MoO IV by FIRAXIS

I would buy it without reading any reviews about it. Mostly like I did with MoO3. For the record. I played MoO3 for a few days. And then installed MoO2 again and played that instead.

MoO was another great game from Microprose. Only thing it lacked imho was a hall of fame. MoO2 was a perfect game. Not much negative to say about it. Only the usual "One more turn..."

I got some tips on the MoO3 forums about galciv. So I bought that and later Galciv 2. It's a great game too, but just not MoO :)
 
I'd be far more interested in a faithful moo 1 remake that worked with modern video resolutions/os. Once that project was completed I'd consider a moo 4, but I want whoever does moo 4 to be building based on moo 1, not moo 3 (or even moo 2).
 
I'd be far more interested in a faithful moo 1 remake that worked with modern video resolutions/os. Once that project was completed I'd consider a moo 4, but I want whoever does moo 4 to be building based on moo 1, not moo 3 (or even moo 2).

I second that. For me, MOO 1 is the most beautifully designed, as it is focused on macro, while there are just too many things to manage in the 2 (which don't add much IMO, I prefer the economic model of the 1st one, where you don't have to babysit every colony, and at least, there is a point in having a balanced fleet in MOO1), even though I started with the 2nd one.

MOO2 definitely has a better interface, and more fluff (like racial customization, more ship design options, a wider range of planets and techs...), I only wish someone could update the 1 with the tasf force mechanisms of the 3rd, and the interface/fluff of the 2nd.

The problem with the 3, is that in order to focus on the overal grand strategy, it tried to have lots of details, and have the AI manage them, which doesn't really makes much sense, while it would have been a lot simpler (less buggy, and definitely less frustrating) to have all these planet level details abstracted.

As I am one of the ones who prefer MOO1, I don't know wether I would trust Firaxis to make a good sequel to MOO1, as the civ series is a lot more micro oriented, and it is something I really enjoy less and less in empire building games (and the Civ influence is what "spoiled" MOO2 IMO, even though I still enjoy it).
 
I would LOVE to see a Moo-4 game. Moo1/2 we're amazing, and I actually enjoyed Moo-3 and some of the changes it brought, though I admit it didn't fully meet my expectations and was a bit of a letdown. Unnofficial patches fixing the major bugs and tweaking things made a huge difference to it's gaming quality.

I'd like to see it return to a bit more of a Moo-2 style in some regards, like teching one tech at a time instead divvying up research sliders into each branch. But I'd like it to keep things like the double build queues (military and buildings) with a slider. That was a much better construction system than even the Civ style 'one thing at a time' approach.

I'd also want to see better strategy options during fleet battles. Take fighters for example, there should be a small menu where you can set mission priorities for each fleet (that actually worked) of Fighters and Bombers, as well as a mission range (for how far you want them to go from your ship ie: close escort to travel freely anywhere). Here's some example missions:

-Escort. Fighters attack anything that threatens their fleet.
-Space Superiority. Focus on destroying enemy fighters and bombers.
-Attack Capital Ships. self-explanatory
-Attack Planetary Defenses. Focus attacks on Starbases and Planets.
-Disengage. Stays back by the fleet only defending itself if attacked while waiting on different orders (useful say if you wanted your bombers to wait until enemy fighters were taken down before doing a bombing run.)

I'd also want to see the ability to control your firing better like in Moo-2 (where you could turn weapons off to save them for another target). Maybe some settings by weapon mount size like so:

Point Defense Mounts:
-Only target Fighters/Bombers.
-Only target Missiles.
-Save for Point Defence (only target Fighters/Bombers/Missiles)
-Fire at will (attack anything in range even capital ships)

Standard Mounts:
-Save for Point Defence
-Prioritize small ships
-Prioritize large ships
-Prioritize planetary defenses

Heavy/Very Heavy Mounts:
-Prioritize small ships
-Prioritize large ships
-Prioritize planetary defenses

These would be like 'combat AI options' you could save for each fleet so they behave how you want them too.
 
Yes you can "turn off" weapons in a given slot. I have used that in the past. You can enable them at any time.
 
I was around for Civ, MoO, Pirates, Covert Action, CivII, MoOII. I watched my brother play CivIII and was greatly disappointed. I only heard about how horrible MoOIII was.

Sid made a great game in CivIV. I would love Sid to put his hand on MoOIV.

Civ IV has aspects of CivII and III. MoOIV would salvage the good things from MoOIII and keep what worked in MoO and MoOII
 
I had or have all of those games, but I rarely play Civ4, just did not love it. I still play Civ3 frequently. I would be happy if anyone made Moo4.

I played Civ4 and Moo4 for a few weeks each and none after that. I did get BtS and tried one game, but not for me. More wonders is not what the game needed. It needed some of the old hands that use to work for Sid, but they have their own companies now.

I will say Civ4 is a good game, just not my cup of tea. Moo3 was not a good game.
 
New games rarely (mass effect has been a one of those few rare ones) impress me so might have to say no, specially in the field of strategy and more so in space strategy it has been, well dead... So I stick with my golden oldies, MoO 1&2, MoM ( master of magic, if someone here still remembers that one )
 
I wouldn't mind a new (decent) MOO game, but GC2 keeps me company. Now that the Twilight of the Arnor pack is out I can't stop playing. There are elements I like from both games, but I slightly prefer GC2. If they could have used a MOO-style economy system in GC2 it would win hands down. The only part of GC2 I'm not that keen on is the way you have to manipulate sliders to focus your economy.
 
A new Master of Orion would catch my eye, but thanks to MoO3, I'd be very skeptical and would not rush out to buy it (no matter who makes its) until I'd done some research to make sure that the game is not, in fact, utter crap.

Even if one comes out and it ends up good, however, I may not totally dig into it. Like Zitron, I prefer my classic oldies games.
 
If I see any space game that is tbs, I will at least look close at it and likely buy and cry later.
 
I don't want MOO 4, I want MOO 2.5
 
A new Master of Orion would catch my eye, but thanks to MoO3, I'd be very skeptical and would not rush out to buy it (no matter who makes its) until I'd done some research to make sure that the game is not, in fact, utter crap. . . . .
This pretty well sums it up for me, too. I'd look pretty closely at any space TBS, but I'm very unlikely to buy until it's been out a while. I like to watch and see what other players have to say about a game.
 
They already made it. It's called Galactic Civilizations 2.
 
GC is a descent game but it's too different from MOO to call it a successor.

Sword of the Stars is a pretty good spiritual successor to MOO, IMHO. It retains the relatively straightforward strategic play and the focus on warfare, without losing replayability or sacrificing depth. They've recently released a Collector's Edition and a new updated demo, and are about to release the second expansion pack, so now would be a good time to jump in and give it a shot if you haven't already. Or even if you did a while ago and thought it lacked polish -- the devs have made a lot of UI and AI improvements since release, as well as adding new content. It would be nice if more developers were that conscientious.
 
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