15:18:47]

IBT:

Turn 22/750 (3450 BC) [30-May-2008 15:18:49]
Athens finishes: Worker

IBT:

Turn 23/750 (3425 BC) [30-May-2008 15:18:52]
Athens begins: Scout (11 turns)

IBT:

Turn 24/750 (3400 BC) [30-May-2008 15:19:30]

IBT:

Turn 25/750 (3375 BC) [30-May-2008 15:19:45]

IBT:
Hinduism founded in a distant land

Turn 26/750 (3350 BC) [30-May-2008 15:19:52]

IBT:

Turn 27/750 (3325 BC) [30-May-2008 15:20:59]
Tech learned: Mining

IBT:

Turn 28/750 (3300 BC) [30-May-2008 15:21:05]
A Pasture was built near Athens
Research begun: Bronze Working (21 Turns)

IBT:

Turn 29/750 (3275 BC) [30-May-2008 15:21:22]

IBT:
Contact made: Aztec Empire

Turn 30/750 (3250 BC) [30-May-2008 15:21:31]
Athens finishes: Scout

IBT:

Turn 31/750 (3225 BC) [30-May-2008 15:22:50]
Athens begins: Warrior (6 turns)

IBT:
Civics Change: Peter(Russia) from 'Tribalism' to 'Slavery'

Turn 32/750 (3200 BC) [30-May-2008 15:23:11]

IBT:
While defending in the wild near Athens, Scout 1 of Athens (Scout) defeats (0.12/1): Barbarian Bear (Prob Victory: 25.9%)

Turn 33/750 (3175 BC) [30-May-2008 15:23:31]
Scout 1 of Athens (Scout) promoted: Woodsman I

IBT:
While defending in the wild, Scout defeats (0.84/1): Barbarian Lion (Prob Victory: 89.4%)

Turn 34/750 (3150 BC) [30-May-2008 15:23:57]
Scout promoted: Woodsman I

IBT:

Turn 35/750 (3125 BC) [30-May-2008 15:24:03]
A Pasture was built near Athens
Athens grows: 2
Athens finishes: Warrior

IBT:

Turn 36/750 (3100 BC) [30-May-2008 15:24:15]
Athens begins: Worker (9 turns)

IBT:

Turn 37/750 (3075 BC) [30-May-2008 15:27:54]
Athens's borders expand

IBT:

Turn 38/750 (3050 BC) [30-May-2008 15:28:04]

IBT:
While defending in the wild, Scout loses to: Barbarian Lion (1.04/2) (Prob Victory: 88.9%)

Turn 39/750 (3025 BC) [30-May-2008 15:28:28]

IBT:
While defending in the wild, Scout 1 of Athens (Scout) defeats (0.84/1): Barbarian Lion (Prob Victory: 88.9%)

Turn 40/750 (3000 BC) [30-May-2008 15:29:06]

IBT:

Turn 41/750 (2975 BC) [30-May-2008 15:29:14]

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Turn 42/750 (2950 BC) [30-May-2008 15:29:17]

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Turn 43/750 (2925 BC) [30-May-2008 15:29:29]

IBT:

Turn 44/750 (2900 BC) [30-May-2008 15:29:56]
Athens finishes: Worker

IBT:

Turn 45/750 (2875 BC) [30-May-2008 15:30:05]
Athens begins: Settler (15 turns)

IBT:

Turn 46/750 (2850 BC) [30-May-2008 15:30:44]

IBT:

Turn 47/750 (2825 BC) [30-May-2008 15:31:15]
Tech learned: Bronze Working

IBT:
Attitude Change: Montezuma(Aztec) towards Peter(Russia), from 'Pleased' to 'Cautious'

Turn 48/750 (2800 BC) [30-May-2008 15:31:30]
Research begun: Pottery (169 Turns)

IBT:
Civics Change: MC2 OTAKUjbski Round 1(Greece) from 'Tribalism' to 'Slavery'

Turn 49/750 (2775 BC) [30-May-2008 15:36:50]

