Monarchists' Cookbook I

Here's a 10AD update screenshot from my own game. I'll post a report once another roster member submits his game.
For the sake of consistency, please dont come to the main game thread until you are done playing your set and are ready to post your report. We are no longer having discussions in spoilers, they are being done in open posts, with only reports and screenshots in spoilers for easier reading.

Not a big deal this round, since the early discussions of the round were in spoilers, but in the future, reading the thread before playing a shadow round is not allowed. I know that like most of us, you likely play, then do your post from the log of the game, and I understand, but you really shouldnt be replying to shadows of the round before you even post your own turn-set report.

Not trying to be a dick, bro, I hope you understand that, I know a lot of the "rules" for this format arent exactly set yet, and we are still fumbling around for a good mix, so again, no worries, I am sure you played pretty quickly once the decision was made. Heck, if you arent planning to shadow that rounds "Best Ball" then feel free to read em and reply, etc, whenever, no problem at all. But if you are playing a shadow of the "Best Ball", please wait to respond to other games. And dont sweat the "waiting for the regulars" thing either, thats not a problem at ALL. Slobb and Vale had theirs up before a single one of the "Roster players", and I played mine pretty quick!
 
In the early parts of the game, when Berlin will almost never be able to work all 3 clams, it's going to be very nice to let another city share them.
I guess this is where I disagree. As I said, its my goal to get Berlin big, FAST, and working all 3 clams is pretty key to doing that. Once I hit CS and switch into Bur, I want to have 3 mines, 3 clams, and 3 cottages grown to at LEAST Hamlets.

The point where I am willing to share those clams is gone. If Frankfurt was my 2nd planned city, maybe I would consider that much overlap (still not likely for my Capitol, I just dont like it later in the game), but it was my 4th, with the Marble 2nd and the Copper 3rd. Both of those sites saved me 100s of hammers by settling them before the Frankfurt site. And once Berlin hits 6 or 7, how many turns, on average, WONT it be working all 3 clams? Not many, not enough IMHO. My Health cap is going to be my limiting factor for growing Berlin, and mine is 8 currently, going to 10 in a couple turns. With 9 pop, I will guarantee that I will work all the clams all the time to feed my mines. Even whipping for 2 or 3 will only mean I miss a couple turns on 1 of the clams. Tough sell for me.

No problem though, we can agree to disagree.
 
We are no longer having discussions in spoilers, they are being done in open posts, with only reports and screenshots in spoilers for easier reading.
I don't see where the problem lies.

The screenshot is in spoiler tags, as it should be.

What, exactly, is the problem? That I haven't yet posted a report? While the single screenshot doesn't substitute for a complete report, it does offer some basis to compare against other games, as well as open up some discussion, provided players care to analyze what is shown in the screenshot, draw conclusions and possibly ask questions.

For example, what's with Joao being Hindu in that screenshot? Anyone care to speculate?

Prompting players to take a more proactive role in analyzing other games would help them better analyze their own. Being able to interpret the information you're given is a great way to help facilitate your own mastery of a subject.
 
The problem isnt in that screenshot, its in the fact that you have read the reports of other players before posting your own report. Currently, we are going with "No reading the main thread UNTIL you are actually about to post your own report."
 
Currently, we are going with "No reading the main thread UNTIL you are actually about to post your own report."
You're suggesting that I'm reading the reports prior to playing my own round.

Beyond the fact that I'm not, how exactly would posting my report before commenting prevent me from doing just what you suggest?
 
You're suggesting that I'm reading the reports prior to playing my own round.

Beyond the fact that I'm not, how exactly would posting my report before commenting prevent me from doing just what you suggest?
I am suggesting no such thing, bro. I am simply trying to get the proper posting-shadowing-following formats a little bit more defined. The rule is DESIGNED to prevent people from reading discussions of the round, then playing their own round with more pre-knowledge, but there is no way we can actually tell anything at all. We are 100% honor system here. All I am saying is that before you read and comment on the rounds other players submit, post your own. That shouldnt be a problem, should it?

Again, if your not planning on posting that particulr round, then no worries, read and comment freely as you please, but if you plan to post a shadow round of the current "Best Ball" save, then post it, then read and comment on the other players games. There is no urgency here, the next round wont be played until next Friday. You have plenty of time to post your own report, then go back and comment and discuss the other posted reports.
 
Again, if your not planning on posting that particulr round, then no worries, read and comment freely as you please, but if you plan to post a shadow round of the current "Best Ball" save, then post it, then read and comment on the other players games.
It still sounds as though you're suggesting I'm acting dishonorably.

