[NFP] Monopolies and Corporations Game Mode Discussion Thread

I might, but in all honesty, I'm not the type that drinks sodas, root beers, etc.
Like I said, I'm not either. In general I don't like cold drinks at all; most of the time I drink coffee.

Moderator Action: Come on, people. Really? Please drop the discussion of drink preferences and get back to the topic of this thread. Browd
 
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I'm surprised that there hasn't been much speculating about what the industry bonuses will be for the different luxuries. So far we know:
  • Diamonds: +25% gold in the city
  • Cocoa: +3 Housing +20% growth in the city
  • Elephants: +30% production towards military units in the city
  • Coffee: +20% Culture yield in the city
I think a pretty obvious one would be marble giving a wonder building boost. Maybe +30% production to wonders in the city to mirror the Elephant bonus?
Edit: Added Coffee to the list.

I like how that will encourage cities specialization even further, and make luxuries more valuable when you're choosing where to settle. A coastal city with a river and access to diamonds would be great for a commercial hub + harbor triangle, for example.
 
I like how that will encourage cities specialization even further, and make luxuries more valuable when you're choosing where to settle. A coastal city with a river and access to diamonds would be great for a commercial hub + harbor triangle, for example.

Yeah, I mean, you're still at mercy of the RNG and the map - if there's no diamonds near where you are, then you can't really make use. But certainly it gives a very new thought to colonial settling. Often I find myself in games with an empty peninsula, I look and it's just a bunch of coffee and not much else, and if I already have coffee, I might ignore it because the city is just wasted effort to get online.

But now, maybe that city or those cities let you actually make an industry out of it, or can boost you up to a monopoly, and suddenly it becomes a lot more intriguing. I could also see myself suddenly being much more interesting in taking out a city-state who has a bunch of diamond mines, assuming that they don't by default count to your numbers if you are suzerain. Although now I wonder too - those great people who say "creates a copy of this luxury to your capital", or Amani's ability which copies their luxuries if you are suzerain, will they count towards monopoly numbers now? That definitely brings up way more potential avenues to think about if they will work that way now.
 
I like how that will encourage cities specialization even further, and make luxuries more valuable when you're choosing where to settle. A coastal city with a river and access to diamonds would be great for a commercial hub + harbor triangle, for example.
Coffee, you'll want to move your Great Works in the City and build a Civic Square in it. Ivory, you'll want Victor and an Encampment in that City.
 
Civ Fantatics,

I am late to the party (been sick). When does this DLC as part of the package drop? I thought it was going to arrive this month but nothing in my library yet.
January 28th.
 
Speaking of settling, that will finally challenge the settle on luxury meta. It will be worth avoiding to settle on luxury tiles, so you can improve it with an industry.

I might be wrong, but I kind of feel like industries are limited to one per resource for your civ. For example, when they go through showing how you gain a monopoly, there's only a builder option for a regular plantation, not an industry option.
 
I might be wrong, but I kind of feel like industries are limited to one per resource for your civ. For example, when they go through showing how you gain a monopoly, there's only a builder option for a regular plantation, not an industry option.
Well, after you build Corporations, you can move the Products to other Cities to gain the benefits, so I can see why they would limit to one Industry per Resource. Also, it kind of simulates Companies having HQ's or main bases like they do in the real world.
 
There is the mod “Strategic Forts”, which allows to build forts outside the own territory and claim the adjacent tiles (if not owned by other civs). It’s actually quite perfect for ....

I now this mode and we have played some MP games with it but unfortunately it work not well.
1. You cannot remove the fort. It only change the owner.
2. It cost you no upkeep
3. Most important it work not with PBC and is runing unstable.
Normaly we play our live session, than change to PBC, then back to live session etc. or we play only PBC.
In both cases the game crash.

I think problem is Firaxis has not open their code yet , so the mode is running unstable.

In Civ5 where a perfect mode.
It worked like the strategic fort, cost 10 Gold upkeep and could be removed by destroying it.

I hope Firaxis will give us such a feature or (more likely) they give the modders the right tools to do.
 
I'm still very curious if it's possible to trade the product great works to other civs.
I'm pretty sure they stated in the video that you could trade it to other Civilziations.
 
But then you don't have one? I am still a little unclear as to the specifics of this new mechanic, I'm hoping I have time to watch the stream
I'm sure you can produce more Products than just one copy.
 
I might be wrong, but I kind of feel like industries are limited to one per resource for your civ. For example, when they go through showing how you gain a monopoly, there's only a builder option for a regular plantation, not an industry option.
I'm assuming that there would be no reason for you to have say two industries of the same resource in your empire. Once you found a corporation I assume that you can run the "create product" project multiple times. So only one corporation is needed to produce many products of the same type of resource.
 
Unless they decided to change things in the last week, it appears like you can only have one industry per resource. Check out 3:23 in the developer video where there is a builder on a coffee tile but the industry improvement is greyed out. As long as you don't settle on every single resource on the map, you'll be fine.
 
Unless they decided to change things in the last week, it appears like you can only have one industry per resource. Check out 3:23 in the developer video where there is a builder on a coffee tile but the industry improvement is greyed out. As long as you don't settle on every single resource on the map, you'll be fine.

Note the depicted situation may also be one industry x city, or one industry x city x resource (this would make sense as probably bonuses would not stack).
Nevertheless, this does not invalidate the point you will probably not industrialize any resource at sight.
 
What I'm pretty sure will happen is that:
  1. You can build only one industry => it will act as the headquarters of your industry, and is linked to a city
  2. You can produce more than one product through the project, but only in the city you have the industry in
  3. The cost of the project for producing products will increase with the same scale as the recruiting heroes project, to prevent people to just have +120% culture in every city with a seaport and a stock exchange
  4. You can stock your products in any of your city to micromanage your bonuses
  5. You can sold your products to other civilizations
From all I gathered it's what I deduced from how products will work. But, hey, we'll see in two days
 
What I'm pretty sure will happen is that:
  1. You can build only one industry => it will act as the headquarters of your industry, and is linked to a city
  2. You can produce more than one product through the project, but only in the city you have the industry in
  3. The cost of the project for producing products will increase with the same scale as the recruiting heroes project, to prevent people to just have +120% culture in every city with a seaport and a stock exchange
  4. You can stock your products in any of your city to micromanage your bonuses
  5. You can sold your products to other civilizations
From all I gathered it's what I deduced from how products will work. But, hey, we'll see in two days
You also have to use a Great Merchant to turn an Industry into a Corporation before you can start producing a product.

I must have missed the part about possibly selling your products to other civilizations.

If that's the case I hope it works like rock bands somehow where you get a boost towards tourism from that civilizations citizens. Otherwise I don't see the point.
 
You also have to use a Great Merchant to turn an Industry into a Corporation before you can start producing a product.

I must have missed the part about possibly selling your products to other civilizations.

If that's the case I hope it works like rock bands somehow where you get a boost towards tourism from that civilizations citizens. Otherwise I don't see the point.
It would have to be a heck of a return in a trade, the bonus for having one is huge.
 
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