Mongolia

I looked at the straw poll, I'd actually vote for a fourth option that isn't there, i.e. it shouldn't interact with diplomacy, but should interact with city states (currently the 3rd option says no to both diplomacy and CS interaction).
If anyone else feels this way speak up now or RIP. It seems denying it has a fairly clear majority.
 
I looked at the straw poll, I'd actually vote for a fourth option that isn't there, i.e. it shouldn't interact with diplomacy, but should interact with city states (currently the 3rd option says no to both diplomacy and CS interaction).
eeehm.. could you please explain how is that possible?
 
The mongels are fun for their crazy mounted units...they don’t really need another interesting bonus to keep them interesting imo

A UU by itself, even a really strong one, isn't enough to make a civ interesting IMO. I'd be happy with many of the suggestions so far, especially the "+yields in every city from conquered CSs" and the "demanding heavy tribute lowers everyone's influence by 60".
 
I don't think there's an inherent issue with having CSs gobbled up by the Mongols via heavy tribute. I do think that they should get a special bonus for doing so, beyond just a chunk of GAP. So, I think it makes sense for them to get a large yield bonus tied to the CS type they gobbled up.

Food for Maritime,
Science for Militaristic
etc etc.

Flavorful, fun, and a distinct buff for the Mongols.

No reason to reinvent the Mongol.

G
 
Is it possible to just have the annexation happen after the yields from heavy tribute are given? That seems to be what you are suggesting.

Or are you suggesting a flat amount of yields on annexation, scaling with era?
 
Is it possible to just have the annexation happen after the yields from heavy tribute are given? That seems to be what you are suggesting.

Or are you suggesting a flat amount of yields on annexation, scaling with era?

The latter. A higher value than normal heavy tribute, but fixed.

G
 
I don't think there's an inherent issue with having CSs gobbled up by the Mongols via heavy tribute. I do think that they should get a special bonus for doing so, beyond just a chunk of GAP. So, I think it makes sense for them to get a large yield bonus tied to the CS type they gobbled up.

Food for Maritime,
Science for Militaristic
etc etc.

Flavorful, fun, and a distinct buff for the Mongols.

No reason to reinvent the Mongol.

G

I like it. I always argued that there should be some bonus to it, because once you have the force to annex, you could just conquer it anyway. This does nicely.
 
What if Mongol ability to annex CS starts in Middle Ages? This way you can lower the cool down to 10 turns or so.
Not a bad idea.....and historically fitting of course. And the role of early game tribute would stay untouched, no cooldown issues.

I like this idea.
 
Chicorbeef has been advocating for totally removing the CS bonus. I'm coming around to this way of thinking as wel, but with a caveat: What if the Khan was buffed more?

I really liked Mongolia in Vanilla because they were a civ that had a pitiful UA, but whose UUs were so good that it compensated. Their Medieval power spike was so large that the civ felt like it was designed to have that carry them through the rest of the game. In VP, Mongolia is one of 2 civs with a UU that gives persistent bonuses across all eras (the other being Assyria), and the only one that never expires. Leveraging that to put more weight on the Khan, and less on the UA sounds like a great way to differentiate Mongolia.

So, remove the bonus to heavy tribute from UA
Ideas for Khan boosts (pick 1 or 2):
- Stacked unit gains "Keshik" promotion: +25% defense, +1 attack
- Every Khan on Empire makes makes intimidating City States easier - increases 'Overall Military Power' for intimidating city states calculation by 50%
- Units starting stacked or adjacent to a Khan gain 1 move this turn (an inverse of the SapMovementAura effect)
 
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Chicorbeef has been advocating for totally removing the CS bonus. I'm coming around to this way of thinking as wel, but with a caveat: What if the Khan was buffed more?

I really liked Mongolia in Vanilla because they were a civ that had a pitiful UA, but whose UUs were so good that it compensated. Their Medieval power spike was so large that the civ felt like it was designed to have that carry them through the rest of the game. In VP, Mongolia is one of 2 civs with a UU that gives persistent bonuses across all eras (the other being Assyria), and the only one that never expires. Leveraging that to put more weight on the Khan, and less on the UA sounds like a great way to differentiate Mongolia.

So, remove the bonus to heavy tribute from UA
Ideas for Khan boosts (pick 1 or 2):
- Stacked unit gains "Keshik" promotion: +25% defense, +1 attack
- Every Khan on Empire makes makes intimidating City States easier - increases 'Overall Military Power' for intimidating city states calculation by 50%
- Units starting stacked or adjacent to a Khan gain 1 move this turn (an inverse of the SapMovementAura effect)

What kind of heresy is this? The CS annex stays. Here's the reworked UA we'll be testing in the next beta soon:

Mounted Ranged units gain +2 Movement and ignore Zone of Control. Annexes City-States instead of exacting Heavy Tribute, and receives 250% of a City-State''s Heavy Tribute yields when they capture City-States.

If you capture a CS city, you get big beefy yields yo.

G
 
What kind of heresy is this? The CS annex stays. Here's the reworked UA we'll be testing in the next beta soon:



If you capture a CS city, you get big beefy yields yo.

G

Keeping the 50 turn cooldown as well? Pray tell, when might the next version drop? I'm especially looking forward to a tweaked Hun UA :)
 
Here's the reworked UA we'll be testing in the next beta soon:
Mounted Ranged units gain +2 Movement and ignore Zone of Control. Annexes City-States instead of exacting Heavy Tribute, and receives 250% of a City-State''s Heavy Tribute yields when they capture City-States.
If you capture a CS city, you get big beefy yields yo.
Well it is better but I am still not a fan of this. It is not interesting. Too straightforward
 
I would much rather get 100:c5production: + :c5culture: from authority policy three times over 80 turns (and potentially more) than 250:c5production: once (and lock this ability), given that some of that may go to waste if I can't build anything big in capital.
 
Well it is better but I am still not a fan of this. It is not interesting. Too straightforward

I will once again note that the Mongols uniqueness is more around their mounted units. Their mounted units are freaking amazing, that's what makes them interesting.
 
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