IBT:
Attitude Change: Montezuma(Aztec) towards Peter(Russia), from 'Cautious' to 'Pleased'

Turn 50/750 (2750 BC) [30-May-2008 15:37:22]

IBT:
While defending in the wild near Moscow, Scout 1 of Athens (Scout) loses to: Barbarian Bear (1.29/3) (Prob Victory: 35.5%)
Civics Change: Montezuma(Aztec) from 'Tribalism' to 'Slavery'

Turn 51/750 (2725 BC) [30-May-2008 15:40:12]

IBT:

Turn 52/750 (2700 BC) [30-May-2008 15:41:24]

IBT:

Turn 53/750 (2675 BC) [30-May-2008 15:42:09]
Athens begins: Scout (4 turns)

IBT:

Turn 54/750 (2650 BC) [30-May-2008 16:03:09]
A Mine was built near Athens

IBT:

Turn 55/750 (2625 BC) [30-May-2008 16:03:27]
Athens finishes: Scout

IBT:

Turn 56/750 (2600 BC) [30-May-2008 16:03:37]

IBT:

Turn 57/750 (2575 BC) [30-May-2008 16:04:13]
The whip was applied in Athens
Athens finishes: Settler

IBT:

Turn 58/750 (2550 BC) [30-May-2008 16:04:47]
Athens begins: Barracks (19 turns)

IBT:

Turn 59/750 (2525 BC) [30-May-2008 16:06:25]

IBT:

Turn 60/750 (2500 BC) [30-May-2008 16:06:55]
Athens begins: Settler (22 turns)

IBT:

Turn 61/750 (2475 BC) [30-May-2008 16:08:13]
Tech learned: Pottery

IBT:

Turn 62/750 (2450 BC) [30-May-2008 16:12:16]
Research begun: Writing (18 Turns)
Sparta founded
Sparta begins: Work Boat (45 turns)

IBT:

Turn 63/750 (2425 BC) [30-May-2008 16:14:58]
Athens begins: Settler (16 turns)

IBT:

Turn 64/750 (2400 BC) [30-May-2008 16:15:23]

IBT:

Turn 65/750 (2375 BC) [30-May-2008 16:15:59]

IBT:

Turn 66/750 (2350 BC) [30-May-2008 16:16:13]
A Mine was built near Athens

IBT:

Turn 67/750 (2325 BC) [30-May-2008 16:16:23]
Athens grows: 2

IBT:

Turn 68/750 (2300 BC) [30-May-2008 16:16:49]

IBT:

Turn 69/750 (2275 BC) [30-May-2008 16:16:58]
Sparta's borders expand

IBT:

Turn 70/750 (2250 BC) [30-May-2008 16:22:19]

IBT:

Turn 71/750 (2225 BC) [30-May-2008 16:22:28]

IBT:

Turn 72/750 (2200 BC) [30-May-2008 16:22:53]
Whip anger has decreased in Athens
Athens finishes: Barracks

IBT:
While defending in the wild near St. Petersburg, Scout 2 of Athens (Scout) loses to: Barbarian Archer (2.10/3) (Prob Victory: 2.3%)

Turn 73/750 (2175 BC) [30-May-2008 16:23:05]
Athens begins: Phalanx (9 turns)

IBT:

Turn 74/750 (2150 BC) [30-May-2008 16:23:32]

IBT:

Turn 75/750 (2125 BC) [30-May-2008 16:23:41]
A Cottage was built near Athens
A Pasture was built near Sparta
Athens begins: Settler (9 turns)
Tech learned: Writing
Sparta grows: 2

IBT:

Turn 76/750 (2100 BC) [30-May-2008 16:24:18]
Reminder: On Turn 81, Whip Work Boat in Sparta
Research begun: Iron Working (37 Turns)

IBT:

Turn 77/750 (2075 BC) [30-May-2008 16:28:52]
Athens grows: 3

IBT:

Turn 78/750 (2050 BC) [30-May-2008 16:29:01]

IBT:

Turn 79/750 (2025 BC) [30-May-2008 16:29:06]

IBT:

