Multipolarity II - Game Thread

Mind explaining the resources one in a little more depth? But right now i'm leaning towards it anyways.
 
Depends, if the latter is chosen will the gameplay improvement be sufficient to offset the increased chances of the gm going:
SonicTH said:
Aaaaaarghlflsdhjfurbvujdiu! This is too complicated! I GIVE UP!
 
Hahaha. :p

Thus far the economy will be pretty simple.

Each province produces energy or raw materials each turn. Food is a non-issue; vertical farms are so thoroughly distributed that your energy, ironically, also counts towards food.

Energy is a precious resource, and it is where much of the tension will come from. You need it to power factories, feed your population, and keep your military from becoming virtually non-existent. Your private sector already uses half your domestic energy to produce consumer goods (which keep the population happy), while the other half is yours to use.

At the start, you'll basically be self-sufficient, though to get a stronger economy necessitates acquiring more energy and building more factories. Acquiring more provinces can help in this regard, but the bulk of energy will come from minor countries... cue a massive Cold War in an attempt to secure more fuel for yourself. While energy and raw materials can be purchased regularly from a global market, having clients gives you a set amount each turn for free.

The goods your factories produce are sold and the profits are taxed; this is the basis of the revenue you use to levy armies and fleets and research technologies.

That's my idea at least.
 
The thing all the other people want.

Including me. So Sonic just shouldn't make one.

Never call him Sonic. His name is Tany. Calling him Sonic gives him strength. Just like Voldemort.

Armies with global reach does wonders in keeping the game simple to manage.

However!

Due to the nature of military access, importance can be shifted to the seas. Navies would theoretically have global reach and be able to cut off any place (and logically the only way through a blockade is either permission or fighting the ships), so the importance of the canals militarily would be primarily in roleplay.

However, an economic value being attached to them would be very doable. Certain straits/canals would carry special economic bonuses of a sort. Canals/straits I have in mind are:

-Panama
-Gibraltar-Ceuta
-Suez
-Djibouti-Aden
-Malacca

Five fairly important chokepoints through which trade flows, and control of them naturally comes with benefits. Due to their small number, however, that is why I think NPC / UN control is best.

What the hell is the point of canals if the players can't ever have them? Sure we could militarily seize them but it takes a damn long time to be able to overpower the UN, and trying to get them diplomatically will probably fail hilariously. Attacking or clienting an NPC over them would get just as much negative feedback.

I think my statutes on the World Bank, IMF, UNPC, etc. were fine. They actually gave the UN some actual pull (and thus reason for players to remain active in it). Of course, some players (primarily Sonereal) didn't like how the UN "took over" diplomacy, but I don't think that's -my- fault. Say what one will of PF's manner of play, he had plenty of diplomacy going on and anyone else could have followed suit. The UN was not the be-all and end-all of diplomacy, due to the simple fact it could get gridlocked, and often was.

The UN may have as much power as players give it, but some players give it a lot of power. About a third of these people then tend to leave after the precedents have already been set, further compounding the mess it leaves the people who actually want to have fun in more straightforward ways than roleplay and peace in.

HOWEVER, the Constitution itself clearly needed some revision since some players were interested in purposeful derailment. The SCOTUN is an ingenious way to curb such disruptions, but I'll probably just streamline the Constitution a bit. While -I- didn't see a problem with the Home Issues clause, apparently it was favorable to blow it out of proportion.

Sone reacted to the gap in the constitution incredibly sarcastically, like he always reacts to everything. Same with me and, to a lesser extent, Joe. If we had been serious about that, it would've put us on a level with Snidely Whiplash. Did anyone see us twirling our nonexistant mustaches?

Rather than adding trade units, I've come up with a whole swarm of ideas that punish warmongers. Trade is good to keep simple due to the sheer amount of nations involved in a typical MP; this is why I handle embargoes very differently between major powers and minor.

The trade tech, while valuable, definitely needs revamping; it was way too powerful. I will probably roll with there being a set percentage of world GDP in trade each turn, and where you stand in regards to the rest of the world's trade tech determines how much you get; it keeps the system competitive.

Will probably, to solve the problem of runaway techs, have regular stimuli and cap the rate one's tech can increase per turn.

To make things less complicated, probably will axe WMD and air altogether. Something something electromagnetic fields making high altitude stuff fall apart.