I didn't play the "best ball." I didn't even wait until a "best ball" was chosen to start my round. I may play the "best ball" in the third or fourth round, once the games are sufficiently divergent. If I do chose to play off the "best ball," I'll report before reading other reports. Until then, I intend to shadow from my own save, and may or may not report at my discretion.

If that bothers you, then I won't participate in the thread.

Regardless, the very format promotes prescience. Reading a report from the non-"best ball" save effectively provides you with information you would not have if playing from the "best ball."

For example, reading Jerrymander's first round submission offers the name of an AI that only he met. While everyone else can guess from the espionage ratio with Saladin that a third AI is out there, there is no indication as to who it is.

Likewise, any exploration done in other games provides knowledge you would otherwise not have, even if picking up the "best ball." If taken to an extreme, avoiding this corruption can only be done if the "best ball" is determined by the extent of exploration within a save, and even this would not totally avoid all possible foreknowledge.

I think you're reacting a little extremely. As I noted, I'm not playing your "best ball" save. With that in mind, I chose to hold off on reporting so as not to divert the current discussion.
 
The point where I am willing to share those clams is gone. If Frankfurt was my 2nd planned city, maybe I would consider that much overlap (still not likely for my Capitol, I just dont like it later in the game), but it was my 4th, with the Marble 2nd and the Copper 3rd. Both of those sites saved me 100s of hammers by settling them before the Frankfurt site. And once Berlin hits 6 or 7, how many turns, on average, WONT it be working all 3 clams? Not many, not enough IMHO. My Health cap is going to be my limiting factor for growing Berlin, and mine is 8 currently, going to 10 in a couple turns. With 9 pop, I will guarantee that I will work all the clams all the time to feed my mines. Even whipping for 2 or 3 will only mean I miss a couple turns on 1 of the clams. Tough sell for me.

I agree that it makes a big difference whether it's your 2nd city or your 4th. This was one of those situations where I felt using shared tiles could get my 2nd city up to speed much faster. Mind you, I still haven't seen the better part of the payoff yet (and thanks to the best ball format, I guess I never will!) but I've got 2 cottages that have matured into hamlets already, with another couple on the way, hopefully leading to a strong midgame economy.

Meanwhile, you're talking about growing cottages at Berlin, while I'm using Berlin as more of a production powerhouse. The type of difference that makes this format fascinating, if you ask me. Now next time I'm in a similar situation I'll have another option to consider.
 
It still sounds as though you're suggesting I'm acting dishonorably.
I know it may sound that way, but I am not accusing you of anything at all. I just wanted the "rule" made clear, because it wasnt, and I thought perhaps you werent aware of it. I never suspected you of anything underhanded, but the protocol is there to try to avoid such things.

I didn't play the "best ball." I didn't even wait until a "best ball" was chosen to start my round. I may play the "best ball" in the third or fourth round, once the games are sufficiently divergent. If I do chose to play off the "best ball," I'll report before reading other reports. Until then, I intend to shadow from my own save, and may or may not report at my discretion.
Then there is no problem. The "rule" only applies to Best-Ball shadows.

However, if your game gets completely astray of ours, then discussing it would be a bit confusing in this thread. I would love to see another "team" break off a shadow-round into their own game.

If that bothers you, then I won't participate in the thread.
It doesnt bother me. It doesnt even bother me if you played the Best Ball save, then read some of the reports before posting your own. I was merely trying to clarify the posting rules, thats ALL.

Regardless, the very format promotes prescience. Reading a report from the non-"best ball" save effectively provides you with information you would not have if playing from the "best ball."

For example, reading Jerrymander's first round submission offers the name of an AI that only he met. While everyone else can guess from the espionage ratio with Saladin that a third AI is out there, there is no indication as to who it is.

Likewise, any exploration done in other games provides knowledge you would otherwise not have, even if picking up the "best ball." If taken to an extreme, avoiding this corruption can only be done if the "best ball" is determined by the extent of exploration within a save, and even this would not totally avoid all possible foreknowledge.
I understand that. I am not sure how to deal with it, to be honest. Its an issue, especially early in the game. If someone techs AH, but the Best Ball doesnt have it, we will know where the Horses are, and can settle with some foreknowledge. Its an issue for sure, one we absolutely do not want to get worse by having players read the thread before playing their round.