Turn 80/750 (2000 BC) [30-May-2008 16:29:16]
Athens finishes: Phalanx

IBT:

Turn 81/750 (1975 BC) [30-May-2008 16:29:23]
Reminder: Whip Work Boat in Sparta
Athens begins: Settler (4 turns)
The whip was applied in Sparta
Sparta grows: 2
Sparta finishes: Work Boat

IBT:

Turn 82/750 (1950 BC) [30-May-2008 16:29:58]
A Fishing Boats was built near Sparta
Sparta begins: Archer (37 turns)
Athens finishes: Settler
Sparta finishes: Archer

IBT:

Turn 83/750 (1925 BC) [30-May-2008 16:31:16]
Athens begins: Worker (7 turns)
Sparta begins: Granary (90 turns)

IBT:

Turn 84/750 (1900 BC) [30-May-2008 16:33:27]

IBT:

Turn 85/750 (1875 BC) [30-May-2008 16:33:43]
Corinth founded
Corinth begins: Barracks (38 turns)
Sparta grows: 3

IBT:

Turn 86/750 (1850 BC) [30-May-2008 16:34:16]

IBT:

Turn 87/750 (1825 BC) [30-May-2008 16:34:39]
Sparta begins: Library (23 turns)

IBT:

Turn 88/750 (1800 BC) [30-May-2008 16:35:03]
Athens finishes: Worker

IBT:

Turn 89/750 (1775 BC) [30-May-2008 16:35:49]
Athens begins: Phalanx (6 turns)

IBT:

Turn 90/750 (1750 BC) [30-May-2008 16:36:40]
Sparta grows: 4

IBT:

Turn 91/750 (1725 BC) [30-May-2008 16:36:56]

IBT:

Turn 92/750 (1700 BC) [30-May-2008 16:37:01]
Corinth's borders expand

IBT:

Turn 93/750 (1675 BC) [30-May-2008 16:37:23]
Athens begins: Phalanx (6 turns)
Athens finishes: Phalanx

IBT:

Turn 94/750 (1650 BC) [30-May-2008 16:37:32]
Corinth finishes: Barracks

IBT:

Turn 95/750 (1625 BC) [30-May-2008 16:37:54]
A Mine was built near St. Petersburg
Corinth begins: Granary (45 turns)
Athens grows: 4

IBT:

Turn 96/750 (1600 BC) [30-May-2008 16:38:25]
Whip anger has decreased in Sparta
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx

IBT:

Turn 97/750 (1575 BC) [30-May-2008 16:38:47]
Sparta begins: Library (35 turns)
MC2 OTAKUjbski Round 1(Greece) declares war on Peter(Russia)
While attacking in the wild near Moscow, Phalanx 1 of Athens (Phalanx) defeats (5.00/5): Russian Worker (Prob Victory: 2.3%)
The whip was applied in Sparta
Sparta grows: 3
Sparta finishes: Granary

IBT:
Attitude Change: Peter(Russia) towards MC2 OTAKUjbski Round 1(Greece), from 'Cautious' to 'Annoyed'

Turn 98/750 (1550 BC) [30-May-2008 16:40:34]
Sparta finishes: Library

IBT:

Turn 99/750 (1525 BC) [30-May-2008 16:41:35]
Sparta begins: Worker (12 turns)
Sparta begins: Archer (37 turns)
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx

IBT:

Turn 100/750 (1500 BC) [30-May-2008 16:43:13]
A Camp was built near St. Petersburg
A Pasture near St. Petersburg was destroyed by Greek Phalanx 1 of Athens (Phalanx)

IBT:

Turn 101/750 (1475 BC) [30-May-2008 16:43:55]
A Pasture was built near Corinth
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx
Corinth grows: 2

IBT:

Turn 102/750 (1450 BC) [30-May-2008 16:44:37]
Phalanx 4 of Athens (Phalanx) promoted: Combat I
While attacking in Greek territory near Corinth, Phalanx 4 of Athens (Phalanx) loses to: Russian Archer (1.74/3) (Prob Victory: 64.8%)
While attacking in Greek territory near Corinth, Phalanx 3 of Athens (Phalanx) defeats (5.00/5): Russian Archer (Prob Victory: 96.0%)
A Road near Moscow was destroyed by Greek Phalanx 1 of Athens (Phalanx)

