Multiple Personality Disorder - FFH2 Style (Succesion Game)

What SG ideas are you interested in?


  • Total voters
    8
I think we were right to edit in the Lanun palace.

Regarding cottages option, it is very good, though you still have to give up agrarianism. What I usually do is build up city pops via agrainism and then when I have both Republic and Fgn Trade double revolt. It means my core cities become monsters and my foreign captured cities soon join them (my first aggressions usually happen just before the revolt) through fast cottage growth.

Regarding my lack of reporting, you don't get Munster wins more epic than yesterday's (well maybe the Miracle Match, and Alone it Stands). It was so epic the celebrations warped time so that we were drinking the win the day before it kicked off.;)
 
Akatosh is up!

Looked at the save, and we still have a lot of expansion to do:
Tia'ran is going to have to be responsible for building the work boats, I imagine. We have the potential to build 4-8 depending on how we manage our growth. Can we run an engineer there to pop Heron's Throne? The town needs culture FAST...and well the hammer bonus on top of the coin bonus we will get in 7 turns isn't bad either.
Mutanbo should stick to culture and military production.
Ithralia (cap) should stay on settlers...I think we can get at least 2, maybe 3 in time.
Morr'tebio is still new, but it does need culture, I would start with a monument there.

Optics gets us The Black Wind? It would be nice to get one Lanun hero even though its a ship. With 40 turns left, I am not sure if we can build it in time unless you burn an engineer...I would rather use it on the mines of Gul-Dur or Bronze Working. Of course, we have another engineer about to generate in 2 turns.

The planned western sea town should go 1 more west of where it is currently marked. It nabs us a couple more squares to work, and potentially more coves.
 
Don't think optics is worth it.
REX PEOPLE!

Can someone post screens?
As I see the engineers: one goes for bone palace, one for form of the titan (we should farm a few promos on the orthus killer to get there) and one for a single man GA.
I don't think any of those are worth delaying for heron throne.
 
One side effect we didn't really talk about, the great person counter gets reset every time we switch Civs, so we are poised to get a LOT of engineers for the rest of the game, no need to hold them forever.

With that in mind, rushing the Heron Throne is totally worth it, especially if it means more pirate coves.

I don't mind either way on Optics, but economy techs are more appealing to me.

See photos below.
 

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Done.
I think I might take over from here Merovech, as it'll just make a easier transition.
Thanks though! :thumbsup:

Thank you so much, I just got really busy very quickly. I should have more free time next run around the set if you still want me to do it.
 
Sorry, I did not realize I was in the turn rotation or even participating in this SG! I got EitB installed but I have 2 problems:

1) my interface doesn't show up at all in EitB, no idea if it's a bug or what. I know the hotkeys to build a city so I can get that far, but I can't see anything in the city screen.

2) I have no idea what's going on in the SG so I have to catch up.

I propose that Kiech play without me. Maybe I can join in a later turn set.
 
I will start my turn shortly.

I had the same problem at first, Akatosh, it could be the download, or a bad install. Either way, try this link for the download and then go here for the Nox patch.


I will pop Herons throne, and set us up to get some pirate coves. Tech will finish seafaring, and then something...either optics, magic, or some economy tech. This will still leave us with 2 engineers, however if things get hairy, I am popping bronze working.
 
Highlights: I finish up seafaring, and we get access to 2 pearls!

I popped Bronze working anyways, so all of our troops are upgraded, plus I wanted to work the jungles. We did get the Heron Throne.

Wasn't sure what was best for the next tech, but since we are out of gold, I just picked Animal Husbandry and dropped research to zero.

Pact of Nilhorn was finished by Elohim.

We lost -1 :food: on a mountain square...

The "other" Lanun Civ founded FoL.

I got a message that due to "unhappiness" multiple improvements are being destroyed!!! Luckily the first workboat just finished, and starts providing us with pearls to make up the happiness problem. We lost a couple mines and a cottage, we were only working one of the mines, so not too bad for us, we just need to be mindful that this could happen again.

Final notes, in no particular order:
We are flush with cash now, so please continue research. After husbandry, I think Philosophy is appropriate.

We DO need to micromanage all of the cities for growth.

The next chance we get, I would like to recommend switching to the Religion Civic to take advantage of the happiness bonus.

In the eastern area, I am building a road around the mountains and to the rice. This will give us instant access to a planned city site, and of course, rice.

We are not powerful enough to take on the goblin fort.

I marked the cove locations.

I am making Thanes in Mutanbo to spread our religion/happiness...and probably shouldn't be. It needs a pagan temple and more troops.

Is there some special reason that we can't build the brewhouse in any town except Tia'ran?

Recommend Bryan go next, and give Akatosh a chance to reinstall/test.
 

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(The alehouse can only be built in a riveside city)
 
(The alehouse can only be built in a riveside city)

There are an awful lot of unwritten notes on the ale house. +2 for dwarves and requires a river.

I guess I never noticed before since I almost always try to build riverside cities.
 
Looks good.
I agree, lets indefinitely skip akatosh until he gets it working.
On which note, I had the same problem with vanilla once, but a clean reinstall fixed it - try that?

