ThisNameIsTooLo
Emotion Lord
- Joined
- Sep 14, 2012
- Messages
- 213
The G&K Enhanced Mod blatantly lies about what the Monastery really does.
When picking beliefs for a religion, Monasteries claim to boost the Faith output of a city by 50%. This is completely false. In fact, the function of the Monastery is unchanged from the unmodded game. You can see this in the first two attachments. (And yes, Faith output of my city is only boosted by 20% with a Monastery, from 7 to 8.4.)
Needless to say, this ruined an otherwise perfectly good session.
In attachments 3-5, you can see a list of all the mods I am running. None of them, save for G&K Enhanced, alters the functionality of Faith-purchased buildings. Therefore, the fault must lie with this mod.
I sincerely hope that this egregious error is hastily corrected.
When picking beliefs for a religion, Monasteries claim to boost the Faith output of a city by 50%. This is completely false. In fact, the function of the Monastery is unchanged from the unmodded game. You can see this in the first two attachments. (And yes, Faith output of my city is only boosted by 20% with a Monastery, from 7 to 8.4.)
Needless to say, this ruined an otherwise perfectly good session.

In attachments 3-5, you can see a list of all the mods I am running. None of them, save for G&K Enhanced, alters the functionality of Faith-purchased buildings. Therefore, the fault must lie with this mod.
I sincerely hope that this egregious error is hastily corrected.