I think you're reacting a little extremely. As I noted, I'm not playing your "best ball" save. With that in mind, I chose to hold off on reporting so as not to divert the current discussion.
Again, sorry if that seemed extreme. I felt perhaps you didnt know about the "rule". Since we decided to take discussion out of Spoilers, we also decided on the "no reading the thread until you are actually about to post your report" thing. And also, one more time, I DID NOT think that is what you did. I was pretty sure you had played your "round" already, and just didnt have the time to sit down and write it up. I just wanted the procedure cleared up, for everyone, actually, not JUST you. You happened to be the one who I noticed posted replies, then mentioned posting their own report at a later time. Even if its 100% on the up and up, we would prefer people playing a shadow of the Best Ball refrain from reading the main thread before they have posted their own report of that round.

I was actually more concerned that someone else would walk into the thread, see the round, go back and grab the save, and play it themselves without ever having seen the Bullpen discussion or have the rules clarified.

As the rounds progress, non-Best Ball shadow games are going to get pretty far astray from the others, though, so I am actually glad you didnt post your report of a non-Best Ball round right away. You never mentioned that until JUST now. Had you added a simple "I didnt play the best-ball, I played my own 2000 BC save, so I am not going to do a report for a while" type comment at any point, then I wouldnt have directed a response at you, I would have made a more general announcement of the "rule". Sorry if it seemed like I was accusing you, because I thougth I tried pretty hard NOT to come off like that. As I said, I didnt think you were actually doing anything improper in the least, just out of "order" so to speak.

Hope that clears it up, I would hate to lose you as a follower of the game, because your play is solid and your advice is sound and appreciated.
 
Meanwhile, you're talking about growing cottages at Berlin, while I'm using Berlin as more of a production powerhouse. The type of difference that makes this format fascinating, if you ask me. Now next time I'm in a similar situation I'll have another option to consider.
Yes, I am too, but I still want to work the cottages as much as I can. 8 pop isnt "big", thats 3 clams, 3 mines, and 2 cottages. I also want more cottages on the Frankfurt site, ASAP, and yes, yours are faster, I dont even have the FPs in my culture yet.

I do understand your reasoning, I just feel like its TOO much overlap. If one of the clams was 2 tiles from Berlin, then sure, share a clam and 2 coastal tiles. But they arent, they are all 1 tile from Berlin, so sharing them means 6 total tiles. Wont be an issue for a while, but I think that it wound end up being one much sooner than later.
 
The main point is running population 8 with 3 clams 3 mines and 2 cottages isn't sustainable. That tile set is +8 food, growing rapidly into guaranteed unhealth, possible unhappiness and probable unimproved tiles (if you can call a 2F3C coastal unimproved).

I'm not so sure I understand what the big rush to get cottages down in Berlin was. The forests had definite value to maintain health and coastal tiles are 2F3C assuming we all got the Colossus. By forcing ourselves to maintain the population to grow the cottages, we are reducing our ability to take advantage of the whip to boost production or we are not working all of our most productive tiles.

Bureaucracy is going to be a boon to production and commerce with or without cottages in Berlin.
 
This round is based off my own first round save, and is not eligible for selection as the "best ball."

Spoiler :
I started my round where I left the last one off, on turn 76 with a settler. I settle Hamburg 3E1N of Berlin. I later cottage the riverside grassland, and swap it between Hamburg and Berlin, depending on what Berlin is building.

Pottery comes in on turn 81, followed by Writing on turn 92. Opening borders with Saladin gives me a 3:commerce:pt boost.

opensalad.jpg


I complete the Great Lighthouse on turn 99, thanks to some minor whip overflow and from clearing the pre-chopped forests.

TGLH.jpg


It doesn't seem so great when you only have two cities and one neighbor.

On turn 108, I get the herbalist event, and chose the +happiness, which I don't get to use as Berlin is working on a settler.

I complete research of Alphabet on turn 115, and finish Agriculture on turn 120, at which point I saved given the kicked around idea of posting a 1000BC short round. Research was set to Currency after Agriculture.

I found Munich on turn 121, 3SE of Berlin. Earlier exploration of the island with my scout had revealed it to be a decent production site, and I wanted to get it online early. Besides, most of the commerce any of these sites would be generating would be from trade routes, which any site can offer equally well.

I met Joao on turn 125, and had my first of three fortuitous religion spreads. Hinduism spread to Hamburg on this same turn. As the photo shows, Hinduism would also spread to Munich on turn 127 (seems I left out the turn on that one), and later to Frankfurt on turn 159.

religiouscreep.jpg


I met Tokugawa on turn 130. I gifted him Mysticism, allowing me to open borders with him. This worked to my advantage, as my scout quickly revealed a hut just north of Osaka which popped for Mathematics on turn 132. A second hut popped on the island for 31 gold on turn 134.

opentoku.jpg


Currency finishes on turn 137, and I set research to Polytheism, which finishes on turn 141, followed by Monotheism, which finishes on turn 145.

