[NFP] Monopolies and Corporations Game Mode Discussion Thread

The same can be said to Civ V's logic of "Different Ideologies can cause tourism pressure", isn't it?

Basically, in V and VI, "tourism" doesn't necessarily mean "tourism industry" but more like "a meter for cultural influence and pressure". Especially when you consider that the winning condition of Cultural Victory is literally "Having more international tourists (others are following your culture) than other's domestic tourists (others are not holding up their own culture)".

I do agree that if the devs just went "cultural pressure" instead of "domestic vs. international tourism", we can all understand the game a lot easier.
Not defending Civ V's ideologies in any way. Although, to be fair, the way tourism was presented there indeed made more sense and felt more immersive.

I'm not saying that monopolies should provide zero tourism, I just don't think tying monopolies exclusively to tourism is the right call. Let monopolies boost tourism - but in much smaller amounts and along with boosting other yields.
 
I'm not saying that monopolies should provide zero tourism, I just don't think tying monopolies exclusively to tourism is the right call. Let monopolies boost tourism - but in much smaller amounts and along with boosting other yields.
Considering how other "manufactured" luxury resources produce amenities in game like toys, blue jeans, cosmetics etc., maybe instead of giving them a massive culture/tourism boost they should let these manufactured products provide extra amenities to the cities that they are housed in.
At least I think it could be a balance between culture and amenities.
 
Not defending Civ V's ideologies in any way. Although, to be fair, the way tourism was presented there indeed made more sense and felt more immersive.

I'm not saying that monopolies should provide zero tourism, I just don't think tying monopolies exclusively to tourism is the right call. Let monopolies boost tourism - but in much smaller amounts and along with boosting other yields.

Honestly I think the tourism maluses from ideologies made sense in Civ V. Considering that highly ideologized societies will probably engage in propaganda in order to stop people from going to certain places, it fits in with the theme.
 
I think tourism from the monopolies makes sense in the game mode. It allows you to chase something else for the tourism boosts, and is nice to give some sort of bonus that's not just more regular yields in the game mode. I treat it similarly to using faith for Rock Bands. Perfectly realistic? Not really. But at least gives an alternate for something.

However, obviously there's some balance issues with the current calculations, and I do think that it needs to be better tied to corporations. Also, I think I would much rather they not have tied the great merchants directly to industries - perhaps they should have done it where you have to run a unique project in order to convert the industry to a corporation. If they still want merchants, maybe they give them a special charge to rush the corporation, but it's kind of annoying to have like 4 merchants sitting around, because I would obviously rather Crassius be used to form a corporation later rather than just give me a couple cheap tiles early.
 
The principal Global Resource Report screen could really use some feedback HUD elements to represent **IF** any Civ (including ours but with specific tagging GFX) has at least one INDUSTRY or CORPORATION .. for whichever resources they have Monopoly over.

Ideally.. Icons (maybe the commonly known "Crate Box" or "Skyscraper" symbols in white or not) which are inserted beside the Resources Icons into the left side margin. Optionally having a unique color shade matching the Civ Logo -- or simply with a marked corner FontIcon (star, dot, etc) to indicate if it is owned by us or foreign.. or as borrowed space on the respective Portraits attached to the details (amount/%) box(es).

Please.. Firaxis ?!?

These are pretty good! Here's the challenge:

Come up with four that do not violate existing copyrights.

Bullion-X .. Bullion-Y .. Bullion-Z .. B(i)llion+
 
nah, I don't think it will ever be fixed... even in April.

Dont be so sure. Firaxis eventually changed titles from discovering additional secret societies, even if that was explicitly working as intended. While not all wishes are granted, they have proved to actually listen. Next patch is probably unlikely, but I do expect it to be changed eventually.
 
Dont be so sure. Firaxis eventually changed titles from discovering additional secret societies, even if that was explicitly working as intended. While not all wishes are granted, they have proved to actually listen. Next patch is probably unlikely, but I do expect it to be changed eventually.
and that took what 4 months?
 
and that took what 4 months?

Cant remember, but sounds about right. Once the flow of content pauses they will hopefully dedicate the spare ressources for fixing and changing these kind of things.
 
... If they still want merchants, maybe they give them a special charge to rush the corporation, but it's kind of annoying to have like 4 merchants sitting around, because I would obviously rather Crassius be used to form a corporation later rather than just give me a couple cheap tiles early.

Nothing stops us from "parking" him (( Who's Crassius? )) or anybody else somewhere until it's rational gameplay time to create Corporate related stuff.
Right now we can recruit a maximum of 24 & some even generate tricky (Amenity) values with Jeans/Cosmetics/Toys/Perfume (which should be kept as is or otherwise, btw) while semi-precious extra Gold or Envoys could always wait for other methods elsewhere. Do you Trade around.. a LOT or very often?

As a result of that gimmicky overtaken Tourism (balanced) flow.. i guess Jamsetji Tata + Masaru Ibuka are also indirect swappers of steadily high Tourism Output too. Feel free to juggle with the ensuing math toggles. But don't get confused by the repercussions of your own doing. :scan:

Sooooo -- my argument is that a properly managed plan of GP potential should provide (to most of us) enough bonus activity to support anyone's armada of upgraded Luxury tiles stuck in a magical dream of better micro-managing hell.

Control = Much more than just conditional assets.. AFAIC.
 
Cant remember, but sounds about right. Once the flow of content pauses they will hopefully dedicate the spare ressources for fixing and changing these kind of things.
and why should we customers be forced to wait for the mess THEY created?
 
and why should we customers be forced to wait for the mess THEY created?

Hey, Im not defending Firaxis for this. Generally Im pretty critical of them since NFP. Im just pointing out that hope is not lost of this eventually being changed.
 
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Hey, Im not defending Firaxis for this. Generally Im pretty critical of them since NFP. Im just pointing out that hope is not lost of this eventually being changed.
April is only 3 months from now... face it we are doomed. Either they got off their ass and fix it in February patch or they will ignore it and claim it is "working as intended"
 
April is only 3 months from now... face it we are doomed. Either they got off their ass and fix it in February patch or they will ignore it and claim it is "working as intended"

You are aware that there is also the March release and than NFPs final free update in April? I don't see why a fix must happen already in February, on contrary I would even say - if there is a fix at all - it is more likely to happen in March or April because of the time their QA process takes.
 
You are aware that there is also the March release and than NFPs final free update in April? I don't see why a fix must happen already in February, on contrary I would even say - if there is a fix at all - it is more likely to happen in March or April because of the time their QA process takes.
March we will have final civ so there is no time and on April they are doing massive re-balance. Clearly, Dev is not thinking of doing any changes to this mod.
 
April is only 3 months from now... face it we are doomed. Either they got off their ass and fix it in February patch or they will ignore it and claim it is "working as intended"

Seems like your mind if made up, so no point in talking further. Agree to disagree.
 
I think it's a very well designed game mode that's hampered by a calculation error. It's probably the best actual addition to the game mechanics since NFP came out, IMO.
what good is it if we can't enjoy it? It is useful as a beautiful fake bread. It looks delicious but you can't EAT it.
 
what good is it if we can't enjoy it? It is useful as a beautiful fake bread. It looks delicious but you can't EAT it.
You can eat it, it's just has some unnecessary raisins in it:P Tourism from Monopolies is just a calculation error that's easily fixable. What I'm worried about is the lack of AI's ability to improve luxuries or rather priority list for AI's builders was not adjusted to this mode. It's like voidsingers again that is still not fixed. That's the real issue here ;/
 
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