Turnlog:
Turn 01 / 4000 BC - Move Scout 1W,1N, discovers a gold hill and coast. Move Worker 1E onto BG, discovers plains. Move Settler 1SE.
Turn 02 / 3950 BC - Washington founded, starts work on Scout. Worker begins mining. Move Scout 1NE,1E onto gold mountain, discovers more plains, game, new river. Research Alphabet at 90%, due in 45. My logic here is that although it only saves 5 turns initially, that's a few more beakers every turn and that'll add up as Washington grows and we get more cities.
Turn 03 / 3900 BC - Move Scout 1NE,1N and spot Ivory and a goody hut.
Turn 04 / 3850 BC - Pop the goody hut, get a city, rename to Philadelphia. Philadelphia starts on a Scout.
Turn 05 / 3800 BC - Spot another Ivory tile North of Philadelphia.
Turn 06 / 3750 BC - Mine completes at Washington, start road. Spot way more Ivory near Philadelphia - likely we have the world's entire supply, Statue of Zeus very possible.
Turn 07 / 3700 BC - Washington completes a Scout, it heads South, starts another. Meet Inca - they have nothing we don't and are Cautious.
Turn 08 / 3650 BC - South Scout encounters a cow at the mouth of a river.
Turn 09 / 3600 BC - Philadelphia completes a Scout which heads East, starts on a Worker.
Turn 10 / 3550 BC - East Scout encounters 2 Ivory East of Philadelphia. WTH is with this start? South Scout reports another cow Southeast of Washington. North Scout finds a goody hut and a cultural border.
Turn 11 / 3500 BC - Washington completes last Scout, starts on Settler. South Scout discovers a goody hut. East Scout discovers another cultural border. North Scout pops a hut and gets
Ceremonial Burial.
Turn 12 / 3450 BC - Washington grows to Size 2, due to grow in 10. Settler will complete in 7. Shift to Warrior due in 2. South Scout pops hut, gets maps - silks nearby. We meet the French - they are Polite and have 10 Gold and Alphabet, but lack Pottery or Ceremonial Burial. We also meet the Netherlands, they are Cautious and have 10 Gold and Alphabet, but lack Masonry and Cermonial Burial.
We sell the French Pottery for Alphabet and 10 Gold. Pottery's cheap and considering the Inca are somewhere nearby and have it, it's a pretty good deal. We run for Writing at 100%, due in 32.
Turn 13 / 3400 BC - Complete mine at Washington, start road. Inca have learned Cermonial Burial (only could've gotten 10 Gold for it anyway).
Turn 14 / 3350 BC - Washington completes a Warrior. Settler will take 6 turns, 8 turns left to grow - start another Warrior. Philadelphia completes a Worker, starts a Warrior.
Turn 15 / 3300 BC - North Scout finds a goody hut near Dutch capitol. South Scout finds Furs far Southeast of Washington.
Turn 16 / 3250 BC - Washington finishes Warrior, starts Settler. East Scout spots Inca border. North Scout pops the hut and gets a Warrior. At -1 GPT. Going to disband Hut Warrior to save money - Conscript level is pretty worthless anyway, and it's far away.
Turn 17 / 3200 BC - Disband Hut Warrior, move Scouts. Dutch have Bronze Working, 10 Gold. The won't trade for Ceremonial Burial and all our Gold.
Sell Masonry for Bronze Working and 10 Gold, which is a pretty sweet deal considering both the French and Inca have Masonry anyway.
Turn 18 / 3150 BC - Unit movement.
Turn 19 / 3100 BC - Philadelphia completes a Warrior, starts on a Worker. Unit movement.
Turn 20 / 3050 BC - Unit movement. We're at -1 GPT, oh noes.
Known World:
(Click to Enlarge)
Notes: I really just plain like this better than S5. Extra city, similar techs, further progress, more known AIs to trade with, not stuck on a peninsula,
four luxuries nearby, and no real lack of food - a perfect Settler Factory is right next to the capitol. It just strikes me as an all around better
start, if not a better
start location.
Dotmap: Initial dotmap I came up with. Highest priority for the soon-to-be-completed Settler would be Blue Dot. It's got the river, the cow, the BGs, and the forests to become a 4-turn Settler Factory. Green Dot has a cow as well, but low shields, so it falls somewhere along the lines. Purple Dot has good shields, and between the river and the gold hill, pretty awesome commerce - ideal Colossus site (I demand that city be New York). Red Dot is a good defensive location, has good BGs and silk access, and it pretty close to the French capitol for a later strike, since they're way too close to allow to live forever. The rest like Dark Red Dot, Yellow Dot, and Pink Dot are pretty much fill-in cities. Doing some recon of the areas West and Southeast of Philly would be nice too, as I was sort of in a rush to get out and explore.