This is the start I found.
It doesn't look much at first, but moving the worker to the BG shows a cow, and moving the settler shows even more:
A lot of hills for iron, early defense and late production, not too many BGs, but those forests will surely give more of those, lots of rivers, so I thought I would give this one a go.
1) 3950BC
Found Berlin, start warrior while working the cow. We're not going to use that BG for a while, so move worker to cow as well. Start min run to IW.
2) 3900BC
I start mining the cow to get some units out faster, will irrigate the wheat.
3-5) 3850BC-3750BC
Nothing
IT
Berlin: Warrior > Warrior
6) 3700BC
Warrior moves NW.
7) 3650BC
Nothing
8) 3600BC
Berlin has grown; lux up and science down.
IT
Berlin: Warrior > Spearman
9) 3550BC
Lux down again. Ponder a bit on MM. Working forest, then BG, then wheat for 3 turns should work out nicely...
10-13) 3500BC-3350BC
Nothing
IT
Berlin: Spearman > Settler
14) 3300BC
Silks sighted:
15) 3250BC
Wheat irrigation done, start road
16) 3200BC
Work a forest for one turn to gain a shield
17) 3150BC
Ouch: our exploring warrior meets a colleague:
The Dutch have 3 towns in total, 20g and are up Alpha, Pottery and CB.
IT
A Hittite scout emerges from the north.
18) 3100BC
The Hittites have 3 towns in total, 0g and are up the same techs as the Dutch.
19) 3050BC
I decide to pop a hut on a hill and get 3 angry barbarians for my trouble.
IT
Our warrior defeats one barb and promotes.
[1-0]
Berlin: Settler > Spearman
20) 3000BC
Settler moves towards hills in between wheats.
IT
21) 2950BC
Nothing
22) 2900BC
Found Leipzig, start Spearman
23) 2850BC
Given the early pressure, I start mining the second grassland wheat.
24) 2800BC
Nothing
IT
Berlin: Spearman > Spearman
25) 2750BC
Nothing
26) 2710BC
The second barb warrior is following ours, so I stop on a mountain to let it attack
IT
Our warrior slays the barb, a Dutch warrior defeats another. The first Dutch and Hittite warriors are arriving. The Hittites are both conscripts.
[2-0]
27) 2670BC
Nothing
IT
The Dutch seem to be targeting our worker
28) 2630BC
Here's the situation:
Leipzig has a warrior and spear, Berlin a single spear
IT
Defeat 1 Hittite warrior, rSpear promotes; the Dutch continue north and increase their numbers.
[3-0, 1p]
Berlin: Spearman > Spearman
29) 2590BC
Cover our cow and other bases; move our worker to the Berlin BG.
30) 2550BC
Our worker has to flee; we could loose the game next IT.
IT
2 Dutch warriors die at Leipzig, promoting our spear to elite. We're still very much alive.
[5-0, 2p]
31) 2510BC
Switch Berlin to archer to deal with a possible pillager warrior next turn.
IT
Another Dutch warrior dies at Leipzig.
[6-0, 2p, 1e]
Berlin: Archer > Settler
Leipzig: Spearman > Barracks
32) 2470BC
Nothing
IT
4 Dutch warriors die on our eSpear.
[10-0, 2p, 5e]
33) 2430BC
Nothing
IT
The Dutch keep bypassing Berlin, even though it's equally defended.
34) 2390BC
The silks will be overextending right now with the rivers in the way, so I move the worker to road towards a closer settling spot first.
IT
Regular Hittite warriors arrive
Berlin: Settler > Worker
35) 2350BC
A bit of a juggling act to keep our settler covered; an important IT coming up again
IT
Another Dutchman dies at Leipzig.
[11-0, 2p, 5e]
36) 2310BC
Six units are poised to attack Leipzig, we have 2 rSpears and 1 rWarrior inside
IT
2 Dutch and 2 Hittites die, one on an eSpear.
[14-0, 4p, 6e]
Berlin: Worker > Settler
37) 2270BC
Found Hamburg, start Barracks
IT
4 Hittite warriors die on our eSpear
[18-0, 4p, 10e]
38) 2230BC
Nothing
IT
Leipzig: Barracks > Archer
39) 2190BC
Nothing
IT
2 Hittites nearly kill our eSpear and rSpear in Leipzig, but don't cause any harm in the end. The Dutch found Arnhem near our silks.
[20-0, 4p, 11e]
40) 2150BC
Nothing
IT
The Dutch attack Hamburg this time. 2 warriors try to dislodge our eSpear:
The final Dutchman also attacks, which improves our position considerably.
[23-0, 5p, 13e, 1l]
41) 2110BC
Move our leader to Berlin, shuffle some non-elite spears to "the front", i.e. Leipzig
IT
An rSpear defeats a Hittite rWarrior, but we loose our first unit too: the second rSpear dies against a second rWarrior.
[24-1, 5p, 13e, 1l]
42) 2070BC
Switch Leipzig to Spearman to replace our loss.
IT
Berlin: Settler > Spearman
43) 2030BC
Now where do I put this settler? I'm not going to cross rivers yet, and we lack some roads to go northwest, so I decide on a spot near the mountains to the southwest of Berlin, that's also on the river.
IT
Leipzig: Spearman > Archer
44) 1990BC
Nothing
IT
Looks like we have a powerfull neighbor:
45) 1950BC
Found Konigsberg, start barracks; worker starts chop for that; leader forms army.
IT
Hittites mess up MM for the first time
46) 1910BC
Move troops to intercept the Hittites
IT
A Hittite rWarrior defeats our vSpear in Leipzig (on hills across river), and causes a riot.
[24-2, 5p, 13e, 1l]
Hamburg: Barracks > Spearman
The Colossus is finished in St. Petersburg.
47) 1870BC
Nothing
IT
Hittite warrior dies on rSpear in Leipzig and promotes it.
[25-2, 6p, 13e, 1l]
48) 1830BC
Leipzig has grown to size 5. Hire a scientist for 1 turn for lack of good tiles to work.
IT
A single Dutch archer approaches
Berlin: Spearman > Settler
49) 1790BC
Move archer to intercept Dutch archer
IT
Dutch archer changes path. Hittites want to talk
Leipzig: Archer > Worker
50) 1750BC
Move archers into position to join the army and still intercept the Dutch guy.
IT
Two more Dutch archers appear. A Hittite warrior dies in Leipzig.
[26-2, 6p, 13e, 1l]
Iron Working is in, start on Masonry in 10 turns at 70% (all that our lux tax will allow for now)
51) 1725BC
We have iron near Konigsberg. I don't move units so we can discuss what to do with our army.
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