Air can be easily handwaived into being part of armies and navies, with no separate air forces because that's too inefficient or something. While I do think that nukes are a waste of time, I want freakin biological weapons.
 
What happened to the INTERPOl? It didn't do nothing (I was there as a High Council Member).

"I want freakin biological weapons."

Me too.
 
1. I should really institute an RP bonus for calling me by new username. On that note, I disapprove of the Wiki calling me TF. >:C

2. The Canals being neutral from the start prevents a lot of possible outbreaks of lulz.

3. I think the UN was satisfactory, if not as active as the first MP's.

4. Sarcasm is not always the appropriate action. Especially in a manner that is rather rude and disruptive. Almost the entire player pool was against those antics, and if anything of the sort happens in MP3 I'm going to be much less forgiving. There -was- a decorum in the UN, everyone will remember, and it will be strictly enforced in the future to prevent such ridiculousness from ever happening again.

5. If there's any WMD they will be CNC style so as to ensure no massive roflcopter takes flight.
 
1. Even if you do then people will still call you Tani to spite you.
2. That just calls for a rush of people trying to claim Panama, Granada, Eygpt, ect. as their nation for the beginning of the game. And even if you don't let people do that they'll just spawn really close and take it on turn one... Unless that's what your looking for.
3. Wouldn't know about MP1's UN enough to say for sure but this UN looks better than IOTX's due to the fact that it is more organized than that one.
4. The sarcasm of Sone was part of the reason he and PF had a lot of conflict OOC in my opinion.
5. Neutral to the addition of WMD
 
By neutral I mean, "occupied" by an NPC. :p Whether a country or the UN.

MP2's UN is easily the strongest one that has ever been in TanIOT. Though numerous folk didn't really like it.
 
Because it kept folks from absolutely going crazy on eachother?

Granted, Katterland and the USSR were major obstructionists who... oh, that's odd. They were also the biggest warmongers of the bunch. :p
 
Deflating sarcasm is a specialty of mine.
 
If anyone would like to submit national cast lists for important characters not already mentioned, it'll help my work once I finish my wrap-up and get started on the epilogue proper. Danke schoen.
 
Anatolian Cast

Sultan Mehmed XI
Prime Minister: Muhammad Ekinci
 
If anyone would like to submit national cast lists for important characters not already mentioned, it'll help my work once I finish my wrap-up and get started on the epilogue proper. Danke schoen.

Prime Minister Adler (female, fascist)
Marshal Schluckelgruber (male, socialist)
Admiral Kopf (male, fascist)
Field Marshal Hempf (female, Stalinist)
 
Cast for Mandatum after the assassination of Hector Murray and the powe struggle within the organisation.

Vito Di Caprio: General Director after Hector's doom and Maria's husband.
Mario Di Caprio: Chairman of the Honesty Department and Vito's wife.
Zola Zyl: She has become the new Cheif of Ideas after being promoted from her position as Chairman of South African Operations. She is rivalling Vito.
Isa Bustos: Chairman of the Peace Deparment.
VEMOS: Mandatum A.I.
Ermes Agli: known as Majo1919 on the internet for his "Majo of the days blogs." Is the father of the Vehemens Games... and still trying to set it up.
Tom Drones: Mandatum TV interviewing robot.

Other people to use are here in the last report before Hector's fate. This is if you need them.

Adjoa Toure will be the new Chairman of South African Operations.
 
The only BPA/New New British character of note is Chairman X/King William XIV. Feel free to make up names for the other chairmen (although they're not all men) and any worthless peons you want to use in the wrap up. The heads of the various states I absorbed may play a part.
 
If anyone would like to submit national cast lists for important characters not already mentioned, it'll help my work once I finish my wrap-up and get started on the epilogue proper. Danke schoen.

I just had two in Brazil:

The Director - That mysterious man trying to further Brazilian interests.
The Advisor - The government representative following the Director.
 
Important Katterites

-

Emperor Robert "Bob" Katter

Foreign Minister/Lord High Inquisitor: Anthony Abbot

Minister of Trade and Industry: Johannes Bjelke-Petersen

Domestic Affairs Minister: Pauline Hanson.

Patriarch of Katterland: Robert Cardinal Katter (no relation to the Emperor)

~ various others.
 
Back
Top Bottom