SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,748
get them to attack someone else instead
. . . as long as their target has a pike army rather than a horse army.get them to attack someone else instead
. . . as long as their target has a pike army rather than a horse army.
Funny that Keshiks have 5 (or even 6) movement and 2 range, because it was considered OP in Civ 5. I thought they never wanted such a unit again when Saka horse archers with 1 range were announced.
They might end up being the best unique unit again.
How useful do you consider the movement boost for civilians in formation? Most support units come too late to be combined with them IMO, and great generals have 4 movement already.
Guess speeding up some battering ram might turn out helpful, but I cities will probably fall fast enough when hit by a few hit and run attacks from keshiks (which they can't retaliate!).
If you need to accompany a settler they're amazing of course, but most good spots will be gone by then.
You might use them to carry your builders around during peacetime, but i wouldn't consider it essential except in very spread out empires.
The Mongolians sleep inside their tents while the horses run around, since they never kept them in stables and would make since with the replacement. At least that is my logic, and calling a single building ger camp might of not made since.Yeah, I might have oversimplified, but I still don't see the connection with the in game ability, even their explanation does not fully convince me
Maybe one of the strongest Civ ever seen.
Better than Scythia, Mongol can rush by chariots if not having enough horses. The bonus is too strong.
Although I'd like to say the diplo visibility actually does not bonus that much since embassys are destroyed when the war being declared. maybe 1 level from trading posting is all? Are trading posts destroyed too?
Also, Mongol wars are much quicker (better than Persia) since battering rams move at 6 speed...
I'd like to say it has a strength of Persia+Scythia, shall be ranked at 1~3( Aztec, Sumeria)
Side note: can you capture UU? Like, can I capture a Sumerian war cart? Or a Cossack? Because a Mongolian Cossack would be pretty sweet...
Does not replace knight means you cannot upgrade to them, I assume.
Yes, which is Mongolia's big weakness, in my opinion. by the time they get a whole bunch of Keshigs up and running, anyone with tech parity should have beelined Pike&shot to counter them. And the Keshigs won't have any promotions, unlike all the other civs' generic units, which should be well-promoted by then.
Yes, which is Mongolia's big weakness, in my opinion. by the time they get a whole bunch of Keshigs up and running, anyone with tech parity should have beelined Pike&shot to counter them. And the Keshigs won't have any promotions, unlike all the other civs' generic units, which should be well-promoted by then.
Yes, which is Mongolia's big weakness, in my opinion. by the time they get a whole bunch of Keshigs up and running, anyone with tech parity should have beelined Pike&shot to counter them. And the Keshigs won't have any promotions, unlike all the other civs' generic units, which should be well-promoted by then.
That ranged UU with massive movement is too OP, imo. Already crossbowmen with 3 movement when near a general is great, but now you have basically crossbowmen with 5 movement. I think this is going to be the most OP unit in the game.
Well, historical simulation is not what Civilization is about. It serves the needs of a game, and that means some semblance of balance.In all fairness, the Mongolian Army WAS historically the OP force of the late Medieval Era. Just ask anyone from the coast of China to the plains of Poland, including the Moslem states of the near east....