IBT:
While defending in Greek territory at St. Petersburg, Phalanx 2 of Athens (Phalanx) defeats (4.35/5): Russian Archer (Prob Victory: 99.3%)

Turn 103/750 (1425 BC) [30-May-2008 16:45:30]
Phalanx 2 of Athens (Phalanx) promoted: City Raider I

IBT:

Turn 104/750 (1400 BC) [30-May-2008 16:46:16]
A Pasture was built near Corinth

IBT:

Turn 105/750 (1375 BC) [30-May-2008 16:46:37]
Corinth begins: Phalanx (11 turns)
Tech learned: Iron Working
Athens grows: 5
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx

IBT:

Turn 106/750 (1350 BC) [30-May-2008 16:48:07]
Research begun: Mathematics (23 Turns)

IBT:
Attitude Change: Peter(Russia) towards MC2 OTAKUjbski Round 1(Greece), from 'Annoyed' to 'Furious'

Turn 107/750 (1325 BC) [30-May-2008 16:49:52]

IBT:

Turn 108/750 (1300 BC) [30-May-2008 16:50:24]
A Farm near Moscow was destroyed by Greek Phalanx 2 of Athens (Phalanx)
A Road near Moscow was destroyed by Greek Phalanx 1 of Athens (Phalanx)
Sparta finishes: Worker
Corinth grows: 3

IBT:

Turn 109/750 (1275 BC) [30-May-2008 16:50:57]
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx
Corinth begins: Phalanx (7 turns)
Corinth finishes: Phalanx

IBT:
Montezuma(Aztec) declares war on MC2 OTAKUjbski Round 1(Greece)
Judaism founded in a distant land
Attitude Change: Montezuma(Aztec) towards MC2 OTAKUjbski Round 1(Greece), from 'Cautious' to 'Annoyed'

Turn 110/750 (1250 BC) [30-May-2008 16:51:54]
The whip was applied in Sparta
Sparta grows: 3
Sparta finishes: Archer

IBT:

Turn 111/750 (1225 BC) [30-May-2008 16:54:20]
Phalanx 7 of Athens (Phalanx) promoted: Combat I
While attacking in Greek territory near Athens, Phalanx 7 of Athens (Phalanx) defeats (3.30/5): Aztec Jaguar (Prob Victory: 75.7%)
Sparta begins: Archer (37 turns)
Phalanx 1 of Athens (Phalanx) promoted: City Raider I
Phalanx 3 of Athens (Phalanx) promoted: City Raider I
Phalanx 3 of Athens (Phalanx) promoted: City Raider II
Phalanx 6 of Athens (Phalanx) promoted: City Raider I
While attacking in Russian territory at St. Petersburg, Phalanx 6 of Athens (Phalanx) loses to: Russian Archer (0.72/3) (Prob Victory: 28.8%)
While attacking in Greek territory at St. Petersburg, Phalanx 3 of Athens (Phalanx) defeats (2.30/5): Russian Archer (Prob Victory: 69.3%)
Phalanx 5 of Athens (Phalanx) promoted: City Raider I
While attacking in Russian territory at St. Petersburg, Phalanx 5 of Athens (Phalanx) loses to: Russian Archer (3.00/3) (Prob Victory: 61.0%)
While attacking in Russian territory at St. Petersburg, Phalanx 1 of Athens (Phalanx) loses to: Russian Archer (1.80/3) (Prob Victory: 61.0%)
While attacking in Russian territory at St. Petersburg, Phalanx 2 of Athens (Phalanx) loses to: Russian Archer (0.42/3) (Prob Victory: 96.0%)
Sparta finishes: Archer