What are we researching towards atm?
 
We are slow-researching animal husbandry at the moment. It seamed to be the least controversial.
 
Err, without CoL??? :smoke:
 
I popped Bronze working anyways, so all of our troops are upgraded, plus I wanted to work the jungles. We did get the Heron Throne.

Good work.

Wasn't sure what was best for the next tech, but since we are out of gold, I just picked Animal Husbandry and dropped research to zero.

Yeah Q is right here, CoL is better.


Pact of Nilhorn was finished by Elohim.

Let the kiddies play with their toys. By the time we want their land the Stooges will be obsolete.

We lost -1 :food: on a mountain square...

Quoth the Vader:

Link to video.

The "other" Lanun Civ founded FoL.

I got a message that due to "unhappiness" multiple improvements are being destroyed!!! Luckily the first workboat just finished, and starts providing us with pearls to make up the happiness problem. We lost a couple mines and a cottage, we were only working one of the mines, so not too bad for us, we just need to be mindful that this could happen again.

Never seen this one. Is it the equivalent of the base game event where you can spend money to help "rebels" destroy improvements?

Final notes, in no particular order:
We are flush with cash now, so please continue research. After husbandry, I think Philosophy is appropriate.

We DO need to micromanage all of the cities for growth.

The next chance we get, I would like to recommend switching to the Religion Civic to take advantage of the happiness bonus.

In the eastern area, I am building a road around the mountains and to the rice. This will give us instant access to a planned city site, and of course, rice.

We are not powerful enough to take on the goblin fort.

I marked the cove locations.

Will use the suggestions, but go CoL first.

I am making Thanes in Mutanbo to spread our religion/happiness...and probably shouldn't be. It needs a pagan temple and more troops.

I'll look into this, and may keep building Thanes. They're actually good military with their ability to pop borders and immediately end resistance in a captured city, and their Medic 1 promo. I always build a good few (except the AV ones) in any game.

Is there some special reason that we can't build the brewhouse in any town except Tia'ran?

Thanks A Moon for answering this.

Recommend Bryan go next, and give Akatosh a chance to reinstall/test.

I ain't no Scot. I'm Irish:p

Got the game, will play it tomorrow.
 
One additional "weird" thing we could take advantage of: every rotation, the number of great people required for a golden age will reset. We do have a lonely engineer with nothing to do until a juicy wonder comes along...I would pop it right after our newest town gets to population 2 or 3, or right as we get (or shortly before) Code of Laws.

Again, recommend switching civics to 'religion' for the happiness during the next golden age. Nationhood is fun, but we won't really need it in this game.
 
Ok a quiet ten turns here, so no pics taken.

It was mostly slowly building up our cities plus founding Pradera.

Turn 120
100% Research, CoL.
At Morr'tebio IBT our warrior kills a spider, who attacks from inside our borders. This is a sign that it was captured by AI who were too stupid to walk it around the city.

Turn 121
Valledia goes FoL.
Sailor's Dirge is born, right in a place to harass the other Lanun (serves 'em right for being the same civ as us). I marked the approximate spot.
Aylesboro gets a Kilimorph spread.

Turn 122
Tia'ran gets the first cove.

Turn 123
Two barb wins, on the rice and at Morr'tebio.

Turn 124

Our second city finishes the Thane and builds Pagan Temple.

Turn 125
Ithralia Settler> Pagan Temple. For two reasons a) the happy in religion will help and b) we'll need a prophet sometime so more priest slots here (as it'll be GP farm with the three free Engis).
Morr'tebio Monument>Training Yard. This is a production city town pure and simple. It'll never have growth potential unless we get Nature 3 or the Project which improves land, both late game acivities. Therefore, building axes is its best bet.

Turn 126
Pradera founded. Starts Monument. Gets the rice farmed next turn.

Turn 127.
Tiar'an's Work Boat backlog finishes, it starts another. (At the end of the set it has one in production plus three needed to be queued).

Turn 128
CoL>Festivals. A quick tech, with two nice buildings. Ramp up the gold and happy.
Trip the G.Age now (we'll not be short of Engis), and go Religion. I debated Aristo too, but it hurts growth too much.

Turn 129
OO is founded in a distant land. I forgot to scout if it were founded in any of the cities we have visibility on, but haven't met:blush:

Turn 130
Festivals>Construction.
Market in Ithralia.

Both of those are placeholders. I'd keep the market, but Construction is arguable.


Thoughts
Should we take out Eithne?
I think it may soon be the time here. First of all, she is at only 3 cities to our 6, second, our east is heavily jungled, and hard enough to get to (with the Gobbo fort), and finally it is very strong land we'll be taking off her.
With Axes and siege from construction I think we could pull this off.

Also we need to meet civs, and reveal where Valledia is hiding.
 

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We have 20 turns left to cast the world spell, I think we can take the Elohim capital.

Q, this is all on you. Take the last 20 turns and switch our Civ!

Next round, lets go 15 per player until Akatosh is squared away.
 
WS requires optics...do we have that?
I don't think the time is right to attack, we should be rexing peacefully into coastal cities -if we must fight, then take out the fort!
I'll play it tonight (and swap us).
 
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