I also receive this interesting news.

thatsodd.jpg


Looks like there are some issues with the events that need to be corrected.

On turn 138, I trade Mathematics to Saladin for Iron Working. Looking back at the screenshots, I could have offered Saladin Mathematics and Agriculture on turn 133, when he still had four turns left on it, but I don't know if that would have given me any additional +ve.

I settle Cologne 3S of Berlin on turn 141, using a 2pop whip on a galley for enough overflow into a partially built settler to complete the settler on the following turn. Munich would later build a missionary to spread Hinduism to Cologne on turn 146.

Also on turn 141, I establish trade route connections with Tokugawa. The fair & forthright +ves had been wearing off, but a timely increase in the shared faith +ve kept me at pleased with him, allowing for this trade. It was great timing, as the f&f +ve had further decayed by turn 144, dropping me back to cautious with him.

notsobad.jpg


After Monotheism came in on turn 145, I set research to Compass, which completed on turn 157. On turn 156, Joao comes to me begging for Monotheism, and I deny him. He's quite annoying, and I was concerned about him until this odd turn of events.

joaoconverts.jpg


It seems he saw the light, so to speak.

I also settle Frankfurt on turn 157, 4N of Berlin. This city will work the copper, building a granary and lighthouse before switching to growth. I start a missionary in Hamburg with the idea of spreading Hinduism to Frankfurt, but get a lucky religion spread. As I also have a planned settler from Berlin coming out around the same time as the missionary completes, I continue the build.

I open borders with Joao on turn 158, and trade him clams for crabs.

While exploring up north, I notice a grassland hill on the coast near Joao's border. Since my galley was out of movement points, I unload the scout, as it can return to the galley the following turn if nothing interesting is discovered. I was shocked to find a hut, which popped for 47 gold, but which delayed my scout/galley for one turn.

Compass completes on turn 157, and I set research to Monarchy, which completes on turn 165. I make the decision to swap to Hereditary Rule, for my third turn of anarchy. I probably should have waited until I finished Civil Service. After Monarchy, research is set to Priesthood, which completes on turn 168.

On turn 170, I make an interesting discovery.

oraclewhat.jpg


That doesn't seem right. With my luck, however, it would have been built scant turns before I completed it had I actually pursued it, now or 1000 years before.

And I found Essen on turn 170, 2S1E of the marble. Given the spare missionary I had, I decided to settle this site first. It's distance cost is less than that of the site labeled Fish City (1SE of the fish). For now, it is working on a harbor, but will switch to a work boat in time to whip it once it hits size 2.

Joao comes to me on turn 172, asking to trade Aesthetics for Monarchy and 25 gold. I decline, but I am considering it now, as I may want to access Drama soon. With the tech trade wake up call, I remember something I should have done long before, and contact Toku for this trade.

tolu2ndtrade.jpg


It's no longer as major an issue with Joao having converted, but I should have provided Toku Monotheism much earlier to help maintain the religious block. His conversion to Organized Religion the following turn reminds me of the disaster I could have faced if he had converted to Buddhism.

Meanwhile, we've seen the borders of another friend we can play with. Here they are again, but this time closer to home. They're quite difficult to see outside of the game, and please forgive me for not going back and putting in some sort of marker to highlight them.

Iseeyou.jpg


Frankfurt's borders will expand in one turn, and I'll have contact with whoever that is. I also have a Great Merchant coming on the next turn, which I will save for a partial bulb of Civil Service. Metal Casting is due soon, and Code of Laws should be quick to research.

There are two more sites in our current territory that I would consider settling. One is near the marble (1NE of it), and the other is fish city (1SE of the fish). I think I would settle fish city first, to avoid a significant increase in the colonial expenses all three cities on marble island would experience should I settle there. Once I can put some courthouses in Cologne and Munich, I'll settle a third city on the marble.

I still need to undertake some heavy exploration to the east. I hadn't prioritized it as well as I should have. I think my first settler to head east will be part of the exploration crew, though I still have some expansion to conduct before then.
 
I'm not so sure I understand what the big rush to get cottages down in Berlin was. The forests had definite value to maintain health and coastal tiles are 2F3C assuming we all got the Colossus.
I chopped three of the five starting forests for the Great Lighthouse, and still have the other two.

The only cottage Berlin worked until recently was the one I have it sharing with Hamburg. I specifically wanted this cottage up as soon as possible. It's currently 30 turns from developing into a town.
 
As the rounds progress, non-Best Ball shadow games are going to get pretty far astray from the others, though...
Hence why I'm considering playing from the "best ball" save starting in the third or fourth round.

...so I am actually glad you didnt post your report of a non-Best Ball round right away.
It seems I came to the correct conclusion.
 
