xienwolf
Deity
You can modify the unit's movement cost per tile with XML (reasonably certain), so you could make it so that while in water all movement costs an extra point (look at the Heavy Promotion, I think it is set to use this field)
You can modify the unit's movement cost per tile with XML (reasonably certain), so you could make it so that while in water all movement costs an extra point (look at the Heavy Promotion, I think it is set to use this field)
But this is impossible
Can't link to something in the same file with modular loading. A promotion that requires another promotion as prereq, simply cannot be done.
Isn't there a limit on the number of prerequnits?
My list of monstrous creatures is already 16 units long...
I can't do python in a module, which limits what I can do here.
import your_module
Why?
I ca understand about fire, perhaps. but where does poison come into it? What does the gold dragon have to do with poison.
Elemental damage types tend to make the unit weaker, by allowing the damage to be resisted.
Drifa has a portion of cold strength, and I'll keep that. but the other dragons don't really seem to have any particular elemental affinity.
Posion seems like a pretty good type to represent acid breath, and Eurabatres's entry specifically mentions him breathing both flames and acid. I believe Abashi breaths toxic fumes.
by MC
That`s why![]()
In Eurabatres `pedia is mentioned about his acid and fire power, Acheron is FIRE dragon, so in my opinion (and in my games) he should have fire strength, just like Drifa (ice dragon) has cold strength. Abashis breath is full of toxins, so the best for her is poison and unholy damage.
So these spells ... could you make it so each incarnation has an option to bombard city defense?