Mump1 - AWDG Standard Pangaea

Ok, I'll start a new game and thread tomorrow. I'd hold off on playing until we get a fifth player though, both to get a smoother rotation and to get an extra opinion. With Rat's Middle Age game ending, maybe there'll be some extra interest in this :mischief:.

But I would also like us to continue this one at least for a few more turns to see what we can get out of it. Remember that we have about a 90-95% (vets and elites) chance of winning against reg immortals on defense in Irony, which will remain the focus of the AI if we play this right. If we can get a leader and send an army out to hurt the Mayans, we may still have a shot.

On the other hand, it's clear that we could have drawn a much better random start than this, so there is certainly no shame in loosing our first try.
 
Gentlemen, no good news.
I played 4 turns and had a kill ratio of 25-2 but that was meaningless.
On turn 4, I could not prevent pillaging of our little road-network and I consider
this game a loss. I counted 24 enemy units on my first turn but this number increased
from turn to turn, regardeless how much of them died.

Here is my brief analysis:

1. The starting position was very poor. Therefore, the capital wasn't able to
produce the military and the workers/settlers for the initial phase.

2. The neighbourhood (where you intend to plant your first ring of cities) was also
extremly poor. No food boni or flood plains where to plant a settler farm, no BGs
where to produce the military, just plains, deserts and tundra.

3. The shape of the land wasn't in our favour. We seem to be at the bottom, but
in the middle of a compact landmass, meeting nearly all enemies at once, deadly
in the first stage of an AW game

4. During the first turnsets we faced a number of terrible bad RNG-results.
While this is not a big deal in industrial age combat where you throw 100 tanks at
100 enemies, such things can really hurt the initial phase of a AW-game, delaying
growth and expansion for a few but critical turns.

A single of the above would have been manageble but together it is way too much
for a difficult variant on such a high level.

For me, this is not a big deal, let's try a new start.
There are a number of possibilities. We could go with Therat's suggestion or someone
whow isn't part of the team could play a start 40, 50 turns to find out if it is playable.
If we don't have such a helping hand one of us could test a start and go last in the rotation
to avoid spoiler info.
Open to any suggestions...

And yes, I'm one of those who don't agree to the premise that every start is payable on this level. ;)
 
ok, I'll join your next effort...there is one rule about AW games that has never been wrong...if you stop expanding, you will die...
 
rat said:
if you stop expanding, you will die...

Absolutely right, I've lurked enough Handy games to have figured that out. Because of that, I suggest an agricultural civ, one with an early UU, like the Sumerians or the Mayans. I like the Mayans industrious trait and the Sumerians enkidu.



I don't at all think that beating this variant with 2 cows, a river, great terrain in the corner with no nearby AIs would be a small feat. While a much worse start may be possible, it would be just barely possible. I'm up for the challenge of a bad start, but also ok with taking a good one.
 
lurker's comment: Guys, although time pressure won't allow me join this game (unfortunately - it's right up my street), I'd be able - and happy - to play some starts for you, to see if they're playable.
 
That would be very nice, Buce, thanks. If you find a good one, I suggest posting it in this thread (we can use this as the Mump planning thread :)).

I can start tonight; what criteria do you want me to apply?

I'm assuming you want me to use the start(s) posted in the new thread?
 
Bucephalus said:
I can start tonight; what criteria do you want me to apply?

I'm fine with any start as long as it's demigod and standard pangaea. I'd like to try the Iroquois now, like in my new start. Other than that, your choice.

For feasability criteria, I think we definitely want horses and a river on an Iroquois start, and at least one lux nearby is also preferable.

Bucephalus said:
I'm assuming you want me to use the start(s) posted in the new thread?

That's a good idea. Attached to this post is the other river start that I got, maybe you could try that one too?
 

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