My first thought, upon seeing the start, was that it looked a lot like the one in MC3. My second thought was that, as in MC3, this start could be milked for a lot of coastal commerce whilst whipping and chopping for production. My third thought was that Cho-Ku-Nus are very cool, but they need Iron and Machinery.
So, from the beginning I had my eye on two things: securing Iron, and the possibility of taking MC off the Oracle. If I was really lucky, the latter might then allow me to pop a GE (via a forge) to bulb Machinery. Of course, I'd have to consult the lay of the land before committing to such a gambit, but this line of thinking helped me to focus my early choices in a particular direction: explore the local area thoroughly, whilst teching as fast as possible.
Turn 1 - I settled in place (no reason to move), and started weighing up the choice between
BW + Worker or
Fishing + Warrior. The latter matched my 'explore and tech' plan better, so that's what I chose.
Start Fishing.
Start Warrior.
Turn 9 -
Fishing done.
Start Bronze Working.
Switch to Workboat.
Turn 11 - Beijing grew to size 2, and I rearranged the tiles to get the Workboat done asap:
Turn 20 -
Workboat done.
Continue Warrior. I now rearranged the tiles to maximise commerce:
Turn 29 -
Bronze Working done.
Start Sailing. Although I would occasionally switch to other tiles to speed either growth or production, I wanted to keep working the clam and lake tiles as much as possible. This made the next tech an obvious choice.
Also, by this time I had discovered Marble and Gems to the south, both of which fitted very nicely into my plans. As well as letting me build a Lighthouse to boost Beijing's food supply, Sailing would also let me connect the goodies to the capital with minimal roading.
Turn 30 -
Warrior done.
Start Worker. I briefly rearranged tiles again, to take advantage of the Expansive bonus until the Worker was ready to be whipped:
Turn 34 -
Adopt Slavery.
Turn 35 -
Whip Worker.
Turn 36 -
Worker done.
Start Workboat.
Turn 43 -
Workboat done.
Start Workboat.
Turn 45 -
Sailing done.
Start Iron Working. Since no copper had shown up, this would have been high on my to-do list even if I hadn't been dreaming of collateral crossbows.
Turn 47 -
Switch to Lighthouse. This change was timed to allow efficient whipping. Either that or I forgot to switch when Sailing came in.
Turn 51 -
Whip Lighthouse.
Turn 52 -
Lighthouse done.
Continue Workboat.
Turn 54 -
Switch to Worker. Dumping a chop to preserve growth and use Expansive bonus.
Turn 55 -
Switch back to Workboat.
Turn 58 -
Workboat done.
Continue Worker.
Turn 62 -
Worker done.
Start Warrior.
Turn 70 -
Iron Working done.
Start Mysticism. Iron showed up a little further away that I'd hoped, but in an easily connectable spot. I went for Myst because I wanted to get borders popped asap in the cities I was going to Settle - more for the busting of fog, than for the claiming of tiles - and because it's on the way to Priesthood.
Warrior done.
Start Settler. Pretty late to be starting my first Settler, but such is the cost of quick teching through the early game in this manner.
Turn 76 -
Mysticism done.
Start Masonry. I wanted to get the Marble improved straight away, so the new city could take advantage of its hammers and commerce.
Turn 77 -
Settler done.
Start Settler.
Turn 82 -
Whip Settler.
Turn 83 -
Settler done.
Start Worker.
Masonry done.
Start The Wheel.
Turn 84 -
Shanghai settled.
Start Monument in Shanghai.
I have a feeling that this city site will make some people

, given that it misses out on the piggies. But, as you can see from those purple dots, I thought very carefully about where to settle, weighing up the pros and cons of each spot. Getting the Marble hooked up promptly was a major reason for my choice, but this site has a few other benefits, such as reduced health problems (early on), better defence (from barbs or Alex), and leaving space for another excellent city to the west.
Turn 87 -
Worker done in Beijing. Start Worker in Beijing. At this time I was stagnating the capital at size 3, since I'd sent its garrison out to fogbust. Not ideal, but it was the best I could come up with in the circumstances, given that I needed more Workers asap.
Turn 89 -
Guangzhou settled.
Start Monument in Guangzhou.
An obvious spot for early hook up of the Iron, and for general long-term goodness.
Turn 91 -
The Wheel done.
Start Meditation. Starting to close in on the prize.
Turn 94 -
Worker done in Bejing.
Start Warrior in Beijing. With whip

fading, and enough Workers to be going on with, it was time to start growing the capital again.
Turn 97 -
Monument done in Shanghai.
Start Axeman. Beginning to worry about barbs.
Turn 100 -
Meditation done.
Start Priesthood
So, I ended the round with my goal nearly in sight. I still need Priesthood and Pottery, but the first of the gems will come online soon to speed that up. The capital, meanwhile, is hooked up to the marble, and getting ready to start on the shiny:
The southern hill is being mined at the moment, and those forests can also be chopped to speed things along.
My other two cities are looking rather crappy right now, thanks to the late settlement:
And, finally, here's the tech screen:
I'm quite pleased with how this has worked out so far, having set what seemed like a pretty fast tech pace to arrive at this point with almost everything I need. The Oracle is not yet guaranteed, but I reckon I've got a very good chance. If it doesn't come off, then my position would certainly be a lot weaker, though with the Iron already connected to all three cities, and the gems soon to follow, it wouldn't be a complete disaster (esp. if I got some compensatory cash).