Futurehermit's (-27gpt/+102btp) offered a solid economic performance. Withholding Diamondeye's and r_rolo1's saves, it has potential to be the best ball save.
 
Well, I think I did very nice in second round, helped alot by a couple of events:
Spoiler :
Okay, plenty of screenies this round:
Civ4ScreenShot0134.jpg


Great start! Sal asks us to become Hindu, but since this is a bad time (teching something important, building something important, dont know other religions, I decide to say no.

A little bit later, the venerable Bede tells me I'm lousy:
Civ4ScreenShot0135.jpg


...But who cares, as long as it pays? We find gold in a mine near Berlin, awesome!:
Civ4ScreenShot0136.jpg


... This time I decided to settle the river/grassland south of Berlin, and then build the GLH:
Civ4ScreenShot0137.jpg


Sal wants open borders, and gets it:
Civ4ScreenShot0138.jpg


A quick little overview of Germany (notice Sals' teching IW... Uh-oh...):
Civ4ScreenShot0139.jpg


... A forest grows up near Berlin, and I start building 2nd Settler:
Civ4ScreenShot0140.jpg


Meccan slaves revolt, Sal gets IW and chooses to go for AH next, Hamburg start building a settler to settle marble:
Civ4ScreenShot0141.jpg


As usual, I'm first to Alpha, and trade some techs (Math? One more?) to Sal for IW and AH:
Civ4ScreenShot0142.jpg

Civ4ScreenShot0143.jpg


And wouldn't you know - we have Iron near Cologne:
Civ4ScreenShot0144.jpg


After getting four cities, I begin to focus on military; getting a 2nd Galley and some axes. ToA is built IAFAL:
Civ4ScreenShot0145.jpg


And, duh, Sal has Iron too; and he's settled two religions:
Civ4ScreenShot0146.jpg


We meet another civ (oh lord, why him?):
Civ4ScreenShot0147.jpg


Now, something interesting happens; Suleiman (who we don't know) places Ramesses in charge of his colonies;
Civ4ScreenShot0148.jpg


This means:
1) Suleiman, and now Ramesses, is somewhere out there. Suleiman is a devil, but Ramesses is easy-peasy.
2) Suleiman has Vassalage

And, one turn before I get MC, someone builds Colossus (Ramesses, maybe?):
Civ4ScreenShot0149.jpg


So, that was my round. Due to the gold event and some cottagespam, I have a 2-3 tech advantage over any of the three AIs I know (Joao, KK and Sal). I find this, along with my four well-placed cities, to be the strength of this save. I could only grab GLH, both Oracle, ToA and Colossus is gone. I do think I have a chance at GL, though, since I have plenty of forests, Ind and marble. Sal is teching Aesth, so we might buy it off him and tech Lit (with our munstah techrate, compared to Sals' wasteland).

Long term, I am thinking:
1) GP: We get a GM soon. I would either tech (Currency?) (CoL?) with him or use him for a GA, so I could change religion and civics.
2) Religion: Hindu.
3) Civics: HR, Vassalage, Serfdom.
4) Wars: Use the fact that Sal has a slow techrate and techs something unusable to gain an advantage on him (he is blocked by Joao north), and get maces before he has longbows (Pro is such a gamestopper), then wipe him out with cats and maces. Get some triremes while waiting for Mach/CS. Possibly settle one more city south, and sooner or later, war with Joao (I hate that guy). Perhaps we can have KK join in on our side?

And, with some weird Attitude entires bottom, we have the Autolog for exact techpath and stuff like that:
Spoiler Autolog :
After End Turn:

Other Player Actions:

Turn 81/750 (1975 BC) [03-May-2008 20:30:43]

After End Turn:

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Turn 82/750 (1950 BC) [03-May-2008 20:31:13]

After End Turn:

Other Player Actions:

Turn 83/750 (1925 BC) [03-May-2008 20:31:18]
A Mine was built near Berlin

After End Turn:

Other Player Actions:

Turn 84/750 (1900 BC) [03-May-2008 20:31:27]

After End Turn:

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Turn 85/750 (1875 BC) [03-May-2008 20:31:44]

After End Turn:

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Turn 86/750 (1850 BC) [03-May-2008 20:31:54]

After End Turn:
Berlin finishes: Settler

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Turn 87/750 (1825 BC) [03-May-2008 20:31:59]
Berlin begins: Warrior (4 turns)

After End Turn:

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Turn 88/750 (1800 BC) [03-May-2008 20:32:45]

After End Turn:
Tech learned: Pottery

Other Player Actions:

Turn 89/750 (1775 BC) [03-May-2008 20:32:56]
Research begun: Masonry (8 Turns)
Hamburg founded
Hamburg begins: Monument (45 turns)

After End Turn:
Berlin finishes: Warrior

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Turn 90/750 (1750 BC) [03-May-2008 20:33:27]
Berlin begins: Hindu Temple (14 turns)

After End Turn:

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Turn 91/750 (1725 BC) [03-May-2008 20:33:59]

After End Turn:

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Turn 92/750 (1700 BC) [03-May-2008 20:34:12]

After End Turn:

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Turn 93/750 (1675 BC) [03-May-2008 20:34:22]

After End Turn:

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Turn 94/750 (1650 BC) [03-May-2008 20:34:26]

After End Turn:

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Turn 95/750 (1625 BC) [03-May-2008 20:34:30]

After End Turn:
Tech learned: Masonry

Other Player Actions:
Civics Change: Saladin(Arabia) from 'Tribalism' to 'Slavery'

Turn 96/750 (1600 BC) [03-May-2008 20:34:33]
Research begun: Writing (10 Turns)
A Mine was built near Berlin
Berlin begins: The Great Lighthouse (20 turns)

After End Turn:

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Turn 97/750 (1575 BC) [03-May-2008 20:34:55]

After End Turn:

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Turn 98/750 (1550 BC) [03-May-2008 20:35:10]

After End Turn:

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Turn 99/750 (1525 BC) [03-May-2008 20:35:22]

After End Turn:
Hamburg grows to size 2

Other Player Actions:

Turn 100/750 (1500 BC) [03-May-2008 20:35:26]

After End Turn:

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Turn 101/750 (1475 BC) [03-May-2008 20:35:41]

After End Turn:
Hinduism has spread: Hamburg

Other Player Actions:

Turn 102/750 (1450 BC) [03-May-2008 20:35:54]

After End Turn:

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Turn 103/750 (1425 BC) [03-May-2008 20:36:08]

After End Turn:

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Turn 104/750 (1400 BC) [03-May-2008 20:36:12]

After End Turn:
Tech learned: Writing

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Turn 105/750 (1375 BC) [03-May-2008 20:36:18]
Research begun: Mathematics (17 Turns)

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Turn 106/750 (1350 BC) [03-May-2008 20:36:29]

After End Turn:

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Judaism founded in a distant land

Turn 107/750 (1325 BC) [03-May-2008 20:36:33]

After End Turn:

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Civics Change: Saladin(Arabia) from 'Paganism' to 'Organized Religion'

Turn 108/750 (1300 BC) [03-May-2008 20:36:38]

After End Turn:

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Turn 109/750 (1275 BC) [03-May-2008 20:36:46]
A Cottage was built near Hamburg

After End Turn:

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Turn 110/750 (1250 BC) [03-May-2008 20:36:51]

After End Turn:

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Turn 111/750 (1225 BC) [03-May-2008 20:36:57]

After End Turn:
Hamburg grows to size 3

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Turn 112/750 (1200 BC) [03-May-2008 20:37:02]

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Turn 113/750 (1175 BC) [03-May-2008 20:37:18]

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Turn 114/750 (1150 BC) [03-May-2008 20:37:23]

After End Turn:
Berlin finishes: The Great Lighthouse

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Turn 115/750 (1125 BC) [03-May-2008 20:37:37]

After End Turn:
Hamburg finishes: Monument

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Turn 116/750 (1100 BC) [03-May-2008 20:38:07]
Hamburg begins: Granary (15 turns)

After End Turn:
Hamburg's borders expand

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Turn 117/750 (1075 BC) [03-May-2008 20:38:25]

After End Turn:

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Turn 118/750 (1050 BC) [03-May-2008 20:38:31]

After End Turn:

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Turn 119/750 (1025 BC) [03-May-2008 20:38:35]

After End Turn:

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Turn 120/750 (1000 BC) [03-May-2008 20:38:44]

After End Turn:
Tech learned: Mathematics

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Turn 121/750 (975 BC) [03-May-2008 20:39:00]
Research begun: Construction (19 Turns)

After End Turn:
Berlin finishes: Hindu Temple

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Turn 122/750 (950 BC) [03-May-2008 20:39:13]
Berlin begins: The Oracle (18 turns)
Berlin begins: Settler (11 turns)
Berlin begins: Warrior (3 turns)

After End Turn:
Berlin grows to size 6
Hamburg grows to size 4

Other Player Actions:

Turn 123/750 (925 BC) [03-May-2008 20:39:52]

After End Turn:
Berlin finishes: Warrior
A Hamlet was built near Hamburg

Other Player Actions:

Turn 124/750 (900 BC) [03-May-2008 20:39:58]
Berlin begins: Settler (10 turns)

After End Turn:

Other Player Actions:

Turn 125/750 (875 BC) [03-May-2008 20:40:17]
A Cottage was built near Hamburg

After End Turn:
Hamburg finishes: Granary

Other Player Actions:

Turn 126/750 (850 BC) [03-May-2008 20:40:24]
Hamburg begins: Settler (25 turns)

After End Turn:

Other Player Actions:

Turn 127/750 (825 BC) [03-May-2008 20:40:35]

After End Turn:

Other Player Actions:

Turn 128/750 (800 BC) [03-May-2008 20:40:43]

After End Turn:

Other Player Actions:

Turn 129/750 (775 BC) [03-May-2008 20:40:54]

After End Turn:

Other Player Actions:

Turn 130/750 (750 BC) [03-May-2008 20:40:57]

After End Turn:

Other Player Actions:

Turn 131/750 (725 BC) [03-May-2008 20:41:00]

After End Turn:

Other Player Actions:

Turn 132/750 (700 BC) [03-May-2008 20:41:05]
A Mine was built near Hamburg

After End Turn:

Other Player Actions:

Turn 133/750 (675 BC) [03-May-2008 20:41:10]

After End Turn:
Berlin finishes: Settler

Other Player Actions:

Turn 134/750 (650 BC) [03-May-2008 20:41:18]
Berlin begins: Barracks (9 turns)

After End Turn:

Other Player Actions:

Turn 135/750 (625 BC) [03-May-2008 20:41:47]

After End Turn:

Other Player Actions:

Turn 136/750 (600 BC) [03-May-2008 20:41:55]
Munich founded
Munich begins: Monument (45 turns)
Turn 136/750 (600 BC) [04-May-2008 12:50:07]

After End Turn:

Other Player Actions:

Turn 137/750 (575 BC) [04-May-2008 12:50:49]

After End Turn:
Tech learned: Construction

Other Player Actions:

Turn 138/750 (550 BC) [04-May-2008 12:50:57]
Research begun: Alphabet (13 Turns)

After End Turn:

Other Player Actions:

Turn 139/750 (525 BC) [04-May-2008 12:51:35]

After End Turn:
A Hamlet was built near Hamburg

Other Player Actions:

Turn 140/750 (500 BC) [04-May-2008 12:51:43]
A Cottage was built near Hamburg

After End Turn:
Berlin grows to size 7

Other Player Actions:

Turn 141/750 (485 BC) [04-May-2008 12:51:49]

After End Turn:
Berlin finishes: Barracks

Other Player Actions:

Turn 142/750 (470 BC) [04-May-2008 12:51:59]
Berlin begins: Worker (5 turns)

After End Turn:

Other Player Actions:

Turn 143/750 (455 BC) [04-May-2008 12:52:11]

After End Turn:

Other Player Actions:

Turn 144/750 (440 BC) [04-May-2008 12:52:21]

After End Turn:
Hamburg finishes: Settler

Other Player Actions:

Turn 145/750 (425 BC) [04-May-2008 12:52:32]
Hamburg begins: Lighthouse (23 turns)

After End Turn:

Other Player Actions:

Turn 146/750 (410 BC) [04-May-2008 12:53:15]

After End Turn:
Berlin finishes: Worker

Other Player Actions:

Turn 147/750 (395 BC) [04-May-2008 12:53:21]
Berlin begins: Galley (7 turns)
Cologne founded
Cologne begins: Monument (23 turns)

After End Turn:

Other Player Actions:

Turn 148/750 (380 BC) [04-May-2008 12:54:11]

After End Turn:

Other Player Actions:

Turn 149/750 (365 BC) [04-May-2008 12:54:20]
A Mine was built near Munich

After End Turn:
Tech learned: Alphabet
Munich finishes: Monument

Other Player Actions:

Turn 150/750 (350 BC) [04-May-2008 12:54:26]
Research begun: Monarchy (10 Turns)
Munich begins: Granary (8 turns)
Tech learned: Iron Working
Tech learned: Animal Husbandry

After End Turn:

Other Player Actions:

Turn 151/750 (335 BC) [04-May-2008 12:55:22]

After End Turn:

Other Player Actions:

Turn 152/750 (320 BC) [04-May-2008 12:55:32]

After End Turn:

Other Player Actions:

Turn 153/750 (305 BC) [04-May-2008 12:55:42]

After End Turn:
Berlin finishes: Galley
A Village was built near Hamburg

Other Player Actions:

