More Wonders

Along with your Aztec -> Toltec edit for Teotihuacan, you might want also want to take a look at the "Alhambra" entry. It is located in "Granada", not "Grenada". There is no English-Spanish language difference, "Grenada" is just the name of the Caribbean island. :D

"in Granada, Southern Spain" sounds a bit awkward considering "Southern Spain" isn't really a definite place. "in Granada, Spain", "in Granada, Andalusia", or (my personal recommendation) "in Granada in Southern Spain" would all sound better to an extent.

I would also consider changing the name of the wonder to "The Alhambra" instead of just "Alhambra". In fact, I suggest the same for the Golden Pavilion and the Malwiya Minaret. Their names look out of place in the Civilopedia since wonders like the Eiffel Tower or the Louvre also have the "the".

I'm from Seville so highly support your idea to add La Torre del Oro!!! I'll be following this development closely.:goodjob: May I suggest +40 or 50% income from overseas trade routes?? :)
 
Hey, thanks for your feedback.

The main reason I didn't add 'The' to the Alhambra and the Golden Pavilion / Malwiya Minaret, is mainly because I thought there were to many wonders beginning with 'the' ingame, and you can really add the to anything.
eg.
The Brandenburg gate
The Haiga Sofia

so I mean, IMHO they work fine either way.

When I release the v2 of Teotihuacan, I'll also fix the icon's hugeness.

And I'll make the fixes for v3 of Alhambra (except for the aforementioned the issue)

I was originally planning to make it overseas trade routes, but I can't seem to find the XML that defines them as overseas trade routes, so without lua I doubt it's possible. But other than that the effect will be a percentage boost to trade.
 
Maestro, two wonder issues:

Temple of Heaven has a double OnModActivated entry of the text file in your Actions mod settings:

Code:
      <UpdateDatabase>XML/Text/Temple_of_Heaven_text_en_US.xml</UpdateDatabase>
      <UpdateDatabase>XML/Text/Temple_of_Heaven_text_en_US.xml</UpdateDatabase>


Alhambra uses unknown flavors in Alhambra_Buildings.xml due typos. Must be FLAVOR_CITY_DEFENSE and FLAVOR_DEFENSE.

Code:
		<Row>
			<BuildingType>BUILDING_ALHAMBRA</BuildingType>
			<FlavorType>FLAVOR_CITY_DEFENCE</FlavorType>
			<Flavor>30</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_ALHAMBRA</BuildingType>
			<FlavorType>FLAVOR_DEFENCE</FlavorType>
			<Flavor>10</Flavor>
		</Row>
 
Maestro, two wonder issues:

Temple of Heaven has a double OnModActivated entry of the text file in your Actions mod settings:

Code:
      <UpdateDatabase>XML/Text/Temple_of_Heaven_text_en_US.xml</UpdateDatabase>
      <UpdateDatabase>XML/Text/Temple_of_Heaven_text_en_US.xml</UpdateDatabase>


Alhambra uses unknown flavors in Alhambra_Buildings.xml due typos. Must be FLAVOR_CITY_DEFENSE and FLAVOR_DEFENSE.

Code:
		<Row>
			<BuildingType>BUILDING_ALHAMBRA</BuildingType>
			<FlavorType>FLAVOR_CITY_DEFENCE</FlavorType>
			<Flavor>30</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_ALHAMBRA</BuildingType>
			<FlavorType>FLAVOR_DEFENCE</FlavorType>
			<Flavor>10</Flavor>
		</Row>

I'm aware there is a double entry in the Temple of Heaven, the one I had first wasn't working, and I couldn't see why, so I added another one and just kept the first one.

I'll fix the Alhambra when I release my next wonder (Very, very soon!)
 
I deleted one row in the modinfo file and the text worked. However, there is typo in the folder name "Civilizaions" which the Action list properly lists with
Code:
      <UpdateDatabase>XML/Civilizations/Temple_of_Heaven_Civilizations.xml</UpdateDatabase>

The bug could make the City States building the wonder. No idea if Barbarians can actually build buildings too.
Maybe that makes the text file not correctly load afterwards sometimes, although it did after my single test here. I haven't noticed anything else.
Maybe everything works all the time by fixing this folder typo.
 
Wartburg

The German castle of Wartburg is one which is representative of the castles which dot the central German countryside. It was built from 1068 onwards in a feudal fiefdom, and served as the residence for Martin Luther following his excommunication from the Catholic faith. Ingame, Warburg provides a free Social Policy, and +4 :c5happy: Happiness. Wartburg can be downloaded in Steam Workshop, or through the CivFanatics download database, page Here

Spoiler Screenshots :
ingame_civilopedia_FHo.jpg

ingame_tech_tree_Gga.jpg

ingame_splash_2Si.jpg
 
Argh, sorry I kept you waiting. I was still looking for pictures because I know you don't like paintings. :D

Well, I had gathered some but nothing is really perfect. Most I googled are close-up photos or far away and too small.
I especially liked the first winter one i've picked if those stupid condensation trails wouldn't be there...too much work for me to remove manually.

