kristopherb
Protective/Charismatic
the techs needed for rifling are good and well worth researching
DigitalBoy said:Has anyone tried bee-lining Gunpowder? It doesn't seem practical. Early in the game, Metal Casting is a moderately expensive tech. Feudalism and Machinery are even more expensive. Guilds and Gunpowder more expensive still.
dh_epic said:In a game where you have very narrow opportunities to win wars, Musketmen are a GOD send. As France, you beeline to gunpowder, slam on the research brakes to do some mass upgrading, and send a fleet of musketmen at your enemy. Mind you, I usually end up sending them with Knights (which is a little bizarre).
dh_epic said:One of the most important strategic things I've learned in civ is that it's not always smart to spend the 20 extra turns to get the next best unit. Sometimes it's best to strike while the iron's hot.
dh_epic said:So you might be tempted to say "I've got Muskets... but you know, I think I really want Cavalry or Grenadiers..." ... but you really ought to try slowing down your research, upgrading a slew of units, and striking with Muskets and Knights.
a4phantom said:But muskets aren't very good attackers (no city raider), and nothing upgrades to them that I know of.
dh_epic said:Ahh, but they have no counters if you get to them early enough. No pre-gunpowder unit has a bonus against gunpowder. Moreoever, they ignore walls and castles.
dh_epic said:You're not going to dominate the enemy with musketmen alone. But in combination with either some siege units or some knights, you really can do some damage. Musketeers and Knights are something devestating for their speed.
dh_epic said:(Re: speed... It's way more important to winning a war than most people think. I remember in Civ 3, I never used to care about how fast I'd win a war because you would always win eventually. Because of that, I'd ALWAYS pick a better 1 movement unit over a 2 movement unit. But in Civ 4, a war has a lot of costs, and you start to fall behind if you're at war for too long. That's why 2 movement can be so valuable. It lets you do in 12 turns what might otherwise take 20+ turns.)
yavoon said:quechua is the best UU in the game.
scottcstoness said:And the Janissaries are another reason t beeline for gunpowder, if you are playing the Ottomans.
+25% vs. melee, mounted, archery
In other words, you get to gunpowder, and you *own* everything else until they get gunpowder!