Turn 154/750 (290 BC) [04-May-2008 12:56:06]
Berlin begins: Axeman (5 turns)

After End Turn:
Hamburg grows to size 5
A Hamlet was built near Hamburg

Other Player Actions:

Turn 155/750 (275 BC) [04-May-2008 12:56:37]

After End Turn:

Other Player Actions:

Turn 156/750 (260 BC) [04-May-2008 12:56:54]

After End Turn:

Other Player Actions:

Turn 157/750 (245 BC) [04-May-2008 12:57:01]

After End Turn:
Munich finishes: Granary

Other Player Actions:

Turn 158/750 (230 BC) [04-May-2008 12:57:13]
Munich begins: Lighthouse (15 turns)

After End Turn:
Berlin finishes: Axeman

Other Player Actions:

Turn 159/750 (215 BC) [04-May-2008 12:57:32]
Berlin begins: Axeman (5 turns)

After End Turn:
Tech learned: Monarchy

Other Player Actions:

Turn 160/750 (200 BC) [04-May-2008 12:57:51]
Research begun: Metal Casting (15 Turns)

After End Turn:
Berlin's borders expand

Other Player Actions:

Turn 161/750 (185 BC) [04-May-2008 12:58:28]

After End Turn:

Other Player Actions:

Turn 162/750 (170 BC) [04-May-2008 12:58:45]

After End Turn:

Other Player Actions:

Turn 163/750 (155 BC) [04-May-2008 12:59:13]

After End Turn:
Berlin finishes: Axeman
Cologne grows to size 2

Other Player Actions:

Turn 164/750 (140 BC) [04-May-2008 12:59:25]
Berlin begins: Catapult (7 turns)

After End Turn:
Hamburg finishes: Lighthouse
Munich's borders expand

Other Player Actions:

Turn 165/750 (125 BC) [04-May-2008 13:00:07]
Hamburg begins: Hindu Temple (24 turns)
A Cottage was built near Munich

After End Turn:

Other Player Actions:

Turn 166/750 (110 BC) [04-May-2008 13:00:20]
A Cottage was built near Cologne
Contact made: Portuguese Empire

After End Turn:
Judaism has spread: Munich

Other Player Actions:
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Munich grows to size 2
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
A Village was built near Hamburg
Cologne finishes: Monument
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Cologne begins: Granary (23 turns)
Berlin finishes: Catapult
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Berlin begins: Catapult (7 turns)
Confucianism founded in a distant land
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Munich finishes: Lighthouse
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'
Munich begins: Barracks (13 turns)
Contact made: Mongolian Empire
Attitude Change: Kublai Khan(Mongolia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Kublai Khan(Mongolia) towards Kublai Khan(Mongolia), from 'Cautious' to 'Friendly'
Attitude Change: Kublai Khan(Mongolia) towards Saladin(Arabia), from 'Pleased' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Saladin(Arabia), from 'Cautious' to 'Friendly'
Attitude Change: Joao II(Portugal) towards Diamondeye(Germany), from 'Friendly' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Kublai Khan(Mongolia), from 'Pleased' to 'Cautious'
Attitude Change: Joao II(Portugal) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Joao II(Portugal) towards Joao II(Portugal), from 'Cautious' to 'Friendly'

 
Thanks! After reading the other submissions, I feel like mine is strongest. I like Otaku's quite a bit, except I disagree with some of his city placements. I also don't like the submissions with the city overlapping with the capital so much. Although in the short term I agree it has merit I just don't think it is the way to go.
 
Wow Diamond, you had some really different stuff happen in your round! Nice positive event in the capital, but losing the colossus is unfortunate.
 
Diamondeye, you didn't include a save.
 
Slobberinbear, it looks like you could have leveraged the trade routes more effectively. The Great Lighthouse provides enough trade route commerce to cover more than a few new cities' expenses, while still producing a net commerce profit in each city. Currency further enhances this, which is why I prioritized it in my own game rather than waiting for a bulb.

Spoiler :
nares10AD.jpg


This screenshot shows my GNP graph from 10AD. I've highlighted jumps I believe occurred from settling new cities. The dips tend to correlate with whips in Berlin, and there is some measure of estimation in there.

But with basically nothing more than the Great Lighthouse, Currency and enough exploration and diplomacy to open up a number of foreign trade routes, I'm producing approximately 40bpt more than you, though at a cost of about 20gpt more. By 10AD, I only have one to two libraries up, with no scientist specialists being run.

I've noticed a few other players make the same mistake in not leveraging the Great Lighthouse. It's a wonder that allows for some fairly rapid expansion, and I'm just wondering if this concept was not conveyed adequately at the end of the previous round.
 
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