Mump2 - AWDG Standard Pangaea

These are the first turns of my start.
No food bonus, so the starting position is not that strong.
The gold hill is a small long-term bonus.

First I trained 2 warriors, one scouts the neighbourhood.
Research to BW, the worker starts improving the BGs.
The boarder expansion from the capital pops a hut with barbs.
The barbs die and I get a settler out as quick as possible towards the cow in the south.
A rax in the capital to train the needed vet-military.

First, I played 30 turns but realized that more are needed to be comparable with Therat's save.
On turn 43, IW comes in and I stop to discuss things and wait for the other starts.
No contact yet, funny enough I seem to be in the same corner of the world :D

Mump2_2.jpg


http://forums.civfanatics.com/uploads/113243/Mump2_2030BC_43.SAV
 
just in case we would continue from my save...a quick post

save
 
I was just starting a game of AWDG standard pangaea as the Celts as a personal game, but after 50 turns I realized what a good start this was. I got to IW, and there's no iron around, but all those mountains might have some, I haven't explored very far, and everything else about the start is great, no contacts, quick expansion, nice terrain, right in the corner.

OwnStart.JPG


A granary was actually my first build, followed by a settler and a worker. I was hoping I would get lucky and wouldn't get contacted, which is what happened, and we're in a great situation now (except for the iron thing, but that problem may disapear quick if we can explore a little).

Edit: If you're upset with the worker actions, I don't blame you, but I wasn't playing seriously until about turn 40.
 

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I really like Rat's start. If we continue from ThERat, then Cubsfan is up.

@Cubsfan- would you mind playing fourteen turns to even it out?

This start is definately winnable. The only way we can lose it is by failing to expand enough.

For research, I don't know if we should go for GL. In Own7, an AWDG standard continents with the Celts, we missed the GL by a few turns but won anyway, but this is pangaea, which might be different. But maybe different in a good way, in that we don't have to research to galleons, which allows the AI to get too advanced.

I like going for catapults. The GL may be capturable, and we might not need it, but cats are vital for leader fishing and defense in general.

Edit: ThERat, did you post the save? Sometimes I can't see posted saves if my computers messed up.

14 whole turns or up to fourteen no i can play tommorow. If thats to long you guys can skip.
 
We could just play therats save, if it proves difficult continue one of the others, they all look good, although Own lacks iron.
 
Ok, agree also on trying Therat's save first.
But let's also play "seriously" (no [pimp] play, concentrating on our turns)
After all, this is a difficult variant. We cann't expect good results by "just trying". :)
 
I don't understand this sentence. If you can't play 14, that's fine, just play 10then.

There shouldnt of been a no in there i can play fourteen. I was saying no ot somebody and tuped it.:mischief:
 
Sry you guys something came up ill have to take a skip.
 
Mumpulus hasn't been here for three days, so I'll play the save.

Pre - turn- Switch citizen in Alesia from forest to FP, despite disease, it's two extra food
without delaying spear.

1. Not much

2. Alesia Spear > Settler

3. Meet Ottos, declare war.

4. Nothing happened

5. Entremont settler > spear.

7. Found Camulodunum, next to iron on the river. Decided to settler next to iron because we're
agri and want the river 3 food bonus, and we'll probably expand past that iron city before
we're under big pressure so defense isn't an issue.

8. Alesia settler > worker.

9. Entremont spear > settler.

10. Masonry > Alphabet. Lugdunum rax > warrior (for timing a chop).

11. Alesia worker > spear. Found Richborough by the dyes. Starts on rax. SCI down to 60, alpha in 11.

12. Nothing much

13. Orange approaches.

14. Some purple arches approach. Entremont settler > spearman. Will let next player decide what to do
with it.

Mump2_1500BC.JPG
 

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I'm not going to be able to contribute to that (other stuff to do all day today, and out of town Friday to Sunday).

Hi everybody, I just got back. Things are looking good this time. Glad that Own took a few turns to keep things going. I added cubsfan at the end of the roster. Since he requested a skip, and I was away all weekend, let's just continue with the established rotation. That makes nerovats up.

Roster
Mumpulus - skipped
Own - Just played and evened out the turns
nerovats - Up
Mizar - On deck
ThERat - Played the start
cubsfan6506 - skipped

I'll comment in the morning (a bit tired now from the 11 hour drive today)...
 
I played the first to turns of the wrong save anyways. ;)
 
we need to hook up that iron to get the GS out and go on a rampage. Of course, more towns will help as well and if we are fast, we might even be able to keep some of the enemy's
 
The following is based on reports and screenshots; haven't had time to open the save:

  • Put a town on the river hills south of the furs (north of where the Iro archers are in Own's screenshot). There are no roads for now, so extra care has to be taken.
  • Get some more workers (I count 3 + 2 slaves); we need a lot of roads. The Lugdunum worker should probably start the Entremont-Fur Hills road.
  • Research: I prefer cats before GL techs
  • Military: don't worry about our GA, get the fast swords out and use them
  • Expansion: explore a couple more tiles SW of Richborough; follow the river for new few towns, especially toward Iros, backfill later. Is the hill two E of Niagara Falls ruins on the river?
 
The ruins don't seem to be on river but I'll check. Will probaly found on hill to claim furs. don't want to explore to far let's complete our ring of productive cities, then try to take enemy cities by force (and of course expand). Will play tomorrow.
 
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