Thats faulty air tactics then. They were essentially interposing themselves between the behemoth and their airstrip in order to soak up damage? I realize zeppelins might have different tactics than conventional aircraft, but I would imagine the idea of attacking from above would remain constant. After all, it applies to most any aerial combat whether between planes or birds. Failing being able to attack from above, it would have been logical to at least engage the enemy farther away from the airfield so that instead of defending a still target, they would be able to maneuver freely on the field of battle.
Monterguard's instinct for violence obviously failed to construct a victory on this field of battle. Plus, they have taken enormous losses, that will no doubt hurt further offensives in the war. Is their military mindset so inset that it is like a Prussian culture? And even so, even a military culture like that can be defeated if outnumbered, outgunned, out etched, or out maneuvered sufficiently.
I apologize if I come off as argumentative, I merely feel this thread needs some activity and I am curious if you have points to refute the above.
In the beginning, zeppelins fought zeppelins because zeppelins were the earliest safe transport over the jungle and militarizing them was a logical step as a projection of power. Those early battles depended largely on maneuver - most early zeppelins were armed with forward facing rocket pods. Soon, bright so-and-sos across the eventual Triple Alliance realized if you got some altitude and pointed the nose of the zeppelin down towards the target, you could aim better and the rockets would have more energy to inflict damage with.
Thus was the beginning of the first arms race - one based around plots and ideas and plans to float higher, turn quicker, tolerate greater angles of elevation and declination, and do all of this while being smaller. Then a smarty-pants rediscovered helicopters and thought "These look cool" so then zeppelin warfare became horizontal instead of vertical - for the most part, helicopters were just better at killing zeppelins than zeppelins, so most fleets began to rely on them for that. Small, high altitude zeppelins continued to exist but the focus changed to larger ones carrying a bunch of helicopters.
Even with the helicopters, battles were still short range affairs - well within thirty kilometers. It took the advent of VTOL jets to make people realize "Hey. We can kill zeppelins from hundreds of kilometers away using these aircraft". So they began doing that - engagements between zeppelin flotillas turned into a series of dogfights to determine who would get to launch missiles at the other side's zeppelins.
Missiles themselves are the reason current zeppelins are the way they are - bristling with countermeasures, AAMs, and ballistic point defense weapons. Because there's just no way to attach enough armor plating to a zeppelin to resist a high-velocity artillery shell or a missile.
The specific battle against the Dreadnought is an interesting study - Apocalypta ignored most of the existing rules and got away with it. Monsterguard stuck by the book for the first third of the battle, then threw it away and took insane casualties for it.
The engagement opened with the Dreadnought cruising toward Durmot at around 2,000 meters - low for fighter jets and low for these zeppelins. So Monsterguard reacted by the book for an encounter with a lone zeppelin free of fighter escort - send out two squadrons of planes with Bolt II(A) missiles.
They weren't quite sure what to do with 65% casualties in that aircraft wave, or pilot reports that the brand new, super specialized almost mythical zeppelin-killing missile had proven completely ineffective against a zeppelin. One thing they were sure of, though, is that the massive airborne explosions reported were due to some kind of stealth burst missile being fired from surface platforms pacing the Dreadnought and not the result of 320mm artillery being used in an anti-aircraft role.
But even then, they went textbook - send in many more planes and bring the Destroyers in at 6,000 meters to bombard the enemy from above. So they did just that - forty or so destroyers, just firing 57, 76, and 105mm shells down at a huge slow target.
The target presented its broadside, and angled so that the bombardiers could see all of its broadside with the effect of increasing the size of what they were shooting at. Not something ever done if you're smart.
Then the target fired two 320mm high explosive shells at its tormentors - these shells crushed through the aluminum plating before detonating with devastating results.
After that, Monsterguard became concerned. So they added surface-launched cruise missiles to their potent cocktail of ATA missiles, bombs, small arms, and high velocity tank killers.
When all of that failed and the Dreadnought was beginning to exchange fire with the AA guns Monsterguard had placed upon the rooftops of Durmot, Monsterguard's Destroyers decided they had to drive the Dreadnought back, so they chose to "do or die". But mostly die, and while they were trying to protect the airfield, six high altitude Destroyers killed Monsterguard's two carriers in this region.
It was really only after watching two dozen destroyers be exploded one after another for trying to fight the Dreadnought in the only way left to them (Close range and low altitude) that the commander chose to pull back despite knowing somebody would have to apologize to the leader.
Which is when the garrison commander chose to detonate his station.
As a culture, Monsterguard has always lived and died by its military. This setback won't deter them, just delay them.
The "instinct for violence" statement is meant to convey that war was never Apocalypta's art - and while Monsterguard may have forgotten for now, war is what they are.
I have already mentioned three things Monsterguard has which they intend to combine in an effort to kill the Dreadnought - not because its really a threat to their fleets, but because its a threat to their city.
OOC: Strategic Airlifters, High Explosives, and the commander of the losing side of Durmot.