Multiplayer Q&A

I would suspect its something to do with what player he is and the whole turn thing starting over.
 
Whoever has the last turn in the cycle sees all the AI moves that one would normally see in a single-player game. One more thing they could have done better for PBEM . . .
 
In a PBEM, who do you set the level of the AI?
Is it true that, by default, the AI is at regent level?
 
What if you eliminate all of the human players in a game but not all of the AIs? Does it continue on as if it was just single-player?
 
I do think the default is regent. I don't know how to change it, though I think if you use the editor you can do so (something I've never gotten into, though plenty of others on the forum have).

And yes, you can have only one human player and it will play just like a PBEM game, which allows you to do some things you otherwise couldn't do (I think like playing Eastern or Western Rome in Fall of Rome).
 
How do you cancel a deal without declaring war on someone? I have "always renegotiate" on but it doesn't come up after 20 turns, and if I try to click on a deal on the diplomacy screen, it cancels all deals and I'm suddenly at war. (Conquests 1.22f if it matters.)
 
This is specifically multiplayer?
 
Yes, specifically multiplayer. Even though I have "always renegotiate deals" turned on, none of my deals with AIs or Humans has a (##) next to them. Could this be because the host of the game has the setting turned off?
 
honestly I couldn't tell you, though I've had problems renegotiating deals on multiplayer. A Screen Shot of the Day was one I turned in with 3 peace treaties up with one civ ;)
 
I am sure you guys get this ever once in a while as it seems to be the most unanswerable tech question found in any Civ3 forum.

In a LAN (or internet) game, is there anyway to increase or disable the time-out feature that displays "waiting for player" and has a 60 second counter. At 30 seconds the "drop player" button appears. We have never been able to finish a game due to this timer. I have tried every tip listed in every popular forum to avoid this problem: Small maps, turn off animations, update all drivers, kill background processes, disable unused services, add memory, buy a faster computer, buy a faster NIC, you name it... I have done it. We have run this game on two systems used for drag racing and no matter how fast the system cpu, LAN speed still... the problem sits there like an angry blister.

The only solution I can see is actually increasing the value of the lag out timer, or disabling it completely.

So, how do I do that?
 
Sea Trade in multiplayer and specifically pbem ... probably related to land trade as well ...

What happens if player A can see the route to player B, but player B hasn't cleared the route yet?

Can both players trade ... or only player A ??

Both players have harbours built ... sharing maps is not an option :(
 
I want to start a PBEM with 7 humans + 18 AI's.

However, when I pass the initial menu there is ONLY the 7 Countries (humans) and the others are erradicated from the map. How can I do to still have those AI playing?
 
amithatold said:
I am sure you guys get this ever once in a while as it seems to be the most unanswerable tech question found in any Civ3 forum.

In a LAN (or internet) game, is there anyway to increase or disable the time-out feature that displays "waiting for player" and has a 60 second counter. At 30 seconds the "drop player" button appears. We have never been able to finish a game due to this timer. I have tried every tip listed in every popular forum to avoid this problem: Small maps, turn off animations, update all drivers, kill background processes, disable unused services, add memory, buy a faster computer, buy a faster NIC, you name it... I have done it. We have run this game on two systems used for drag racing and no matter how fast the system cpu, LAN speed still... the problem sits there like an angry blister.

The only solution I can see is actually increasing the value of the lag out timer, or disabling it completely.

So, how do I do that?


This is exactly what I want to know, too. Anybody?
 
If two computers are using the same CD key will we not be able to play together? Or is the CD key only used for installation purposes?
 
Ares de Borg said:
This is exactly what I want to know, too. Anybody?
We had this problem in my group. We tried all of the intial fixes (turn off anti-laising, download new drivers etc.). None of this worked and we narrowed it down to one guy's computer who had (1) the bare minimum of RAM (256M) and (2) low bandwidth due to spyware and cookies. Once he added another 512M RAM and cleaned that junk off, we have ran smooth and clear. Good luck.
 
I'm playing on a Window XP but when I try to set up a hotseat game, my computer freezes and I have to hard crash it; even alt-control-delete won't clear the screen.

I'm playing Conquests with the last patch installed.

I've turned my McAfee firewall off and the program still freezes up my computer. I'm playing on a Pentium 4 CPU with 256 MB of RAM (Dude, I got a Dell), so I don't think I should be having any system problems. What else should I be looking at?
 
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