Preflight: changed a few citizens for better growth and more beakers, raised science to 60%.
T1, 460AD: KK Herioc Epic -> Marketplace
Tabriz: Galley -> Galley (set it up for 10spt now)
Ereen: Worker -> Settler
Tosontsengel: Harbor -> Galley (perhaps needs to be changed to court, lib or aqueduct later?!)
Atlay: Worker -> Worker
Reduce science to 30%, as our pockets are empty...
T2, 470AD: Darhan: W -> W
Choy: W -> W
Nalayh founded, starts Harbor
Reduce science to 20%, Invention due in 9 turns, but I can "oscillate" now between 20 and 30, so it'll probably more like 7 turns.
T3, 480AD: Uliastay: W -> W
Science increased to 30%
T4, 490AD: Ta-Tu: Treb -> Treb
Kazan: Market -> Treb
Tabriz: Galley -> Galley
Darhan: W -> W
Daland: G -> G
Mandalgovi: Market -> Barracks
Choy: W -> W
Barun-Urt: Lib -> Market
Korea starts Magellan.
We could buy Theology for Engineering and 9gpt, but why pay 180g for a tech that most probably we won't need in this game? It would slow down Invention, and then we need the gold for upgrades.
T5, 500AD: Out of the blue, a lone Byzantine Knight attacks Ch'onfu and kills an eArcher. I can kill it in the counter-attack. 1-1
Move a spear into Ch'onfu
T6, 510AD: KK: Market -> Archer
Ta-Tu: Treb -> Treb
Kazan: Treb -> Treb
Darhan: W -> W
Mandalgovi: Barracks -> Archer
Choy: W -> W
Tsetserleg: Court -> Settler
T7, 520AD: Tabriz: G -> G
Egypt starts Smith's.
7 Byzantine Knights appear at Ch'ongfu.
I guess it's time for another change of plans... We can't hold Ch'ongfu against the stack of Dromons + these Knights. I make peace for all their gold (11). In three turns we can do some leader-fishing against the Egyptians and then move against Korea again. Set many cities on pre-builds for LBs (especially Ta-Tu and Kazan, who have barracks) and move archers towards Mandalgovi for upgrades.
T8, 530AD: Invention finished.
KK: LB -> LB
Almarikh: Market -> LB
Ulaanbaatar: Aqueduct -> Galley
Darhan: W-> Lib (we can let Darhan grow now. One worker pump should be sufficient for what we still need.)
Choy: W -> W
Ulaangom: Harbor -> G
Byzantium starts Smith's.
First LBs are upgraded.
T9, 540AD: More LBs finished, more upgraded.
Sumeria now has Chivalry. I get 7g + Chiv for Engineering. Then I get Theology for Invention. (Who knows, perhaps Spoonwood is right and Artemis + Cavalry does not win this game. Then another tech for free cannot hurt...)
T10, 550AD: More LBs finished, more upgraded.
Two Portuguese archers and two Spanish ACs arrive at Ch'ongfu. Need to send some units there.
I think, we can still handle these units for a while, but perhaps need to make peace here as well.
Handover notes:
In 1-2 turns, everything should be ready for declaring on Egypt again. They have lots of archers at Taegwon, so can fish for another leader there, with all the Trebs and LBs.
After Taegwon, we are ready to go after Korea again.
Baruun-Urt can be pushed to 11 next turn.
Erdenet can grow in 3, not 4!
Use the 6 workers at Bayanhongor to push Erdenet, and later Tsetserleg, after it has grown once naturally.
There are enough workers under the Army to finish the road, so it can move where needed next turn.
Spoiler Turnlog :
T1, 460AD: KK Herioc Epic -> Marketplace
Tabriz: Galley -> Galley (set it up for 10spt now)
Ereen: Worker -> Settler
Tosontsengel: Harbor -> Galley (perhaps needs to be changed to court, lib or aqueduct later?!)
Atlay: Worker -> Worker
Reduce science to 30%, as our pockets are empty...
T2, 470AD: Darhan: W -> W
Choy: W -> W
Nalayh founded, starts Harbor
Reduce science to 20%, Invention due in 9 turns, but I can "oscillate" now between 20 and 30, so it'll probably more like 7 turns.
T3, 480AD: Uliastay: W -> W
Science increased to 30%
T4, 490AD: Ta-Tu: Treb -> Treb
Kazan: Market -> Treb
Tabriz: Galley -> Galley
Darhan: W -> W
Daland: G -> G
Mandalgovi: Market -> Barracks
Choy: W -> W
Barun-Urt: Lib -> Market
Korea starts Magellan.
We could buy Theology for Engineering and 9gpt, but why pay 180g for a tech that most probably we won't need in this game? It would slow down Invention, and then we need the gold for upgrades.
T5, 500AD: Out of the blue, a lone Byzantine Knight attacks Ch'onfu and kills an eArcher. I can kill it in the counter-attack. 1-1
Move a spear into Ch'onfu
T6, 510AD: KK: Market -> Archer
Ta-Tu: Treb -> Treb
Kazan: Treb -> Treb
Darhan: W -> W
Mandalgovi: Barracks -> Archer
Choy: W -> W
Tsetserleg: Court -> Settler
T7, 520AD: Tabriz: G -> G
Egypt starts Smith's.
7 Byzantine Knights appear at Ch'ongfu.
I guess it's time for another change of plans... We can't hold Ch'ongfu against the stack of Dromons + these Knights. I make peace for all their gold (11). In three turns we can do some leader-fishing against the Egyptians and then move against Korea again. Set many cities on pre-builds for LBs (especially Ta-Tu and Kazan, who have barracks) and move archers towards Mandalgovi for upgrades.
T8, 530AD: Invention finished.
KK: LB -> LB
Almarikh: Market -> LB
Ulaanbaatar: Aqueduct -> Galley
Darhan: W-> Lib (we can let Darhan grow now. One worker pump should be sufficient for what we still need.)
Choy: W -> W
Ulaangom: Harbor -> G
Byzantium starts Smith's.
First LBs are upgraded.
T9, 540AD: More LBs finished, more upgraded.
Sumeria now has Chivalry. I get 7g + Chiv for Engineering. Then I get Theology for Invention. (Who knows, perhaps Spoonwood is right and Artemis + Cavalry does not win this game. Then another tech for free cannot hurt...)
T10, 550AD: More LBs finished, more upgraded.
Two Portuguese archers and two Spanish ACs arrive at Ch'ongfu. Need to send some units there.
I think, we can still handle these units for a while, but perhaps need to make peace here as well.
Handover notes:
In 1-2 turns, everything should be ready for declaring on Egypt again. They have lots of archers at Taegwon, so can fish for another leader there, with all the Trebs and LBs.
After Taegwon, we are ready to go after Korea again.
Baruun-Urt can be pushed to 11 next turn.
Erdenet can grow in 3, not 4!
Use the 6 workers at Bayanhongor to push Erdenet, and later Tsetserleg, after it has grown once naturally.
There are enough workers under the Army to finish the road, so it can move where needed next turn.