IBT:
While defending in Greek territory at Sparta, Archer 1 of Sparta (Archer) defeats (1.74/3): Aztec Jaguar (Prob Victory: 37.0%)
While defending in Greek territory at Sparta, Archer 2 of Sparta (Archer) loses to: Aztec Jaguar (0.75/5) (Prob Victory: 27.3%)
While defending in Greek territory at Sparta, Archer 3 of Sparta (Archer) defeats (1.20/3): Aztec Archer (Prob Victory: 96.4%)
While defending in Greek territory at Sparta, Archer 1 of Sparta (Archer) loses to: Aztec Archer (0.24/3) (Prob Victory: 37.6%)

Turn 112/750 (1200 BC) [30-May-2008 17:17:41]
While attacking in Greek territory at Sparta, Archer 3 of Sparta (Archer) defeats (1.20/3): Aztec Jaguar (Prob Victory: 93.4%)
Phalanx 7 of Athens (Phalanx) promoted: Medic I
Sparta begins: Archer (37 turns)

IBT:
While defending in Greek territory at Sparta, Archer 3 of Sparta (Archer) defeats (0.72/3): Aztec Archer (Prob Victory: 56.4%)

Turn 113/750 (1175 BC) [30-May-2008 17:19:16]
Archer 3 of Sparta (Archer) promoted: City Garrison I
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx
Sparta grows: 4

IBT:

Turn 114/750 (1150 BC) [30-May-2008 17:19:58]

IBT:

Turn 115/750 (1125 BC) [30-May-2008 17:20:15]
Corinth begins: Phalanx (7 turns)
Corinth finishes: Phalanx

IBT:

Turn 116/750 (1100 BC) [30-May-2008 17:20:40]
Athens grows: 6
Corinth begins: Phalanx (7 turns)
Corinth finishes: Phalanx

IBT:

Turn 117/750 (1075 BC) [30-May-2008 17:20:56]
A Mine was built near Sparta
Athens begins: Phalanx (4 turns)
Athens finishes: Phalanx
Sparta's borders expand

IBT:

Turn 118/750 (1050 BC) [30-May-2008 17:21:29]
Sparta grows: 5
Corinth grows: 4

IBT:
While defending in Greek territory at St. Petersburg, Phalanx 7 of Athens (Phalanx) defeats (2.40/5): Russian Archer (Prob Victory: 99.4%)

Turn 119/750 (1025 BC) [30-May-2008 17:22:32]
Phalanx 11 of Corinth (Phalanx) promoted: Combat I
Phalanx 10 of Corinth (Phalanx) promoted: Combat I

IBT:
While defending in Russian territory at St. Petersburg, Phalanx 10 of Corinth (Phalanx) loses to: Russian Axeman (2.60/5) (Prob Victory: 89.1%)
Francisco Pizarro (Great General) born in Athens
While defending in Greek territory at St. Petersburg, Phalanx 11 of Corinth (Phalanx) defeats (1.75/5): Russian Archer (Prob Victory: 99.4%)

Turn 120/750 (1000 BC) [30-May-2008 17:24:29]
 
Spoiler :
quote this post and copy the tags around this


Vale and Rameau:

Spoiler :
Wow, nice. EXPECIALLY vale. You didn't even finish at 1000BC. I think you should have anyway.
 
@KeeperofSecrets:
the tag is SPOILER, end tag is /SPOILER, and must be written in brackets []

I can post my report tonite, perhaps tomorrow. Lots of birthdays this weekend :(

Frankly, what bugs me most was that those last 9 turns where not decisive - my save would've been better had I stopped straight at 1000 BC. Bugger.
 
@Quotey
Spoiler :
It just really did seem like a natural end point with Moscow falling and the GS being born on the same turn. I'm sure I want to settle him in Athens, but that decision is not the one that the majority of players would go with. After Masonry is in in a few turns (Pyramids) there is another decision to be made regarding currency vs. construction. Currency seems like the winner on average in my book, but does the UB make a big enough difference to change that? 2 happiness right now (along with representation from the pyramids) would go a long way towards making our economy more robust. And cats and jumbos would make it much easier to put the hurt on Monty.
 
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