Most unfun feature of Civ4?

1) Global Warming: Unnecessary mechanic, since the UN functions as an effective nuke blocker.
2) Diplomacy: I like the concept, I really do. But the hidden modifiers should be shown (for example, if Montezuma hates me because I'm Gandhi, the modifier box should say: 'Your personality disgusts me', -3, or something like that), and the penalties changed.

The AI should not be Furious with me because I refused to go to war against my best friend, refused to stop trading with my best friend, and refused to pay tribute to him even though I have quadruple his power level. Instead of straight modifiers, he should be more reluctant to trade and more likely to get trade embargoes passed against me.

Similarly, AI trading is kinda dumb. It should be built like a human's: find out who has the best techs, offer the best deals, etc, not just all-over-the-place trading (which is how I understand the current system). Not that AI tech trading is unrealistic, just different than that of the human-AI relationship.

Finally:
My pet peeves: [...]
3) Start position. Sometimes I get 1 cow and plains. Other times I get 4 fish and pigs. And other times, 3 gems w/o jungle. How come this never happened in Civ4, only BtS?

In both Vanilla and BTS, jungle cannot appear within the capital's fat cross; thus, if you get gems, it'll be without jungle. Also, are you peeved about discrepancies among start positions or that they're not different enough?
 
There is a bug in BtS that will spam forests on every tile in a starting location that doesn't have a resource. Because this happens before the start is enhanced by the map generator, it will result in a bad start on inland starts.
Man I wish this happened to me ... I hate starts with less than 5 or so forests and lately I've been seeing 2-4 forests and ripping my hair out.
 
There is a bug in BtS that will spam forests on every tile in a starting location that doesn't have a resource. Because this happens before the start is enhanced by the map generator, it will result in a bad start on inland starts.

Um, since when are lots of forests a bad thing?
 
Since it forces you to learn Bronze Working and distracts you from getting a religion founded.

You're joking, right? Build axes and take the nearest Holy City - religion founded.
 
It can also lead to really bad starts because if you are off of the coast the forests mean there is no place to put extra resources. An inland start with nothing but forests and a cow (on plains) are quite common. It also means that you can tell if you have any hidden resources because those plots will not have a forest on them.
 
Since it forces you to learn Bronze Working and distracts you from getting a religion founded.

Well that's because your priorities are way off. Founding Hindu/Buddhism is a trait that you'll have to outgrow after Noble, it's just a bad idea for your early growth.

Forested starts are good for ya, if they help break that habit.
 
Yeah I find it difficult to consistently get even Judaism on any map with more than a handful of AIs on Emperor+ because the AIs just chew up that research line. Additionally I've found not going BW immediately is death to the Rexx as well. Its ok though because I can usually snag alphabet first and if not that then currency first and completely backfill to meet my needs.

I have found the need to conquer my way to religions ... kind of sucks because it was one of my most fun ways to play back in the prince/monarch days.
 
Global warming.

What I don't understand is that people unanimously hated pollution in civ 3, so the designers said they'd get rid of it and just use city health instead. But they didn't get rid of it, they just renamed it "global warming." It's the exact same thing as pollution in civ 3, except now it destroys the tile as well as being an annoying micromanagement issue.
 
I've been on a map where three of the AIs were on pieces of land that look like the fat cross melted through the ice, allowing just enough room for one city, while I was on floodplain central. I've never noticed bias before, to the AIs or otherwise

Anyway, I'd have to go with the complaint that in the modern era, my cities change their highest food yield tiles, like pig and corn, and replace them with engineers. Sending them into starvation. Every single ****ing turn, I have to go through the domestic advisor and see if there are any starving cities.

You described what happened to me, except it happened to the AI. I don't know what happened, but at least my game seems to give the AI more things when unmodded/scripted.
 
Global Warming. Never affects anyone else but me.

The ridiculous millenia long penalties for starting a war.

I also want it to be easier to make missionaries and spread your religion. It just seems a bit awkward the way it is now.
 
I've read the 1st few pages and all the beefs mentioned are to do with the way the AI plays against you. Although some are annoying at least they are part of the challenge that your enemies present.

However, my beef is the game 'cheating' me out of a win by 'moving' for me not by beating me as the AI. This beef is the assignment of GPs in my cities. Every culture game I play the program 'wins' by assigning scientists and priests in my cities which pollutes my GA gene pool and loses me the game. So instead of being beaten by the AI I am being beaten by my own advisors and I can't turn it off. Surely being beaten by a flaw in the program that changes your decsions is worse than being beaten by the AI.
 
I've read the 1st few pages and all the beefs mentioned are to do with the way the AI plays against you. Although some are annoying at least they are part of the challenge that your enemies present.

However, my beef is the game 'cheating' me out of a win by 'moving' for me not by beating me as the AI. This beef is the assignment of GPs in my cities. Every culture game I play the program 'wins' by assigning scientists and priests in my cities which pollutes my GA gene pool and loses me the game. So instead of being beaten by the AI I am being beaten by my own advisors and I can't turn it off. Surely being beaten by a flaw in the program that changes your decsions is worse than being beaten by the AI.

Indeed. What use is a Great Prophet in 2043 AD with Zulu tanks staring at you?
 
I've read the 1st few pages and all the beefs mentioned are to do with the way the AI plays against you. Although some are annoying at least they are part of the challenge that your enemies present.

However, my beef is the game 'cheating' me out of a win by 'moving' for me not by beating me as the AI. This beef is the assignment of GPs in my cities. Every culture game I play the program 'wins' by assigning scientists and priests in my cities which pollutes my GA gene pool and loses me the game. So instead of being beaten by the AI I am being beaten by my own advisors and I can't turn it off. Surely being beaten by a flaw in the program that changes your decsions is worse than being beaten by the AI.

You can still lock your specialists without turning off the advisor.
 
I'll chime in with Global Warming as well. It's shouldn't be a factor in the game. The unhealthiness of a city is an acceptable mechanic of the game. I don't need the Nanny state preaching to me in my game.

Diplomacy, diplomacy should be much more fluid in the game. Wars happen, but under Civ 4 rules something like the EU forming would have been impossible. How many wars have the European powers fought over the years. They would have been at like -18 modifiers with each other.

Nagging AIs... yep that one too.

Still a great game... but not perfect yet. I love the random events and quests they were a step in the right direction. I just wish that they were more varied.
 
1.Global Warming You nuke Shaka and Montezuma to the Stone age.Then all of your cities go to size 2 from 20 because of Global Warming. :mad:
2.random Events You've built a warrior in your city when your suddenly attacked by 7 Barb Archers. [pissed]
3.AI Your being bombarded by stupid deals like "Declare war on the guy with 8 vassals" or "I'll give you Guilds for Assembly Line" and then the whole world hates you because of stupid deals and the AP + UN.Why can't the AI just shupt up!? :mad:
4.MicromanagingYour constantly trying to keep your empire in shape while keeping your worker from farming a cottage or cottaging a farm and looking for that spy specialist that will eventually come up. :wallbash:
 
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