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If I'm seeing this correctly Alexander has no mod support because he is MC_Macedon so he doesn't get the default Greek support from mods.
 
Here's a tweak to Kamehameha so his ability effects the specialists JFD adds and so the Heiau can potentially gain them. Drop the contents of the zip in the Polynesia split folder and replace.
 

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I see a few new icons getting uploaded to the wiki. I'm interested to see the Haida in particular...
 
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Changelog:


  • Changed civ name to The Minoans
  • Updated civ colours
  • Updated UA
  • Streamlined code
  • Updated mod support
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I saw on the Civ5 mod wiki, that you have taken over Tunisia from LITE. Good luck on releasing that and the rest of the other planned civs!
 
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Greek Civilisation Split

Changelog:



    • Various bugfixes
    • Fixed mod support for Macedon


Thanks for this update!!! Started new game with Sparta and can confirm that the UA now works! However, still have my doubts on the Hoplite, as in-game he has the promotion Molon Labe: +20% combat strength while defending, but this is different from the description (fights better on attack while with other units, defends better when alone). Is the description outdated?
 
Thanks for this update!!! Started new game with Sparta and can confirm that the UA now works! However, still have my doubts on the Hoplite, as in-game he has the promotion Molon Labe: +20% combat strength while defending, but this is different from the description (fights better on attack while with other units, defends better when alone). Is the description outdated?

He should have a Defensive bonus (Molon Labe) when isolated, and an Offensive bonus (Add A Step Forward) when adjacent to another unit - the pedia will show the unit as having Molon Labe because the Hoplite is given the Molon Labe promotion through Unit_FreePromotions and then this is switched through Lua later on.

And yea, I love my fix for Sparta's UA - still proud of myself for thinking of using SetXY to check for a unit spawn :p
 
He should have a Defensive bonus (Molon Labe) when isolated, and an Offensive bonus (Add A Step Forward) when adjacent to another unit - the pedia will show the unit as having Molon Labe because the Hoplite is given the Molon Labe promotion through Unit_FreePromotions and then this is switched through Lua later on.

And yea, I love my fix for Sparta's UA - still proud of myself for thinking of using SetXY to check for a unit spawn :p


It's really cool to be able to get an army of hoplites this way and conquer the world. However, I'm afraid I see nothing of an Offensive bonus. I have a few units next to each other (hoplites, warriors) and the promotion still reads Molon Labe. Also when attacking nothing seems to change and there's no reference in the combat screen to a unique attack bonus (there is a regular flanking bonus). Also the damage from the battle doesn't imply any hidden bonus. Have attached logs.

Side question you might know the answer to (or direct me to right forum as I play with several gameplay mods): the social policy costs for the first few policies are resp.: 25 / 30 / 30 / 60 ... I'm surprised to see that 2nd 30; would you know if that could be related to a JFD gameplay mod or possibly CP?
 

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Code:
[132818.046] Runtime Error: C:\Users\Gebruiker\Documents\My Games\Sid Meier's Civilization 5\MODS\MC's Greek Civilisation Split (v 2)\Lua\PlotIterators.lua:151: attempt to index local 'pPlot' (a nil value)

This is probably gonna be relevant...

[EDIT] Can you go into your Config file and set the following to 1

Code:
; Enables the use of the standard Lua debug library.
EnableLuaDebugLibrary = 1
 
Code:
[132818.046] Runtime Error: C:\Users\Gebruiker\Documents\My Games\Sid Meier's Civilization 5\MODS\MC's Greek Civilisation Split (v 2)\Lua\PlotIterators.lua:151: attempt to index local 'pPlot' (a nil value)

This is probably gonna be relevant...

[EDIT] Can you go into your Config file and set the following to 1

Code:
; Enables the use of the standard Lua debug library.
EnableLuaDebugLibrary = 1


Okay, switched it on and tried it once more... attached the new logs
 

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Welp, I've found the problem
Spoiler :

Code:
local unitPromotionSpartanEmoID = GameInfoTypes["PROMOTION_MC_MOLON_LABE"] -- [Dusanlad] names btw
local unitPromotionSpartanFriendsID = GameInfoTypes["PROMOTION_MC_ADD_A_STEP_FORWARD"]