Link

About the effect:

I'd keep it more in line with the Oracle and Sydney Opera House. I'm a bit more familiar with wonders now unlike before when I suggested that.

1 Culture
2 Great Artist Points
Free Policy

The requirement of Hill is maybe a bit too restricting compared to Oracle and Opera House. The castle itself is on a hill but not the town/city below. It's similiar with Himeji Castle maybe which doesn't require a hill either.
Oh well, I guess it's still fair with hill if you keep the happiness bonus.

The icon is great. Only the sky of the painting looks a bit crispy.

Anyway, thanks! :goodjob:
 
I made it require a hill because I have another wonder in the same line which also adds a social policy (Temple of Heaven) and so to have two with pretty much the same effect would mean they might as well be the same thing. So I'll update the culture and GPP, as well as the civilopedia, as per my proofreader! And I'll try doing splashes for some of those, see if I like them. TBPH, I didn't like that splash myself. I had another in mind from the same perspective as those which you mentioned, but I thought the one you suggested would look better, but the sky sort of went a bit blergh. I was hoping for a similar sky to the Malwiya Minaret wonder.
 
Wow, very strong wonder, considering Notre Dame provides just 5 happiness as only effect! Also it's in the same tech path as the Sistine Chapel, making it an obvious pick when going for culture. How about putting it at physics or machinery maybe? It's a stretch as there are no mentions of treadwheel cranes at that time, but it would provide an interesting gameplay choice!

But in any case, looking good :goodjob: And again a stunning icon sukritact!
 
I don't know why this painting looks so cripsy in game. You shouldn't add an oil-filter to an oil-painting.
I think it offers the best perspective and distance, and most importantly is from an old time unlike all those photos with renovated fronts.
Here's my version with only autotone correction:

Spoiler :
wartburgaussuedwest.png


The artist of that painting is long dead, so no worries about copyright.
Better take this before you do unnecessary much work, mate! Do it for me, please! :D
 
@Moriboe: It just seems strange having a castle but not having the ability to build regular castles.

@Mentos: I didn't realise it was an oil painting Haha. I might try my hand at some of the photos you had earlier, as we have a long weekend here, so I have the time
 
Looks great!

Lighthouses:
There are hardly records of lighthouses of the early eras telling when those actually appeared. It's very likely that the Lighthouse of Alexandria is the prototype and model of all later ones, like the Tower of Hercules, so it's still plausible if the wonder may appear earlier than all the ordinary ones later.
Inventions weren't copied so quickly in the past like today. "Egyptian? Never heard of those barbarians."

Not sure, but the Egyptian had maybe only one, two large harbors, so they didn't really need to build more than this wondrous one which still stood until 1323. Quite remarkable among all ancient wonders!
 
It just seems strange having a castle but not having the ability to build regular castles.
At least you would know how to build walls and fortresses, which is not the case for regular castles :D

edit: of course you do; walls are a prerequisite building *facepalm*

I like Mentos' splash version better. I prefer the more grainy look of the forest over the smoothness of the pixelbender result.
 
Torre Del Oro

Torre Del Oro (Tower of Gold) is a large watchtower on the Guadalquivir River in Seville, Spain. It was constructed during the Almohad Caliphate to control access to the city. Despite the original purpose, the tower has since been used as a prison and as a treasury for Gold returning from the New World. Ingame, Torre Del Oro provides +20% Gold from Trade routes, +5 Gold, a free harbor in the city, and a free Great Merchant. It becomes available with Navigation. Torre Del Oro can be downloaded from Steam Workshop, or from the CivFanatics Download Database, page Here

Spoiler Screenshots :
ingame_civilopedia_a0k.jpg

ingame_tech_tree_keU.jpg

ingame_splash_s4q.jpg
 
Olé! :D

No river requirement?
"The Torre del Oro (Spanish: "Gold Tower") is a dodecagonal military watchtower in Seville, southern Spain, built by the Berbers during the Almohad dynasty in order to control access to Seville via the Guadalquivir river."

I see your list never gets shorter. I hope you don't forget your updates. What was it? Teotihuacan, Alhambra, Temple of Heaven?
 
I see your list never gets shorter. I hope you don't forget your updates. What was it? Teotihuacan, Alhambra, Temple of Heaven?

As well as Warburg, and apparently now Torre Del Oro.

But I'm planning something special for my birthday, next Saturday :rolleyes:
 
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