mostly-harmless
Prince
Hi,
I am annoyed by mountain tiles in the BFC.
They should at least provide some health or happy faces to a city after a certain advanced tech (Ecology or something).
On account of providing fresh mountain air, springs (clean water) opportunity for recreation (skiiing, hiking) and so on.
Maybe a system like forests giving health.
I also think that they should be accessible tiles for workers, which subsequently can build a Pass (at a hefty turn investment, similar to forts maybe). Once the Pass is in place, other units are able to move onto that tile.
Maybe link the two suggestions together.
Passes can be created after Engineering. Mountain tiles with Passes on them create 0.5 health & 0.5 happy after Ecology. (Or you can build a "Skilift" city improvement!
)
Any thoughts?
mh
I am annoyed by mountain tiles in the BFC.
They should at least provide some health or happy faces to a city after a certain advanced tech (Ecology or something).
On account of providing fresh mountain air, springs (clean water) opportunity for recreation (skiiing, hiking) and so on.
Maybe a system like forests giving health.
I also think that they should be accessible tiles for workers, which subsequently can build a Pass (at a hefty turn investment, similar to forts maybe). Once the Pass is in place, other units are able to move onto that tile.
Maybe link the two suggestions together.
Passes can be created after Engineering. Mountain tiles with Passes on them create 0.5 health & 0.5 happy after Ecology. (Or you can build a "Skilift" city improvement!

Any thoughts?
mh