<Row>
            <Type>PROMOTION_ADD_A_STEP_FORWARD</Type>
           <Description>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD</Description>
            <Help>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <PortraitIndex>59</PortraitIndex>
            <LostWithUpgrade>true</LostWithUpgrade>
            <OpenAttack>20</OpenAttack>
            <RoughAttack>20</RoughAttack>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</PediaEntry>
        </Row>
        <Row>
            <Type>PROMOTION_MOLON_LABE</Type>
            <Description>TXT_KEY_PROMOTION_MC_MOLON_LABE</Description>
            <Help>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <PortraitIndex>59</PortraitIndex>
            <LostWithUpgrade>true</LostWithUpgrade>
            <OpenDefense>20</OpenDefense>
            <RoughDefense>20</RoughDefense>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</PediaEntry>
        </Row>
 
Welp, I've found the problem
Spoiler :

Code:
local unitPromotionSpartanEmoID = GameInfoTypes["PROMOTION_MC_MOLON_LABE"] -- [Dusanlad] names btw
local unitPromotionSpartanFriendsID = GameInfoTypes["PROMOTION_MC_ADD_A_STEP_FORWARD"]

<Row>
            <Type>PROMOTION_ADD_A_STEP_FORWARD</Type>
           <Description>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD</Description>
            <Help>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <PortraitIndex>59</PortraitIndex>
            <LostWithUpgrade>true</LostWithUpgrade>
            <OpenAttack>20</OpenAttack>
            <RoughAttack>20</RoughAttack>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_MC_ADD_A_STEP_FORWARD_HELP</PediaEntry>
        </Row>
        <Row>
            <Type>PROMOTION_MOLON_LABE</Type>
            <Description>TXT_KEY_PROMOTION_MC_MOLON_LABE</Description>
            <Help>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</Help>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <CannotBeChosen>true</CannotBeChosen>
            <PortraitIndex>59</PortraitIndex>
            <LostWithUpgrade>true</LostWithUpgrade>
            <OpenDefense>20</OpenDefense>
            <RoughDefense>20</RoughDefense>
            <IconAtlas>PROMOTION_ATLAS</IconAtlas>
            <PediaType>PEDIA_SHARED</PediaType>
            <PediaEntry>TXT_KEY_PROMOTION_MC_MOLON_LABE_HELP</PediaEntry>
        </Row>


Out of curiosity and since I'm far from an expert: what is it and is it easily fixable? Thanks for the support by the way!
 
Out of curiosity and since I'm far from an expert: what is it and is it easily fixable? Thanks for the support by the way!

The name in the Lua doesn't match up to the name in the database; you can either go to MC_Greece_UnitPromotions and change the Type, or go to MC_SpartaFunctions and change the names of the variables there.
 
A few issues with the Moors, not critical but still - in case an update is in the works:
- UB Alcazar: it's not providing +1 faith for 'new' specialists from JFD gameplay mods (doctor, monk)
- (more aesthetic) Great Mosque of Cordoba: doesn't show the 2 writer slots in the civilopedia. In city building screen it shows the wonder on 2 different rows (1 for writer specialists, other for science specialists)
 

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Narmer's Egypt Updated:

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  • Added additional support for Cities in Development: Mastabas now each yield +0.1 Development
  • The Overseer of the Monuments will now appear in the DiploCorner as an icon when using JFD's CiD or RtP
  • Fixed an issue where clicking on the UA notification would open a Wonder Completed popup
  • Added 5 Additional Funerary Artifacts
    • Amenhotep III and Queen Tiye Enthroned
    • Sphinx of Taharqa
    • Seated Statues of Rahotep and Nofret
    • Statue of Nebhepetre Mentuhotep II
    • Wooden Tomb Statue of Tjeti
 
If this been asked before, please link me to the post. I have installed Nazca from the Steam Workshop. It appears in my mods menu. It states that it supports YAEMP v24, but it does not appear in the drop-down menu.

Nevermind! I guess existing the game and starting it again solved my issue.
 
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Noticed an issue with the Ashanti: enacting the decision "Convene the Asantemanhyiamu" makes the 'tab' pt purchase units with GSP turn empty. Before the decision there were units shown there to be purchased, after enacting no more. Assume the GP intended to be available with the decision would also show there?

Playing with CP (16 feb), JFD gameplay mods, E&D, EE, HR, PeC

Attached the logs, thanks!
 

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